Negociar ley sucesoria
Interacción nacionalCambiado en esta versión

Negociar ley sucesoria

negotiate_succession_lawin_game/common/country_interactions/negotiate_succession_law.txt:1

Su ley sucesoria es volátil y provocará el final de la unión. Debemos convencer a la clase gobernante de que adopten nuestras propias leyes para que la sucesión sea segura.

RequiereMonarquíaTipo gubernamentalpotentialLa repúblicaTipo gubernamentalacceptTeocraciaTipo gubernamentalacceptPermiso para Negociar ley sucesoriaTipo de modificadorallowEstablecer posición dominantePolíticapotentialLey sucesoria negociada recientementeModificador estáticoselect triggerunion_senior_partnerVariablepotential

Definiciónin_game/common/country_interactions/negotiate_succession_law.txt:1

2category = CATEGORY_UNION_ACTIONS
3type = union
4ai_tick = monthly
5ai_tick_frequency = 24
7automation_tick = never
8automation_tick_frequency = 12
9potential = {
10scope:actor = {
11exists = succession_law
12exists = union
13government_type = government_type:monarchy
14union ?= {
15has_variable = union_senior_partner
16international_organization_has_policy = policy:union_establish_seniority_policy
17country = scope:actor
}
}
}
}
21allow = {
22scope:actor = {
23succession_law = {
24NOT = {
24is_locked_for = scope:actor
}
}
}
}
32select_trigger = {
33looking_for_a = country
34target_flag = recipient
35name = "choose_country" Elige el Country:
36column = {
36data = name
}
37visible = {
38in_union_with = scope:actor
}
40enabled = {
45custom_tooltip = {
46text = recently_negotiated_succession_law_cooldown_tt No hemos negociado recientemente la Succession Law de Recipient
47NOT = {
47has_country_modifier = recently_negotiated_succession_law
}
}
49trigger_if = {
50limit = {
51has_heir = yes
52scope:actor = {
52has_heir = yes
}
}
54heir != scope:actor.heir
}
56trigger_else = {
57has_heir = no
}
59OR = {
60custom_tooltip = {
61text = negotiate_succession_law_at Recipient tiene una Succession Law diferente a Actor Heir Selection y puede cambiarla.
62AND = {
63country = scope:actor
}
64NOT = {
64country = scope:actor
}
}
}
}
67custom_tooltip = {
68text = negotiate_succession_law_ct Recipient NO tiene una Policy compatible para la Religión del heredero que permitiría que un Heir del Actor Religion fuera aceptable para ellos y puede cambiar sus leyes.
69scope:actor.succession_law = {
69NOT = {
69has_tag = cannot_be_transferred
}
}
70succession_law = {
71this != scope:actor.succession_law
72NOT = {
72is_locked_for = root
}
}
}
}
}
}
79effect = {
80if = {
81limit = {
81exists = scope:recipient
}
82scope:actor = {
83if = {
84limit = {
85succession_law = {
85NOT = {
85has_tag = cannot_be_transferred
}
}
86scope:recipient = {
87succession_law = {
88this != scope:actor.succession_law
89NOT = {
89is_locked_for = prev
}
}
}
}
93succession_law = {
94save_scope_as = target_heir_selection
}
}
}
98scope:recipient = {
99if = {
100limit = {
100exists = scope:target_heir_selection
}
101change_heir_selection = scope:target_heir_selection
}
103else = {
104custom_tooltip = negotiate_succession_law_dt El sistema de Actor Heir Selection no puede aplicarse a Recipient
}
106if = {
107limit = {
108AND = {
109country = scope:actor
}
110NOT = {
110country = scope:actor
}
}
}
}
113country = scope:actor
}
}
115add_opinion = {
116target = scope:actor
117modifier = opinion_enforced_succession_law_changes
}
119add_country_modifier = {
121years = 15
122mode = replace
}
}
}
126else = {
127custom_tooltip = negotiate_succession_law_tt Cambia la Heir Selection del Country objetivo a: Actor Heir Selection
128custom_tooltip = negotiate_succession_law_bt También cambia la Religión del heredero del país objetivo a Heir Religion Law si su política NO está bloqueada.
}
}
131reject_effect = {
132scope:actor = {
133add_prestige = prestige_mild_penalty (-10)
}
}
137block_when_at_war = yes
139ai_will_do = {
140add = {
141desc = "TARGET_ACCEPTANCE"
142value = "scope:actor.country_interaction_acceptance(country_interaction:negotiate_succession_law|scope:recipient)"
}
}
146accept = {
147subtract = {
148desc = "DIPLOREASON_BASE" Base
149value = 50
}
151add = {
152desc = "THEIR_OPINION_TOOLTIP" Su opinión sobre nosotros
153value = "scope:recipient.opinion(scope:actor)"
154if = {
155limit = {
156scope:recipient = {
157opinion(scope:actor) > 0
}
}
160divide = 10
}
162else = {
163divide = 5
}
}
166if = {
167limit = {
167scope:recipient = {
167government_type = government_type:theocracy
}
}
168subtract = {
169desc = "is_theocracy" Está en una Teocracia
170value = 100
}
}
173if = {
174limit = {
174scope:recipient = {
174government_type = government_type:republic
}
}
175subtract = {
176desc = "is_republic" Está en una La república
177value = 50
}
}
180add = {
181desc = "[diplomatic_reputation|e]"
182value = scope:actor.modifier:diplomatic_reputation
183multiply = 3
}
185add = {
186desc = "DIPLOREASON_TRUST" Su Trust hacia nosotros
187value = "scope:recipient.trust(scope:actor)"
188divide = 5
}
190if = {
191limit = {
191exists = scope:actor.union
}
192add = {
193desc = "DIPLOREASON_YEARS_IN_UNION" Años en nuestra Union
194value = "scope:recipient.years_in_international_organization(scope:actor.union)"
195divide = 4
}
}
}
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