Event
Stranger in a Strange Land
As our ship approaches Location, large numbers of gift-laden canoes start to follow it. The canoes' occupants have fearlessly boarded the vessel and two seemingly important fellows are trying to persuade Character to follow them to Tribal Nation Capital.
Their intentions seem innocent, and our translators can pick out that we have arrived just in time for some sort of local festival.
Our ship's mast formation, sails, and rigging resemble certain significant artifacts for the natives, and our clockwise route around the island mirrored the path that their processions take during this festival. This has convinced the natives that we are friendly—but one false move and it might change...
Definitionin_game/events/exploration/exploration_monthly_events.txt:93
94hide_portraits = yes
95type = exploration_event
96title = exploration_monthly.3.title Stranger in a Strange Land
97desc = exploration_monthly.3.desc As our ship approaches Location, large numbers of gift-laden canoes start to follow it. The canoes' occupants have fearlessly boarded the vessel and two seemingly important fellows are trying to persuade Character to follow them to Tribal Nation Capital.
Their intentions seem innocent, and our translators can pick out that we have arrived just in time for some sort of local festival.
Our ship's mast formation, sails, and rigging resemble certain significant artifacts for the natives, and our clockwise route around the island mirrored the path that their processions take during this festival. This has convinced the natives that we are friendly—but one false move and it might change...
Their intentions seem innocent, and our translators can pick out that we have arrived just in time for some sort of local festival.
Our ship's mast formation, sails, and rigging resemble certain significant artifacts for the natives, and our clockwise route around the island mirrored the path that their processions take during this festival. This has convinced the natives that we are friendly—but one false move and it might change...
98outcome = neutral
99trigger = {
100location = {
101is_land = yes
102is_coastal = yes
103any_nomad_countries_in_location = {
104count > 0
}
}
107exists = leader
}
110immediate = {
111location = {
112random_nomad_countries_in_location = {
113save_scope_as = tribal_nation
}
}
116leader = {
117save_scope_as = exploration_leader_for_window
}
}