Acessório de Unidade
middle_east_gfx:camel_auxiliary
Scripts 2
Requer 1
Pertence a 1
skip_initial_check = yes
5 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_camelry_auxiliary_mesh"
required_tags = "camelry"
add_tags = "camel_covered"
add_tags = "UnitCavalryArmor_cloth_light"
}
}