
Tipo de súbditoCambiado en esta versión
Nación colonial
Una Nación colonial es un Subject centrado en la administración de Colonies Overseas en nombre de su Overlord. Se beneficia de mayor % de capacidad poblacional y de la posibilidad de usar Esclavos para trabajar en la ORR. Otorga a su Overlord un aumento de Merchant Power, además de pagos no solo de Gold, sino también de Manpower y Sailors.
La federación colonialOrganización internacionaljoin defensive wars always, join offensive wars can call
Asentamiento ruralRango de ubicaciónon enableModificadores
Definiciónin_game/common/subject_types/colonial_nation.txt:1
2subject_pays = subject_pays_colonial
3color = subject_colonial_nation
4annullment_favours_required = 10
5shares_exploration_with_overlord = yes
6level = 1
8join_offensive_wars_always = {
9NOT = {
9scope:actor ?= {
9is_subject_of = scope:recipient
}
}
}
11join_offensive_wars_can_call = {
12trigger_if = {
13limit = {
14scope:recipient = {
15is_subject_of = scope:actor
}
}
18scope:recipient ?= {
19NOT = {
20any_international_organizations_member_of = {
}
}
}
}
26trigger_else = {
27always = yes
}
}
30join_defensive_wars_always = {
31trigger_if = {
32limit = {
33scope:recipient = {
34is_subject_of = scope:actor
}
}
37scope:recipient ?= {
38NOT = {
39any_international_organizations_member_of = {
}
}
}
}
45trigger_else = {
46always = yes
}
}
50has_overlords_ruler = no
51will_join_independence_wars = yes
52can_be_annexed = no
53is_colonial_subject = yes
55diplomatic_capacity_cost_scale = 0.5
56maritime_path_tolerance = 0.5
58strength_vs_overlord = -0.05
61subject_can_cancel = no
62overlord_can_cancel = no
64has_limited_diplomacy = yes
69fleet_basing_rights = yes
70food_access = yes
71can_overlord_build_rgos = yes
73overlord_share_exploration = yes
75allow_subjects = no
77can_change_rank = yes
78can_change_heir_selection = no
80minimum_opinion_for_offer = 100
82great_power_score_transfer = 0.75
83merchants_to_overlord_fraction = 0.33
86government = republic
92overlord_modifier = {
}
95subject_modifier = {
}
101creation_visible = {
}
104subject_creation_enabled = {
105scope:target_province ?= {
105is_overseas_for_owner = yes
}
}
108release_country_enabled = {
109scope:target_province ?= {
109is_overseas_for_owner = yes
}
}
112visible_through_diplomacy = {
113always = no
}
115visible_through_treaty = {
116always = no
}
119on_enable = {
120ordered_owned_location = {
}
129scope:new_town = {
130if = {
}
}
138set_capital = scope:new_town
}
141can_rival = {
142or = {
143scope:recipient ?= {
144is_subject = no
}
146not = {
150scope:actor = {
151overlord = scope:recipient.overlord
}
}
}
}


