Variação de Textura de Unidade

aztec_nobles_group

aztec_nobles_group

Scripts 12

Referencia 12

Materiais de Unidade
Grupos de Materiais de Unidade

mask = {
color = {
1.0
0.0
0.0
}
tolerance = 0.9
hardness = 0.8
}
repaint = {
primary_color = skin_color
}
}
mask = {
color = {
0.5
0.5
1.0
}
tolerance = 0.3
hardness = 0.9
}
}
mask = {
color = {
0.25
1.0
0.5
}
tolerance = 0.15
hardness = 0.9
}
}
mask = {
color = {
1.0
1.0
0.0
}
tolerance = 0.25
hardness = 0.9
}
repaint = {
85 = {
primary_color = unit_color0
}
15 = {
primary_color = unit_color1
}
10 = {
primary_color = unit_color2
}
}
}
mask = {
color = {
0.0
1.0
0.0
}
tolerance = 0.3
hardness = 0.9
}
repaint = {
90 = {
primary_color = unit_color1
}
20 = {
primary_color = unit_color2
}
}
}
mask = {
color = {
1.0
0.5
1.0
}
tolerance = 0.3
hardness = 0.95
}
repaint = {
25 = {
peasants_color = hex
{
0xffb3a595
}
}
25 = {
peasants_color = hex
{
0xffb7965d
}
}
10 = {
peasants_color = hex
{
0xffc19851
}
}
25 = {
peasants_color = unit_color0
}
2 = {
peasants_color = unit_color1
}
}
}
mask = {
color = {
1.0
1.0
0.5
}
tolerance = 0.3
hardness = 0.8
}
}
mask = {
color = {
1.0
0.5
0.5
}
tolerance = 0.3
hardness = 0.9
}
repaint = {
25 = {
feather_color = hex
{
0xffb3a595
}
}
15 = {
feather_color = hex
{
0xff743c3c
}
}
25 = {
feather_color = unit_color0
}
25 = {
feather_color = unit_color1
}
}
}
mask = {
color = {
0.5
0.0
1.0
}
tolerance = 0.15
hardness = 0.4
}
}
mask = {
color = {
0.0
0.5
0.0
}
tolerance = 0.2
hardness = 0.4
}
}
mask = {
color = {
0.0
0.0
1.0
}
tolerance = 0.22
hardness = 0.5
}
}
gold_group = {
mask = {
color = {
0.5
0.0
0.5
}
tolerance = 0.22
hardness = 0.8
}
}
wood_group = {
mask = {
color = {
1.0
0.5
0.0
}
tolerance = 0.2
hardness = 0.7
}
}
mask = {
color = {
1.0
0.5
0.25
}
tolerance = 0.1
hardness = 0.5
}
}
assets = {
unit_torso_cape_bow_mesh
unit_torso_poncho_fringe_cape_mesh
unit_torso_belt_long_mesh
unit_legs_skirt_fringe_mesh
unit_legs_pants_srtipes_mesh
unit_legs_pants_feathers_mesh
unit_hat_feathers_skull_chain_mesh
unit_hat_feathers_ears_mesh
unit_hat_scull_hair_mesh
unit_accessories_backpack_feather_mesh
unit_accessories_banner_mesh
unit_accessories_banner_plume_mesh
unit_accessories_standard_feathers_basket_mesh
unit_accessories_cloth_cover_mesh
}

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