Event
Glory Road
The lookout had reported sporadic dwellings, but no natives, until at long last a coastal village in Location was sighted.
A small force disembarked and was hospitably received by Native Pop Culture villagers, something that was attributed to their fascination with three Explorers Pop Culture sailors who were bearded and tall. The natives were beardless, and with some difficulty, they managed to communicate that their myths and legends foretold of a time when their bearded gods would come from the sea to visit them.
The natives gifted food and treasures, which indicated to Target Character that the province is prosperous and would be of great value to us.
Definitionin_game/events/exploration/exploration_monthly_events.txt:139
140type = exploration_event
141title = exploration_monthly.4.title Glory Road
142desc = exploration_monthly.4.desc The lookout had reported sporadic dwellings, but no natives, until at long last a coastal village in Location was sighted.
A small force disembarked and was hospitably received by Native Pop Culture villagers, something that was attributed to their fascination with three Explorers Pop Culture sailors who were bearded and tall. The natives were beardless, and with some difficulty, they managed to communicate that their myths and legends foretold of a time when their bearded gods would come from the sea to visit them.
The natives gifted food and treasures, which indicated to Target Character that the province is prosperous and would be of great value to us.
A small force disembarked and was hospitably received by Native Pop Culture villagers, something that was attributed to their fascination with three Explorers Pop Culture sailors who were bearded and tall. The natives were beardless, and with some difficulty, they managed to communicate that their myths and legends foretold of a time when their bearded gods would come from the sea to visit them.
The natives gifted food and treasures, which indicated to Target Character that the province is prosperous and would be of great value to us.
143outcome = neutral
144trigger = {
145location = {
146is_coastal = yes
147population > 0.050
148prosperity >= 0
}
151exists = leader
}
154immediate = {
155location = {
156random_pop = {
157save_scope_as = native_pop
}
}
160owner = {
161random_core_location = {
163random_pop = {
164save_scope_as = explorers_pop
}
}
}
168leader = {
168save_scope_as = target_character
}
}