Event
Conspirator Names Exposed

Through the machinations of the private council, in combination with bribery and keen investigation, we have obtained the names of those who plotted against us. Their fates are now ours to decide. Some of our advisors support the idea of a swift purge of conspirators such as Target Character 2 and his/her peers. However, others suggest the way of clemency, keeping these dangerous figures close to manipulate them later?
Definitionin_game/events/disaster/coup_attempt.txt:468
469hide_portraits = yes
470type = country_event
471category = disaster_event
472title = coup_attempt.7.title Conspirator Names Exposed
473desc = {
474first_valid = {
475triggered_desc = {
476desc = coup_attempt.7.desc Through the machinations of the private council, in combination with bribery and keen investigation, we have obtained the names of those who plotted against us. Their fates are now ours to decide. Some of our advisors support the idea of a swift purge of conspirators such as Target Character 2 and his/her peers. However, others suggest the way of clemency, keeping these dangerous figures close to manipulate them later?
477trigger = {
478any_character = {
480NOR = {
481is_ruler_of = prev
482is_regent_of = prev
}
484count > 2
}
}
}
488triggered_desc = {
489desc = coup_attempt.7.desc_b Thanks to the efforts of the private council we have uncovered the identity of a traitor plotting against us. Target Character 2 now stands at our mercy. Some advisors urge immediate execution, arguing that leaving such a threat alive is too dangerous. Others, however, suggest a more measured approach, believing that sparing his/her life could allow us to manipulate him/her to our advantage.
490trigger = {
491NOT = {
492any_character = {
494NOR = {
495is_ruler_of = prev
496is_regent_of = prev
}
498count > 2
}
}
}
}
}
}
505outcome = neutral
507image = "gfx/interface/illustrations/disaster/coup_attempt.dds"
509immediate = {
510ruler_or_regent ?= {
510save_scope_as = target_character_1
}
511if = {
512limit = {
513any_character = {
515NOR = {
516is_ruler_of = prev
517is_regent_of = prev
}
519count > 2
}
}
522random_character = {
527save_scope_as = target_character_2
}
529random_character = {
530limit = {
532this != scope:target_character_1
533this != scope:target_character_2
}
535save_scope_as = target_character_3
}
537random_character = {
538limit = {
540this != scope:target_character_1
541this != scope:target_character_2
542this != scope:target_character_3
}
544save_scope_as = target_character_4
}
}
547else = {
548random_character = {
553save_scope_as = target_character_2
}
}
}