
AcciónCambiado en esta versión
Crear súbdito
Se creará un Subject nuevo en tierras extranjeras para tomar el control de nuestros Buildings.
Estatus de jefe de gabineteTipo de modificadorselect trigger 3Definiciónin_game/common/generic_actions/create_province_subject.txt:1
2type = owncountry
4allow = {
5scope:actor = {
6or = {
7is_subject = no
8subject_type = {
9allow_subject_creation = yes
}
}
12custom_tooltip = {
13text = create_province_subject_union_tt No está en ninguna Union o es el Socio principal de la unión si puede haber uno
14trigger_if = {
15limit = {
15exists = union
}
16union ?= {
17OR = {
}
}
}
}
}
}
27select_trigger = {
28looking_for_a = province
29interaction_source_list = {
30scope:actor = {
31every_province = {
32add_to_list = source
}
}
}
36target_flag = target_province
37name = "create_province_subject_select_province" Selecciona la Province:
38none_available_msg_key = "create_province_subject_no_province"
39column = {
40data = name
}
42visible = {
}
}
46select_trigger = {
47looking_for_a = subject_type
48target_flag = subject_type
49cache_targets = yes
50name = "create_building_subject_select_subject_type" Selecciona el Subject Type:
51none_available_msg_key = "create_building_subject_no_subject_type"
52column = {
53data = subject_type_attribute_column
}
55column = {
55data = subject_type_icon
}
56visible = {
57subject_can_be_created_by = {
58country = scope:actor
59where = scope:target_province
}
61scope:target_province = {
62NOT = {
63any_location_in_province = {
63integration_level = colonized
}
}
}
}
67map_color = {
68if = {
69limit = {
70is_land = yes
71province ?= scope:target_province
}
}
}
76only_color_selectable = no
}
79select_trigger = {
80show_if = {
81scope:subject_type ?= {
82has_overlords_ruler = no
}
}
85looking_for_a = character
86source = actor
87target_flag = ruler
88cache_targets = yes
89allow_null = yes
90name = "create_building_subject_select_ruler" Selecciona al Ruler:
91none_available_msg_key = "create_building_subject_no_ruler"
92column = {
93data = character_info
94widget = character_info_for_select_ruler
}
96visible = {
98scope:actor = {
99trigger_if = {
100limit = {
101exists = ruler
}
103ruler != root
}
}
}
111map_color = {
112if = {
113limit = {
114province = scope:target_province
}
}
}
}
121effect = {
122if = {
123limit = {
124exists = scope:target_province
125exists = scope:ruler
}
128scope:target_province = {
129create_location_country_from_province = {
130ruler = scope:ruler
131subject_type = scope:subject_type
133capital = {
134province = {
135save_scope_as = new_province
}
}
}
}
}
141else_if = {
142limit = {
143exists = scope:target_province
}
146if = {
147limit = {
148scope:subject_type = {
149has_overlords_ruler = yes
}
}
153scope:actor = {
154ruler = {
155save_scope_as = ruler
}
}
}
160scope:target_province = {
161create_location_country_from_province = {
162ruler = scope:ruler
163subject_type = scope:subject_type
165capital = {
166province = {
167save_scope_as = new_province
}
}
171save_scope_as = new_country
}
}
175scope:new_country = {
176ruler = {
177save_scope_as = ruler
}
}
}
}
183ai_tick_frequency = 6
184ai_tick = never
185ai_will_do = 0
187automation_tick = never
188automation_tick_frequency = 12