Acessório de Unidade
african_gfx:horse_accessories
Scripts 2
Requer 1
- african_gfxkey
Pertence a 1
skip_initial_check = yes
5 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_cavalry_horse_saddle_reins_mesh"
required_tags = "cavalry"
add_tags = "horse_covered"
add_tags = "UnitCavalryArmor_cloth_heavy"
}
}
5 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_cavalry_horse_saddle_mesh"
required_tags = "cavalry"
add_tags = "horse_covered"
add_tags = "UnitCavalryArmor_cloth_light"
}
}
5 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_cavalry_horse_ashanti_armor_mesh"
required_tags = "cavalry"
add_tags = "horse_covered"
add_tags = "UnitCavalryArmor_cloth_heavy"
}
}