Gatilho de Script
portrait_muslim_trigger
O que verifica
Se
- Gfx culture applicable:
muslim_gfx↗ - Gfx culture applicable: european_gfx
Então
portrait_$RANK$_triggerCULTURE GFX: european_gfxSenão, se
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: african_gfx
Então
portrait_$RANK$_triggerCULTURE GFX: african_gfxSenão, se
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: east_african_gfx
Então
portrait_$RANK$_triggerCULTURE GFX: east_african_gfxSenão, se
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: indian_gfx
Então
portrait_$RANK$_triggerCULTURE GFX: indian_gfxSenão, se
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: north_american_gfx
Então
portrait_$RANK$_triggerCULTURE GFX: north_american_gfxSenão, se
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: south_american_gfx
Então
portrait_$RANK$_triggerCULTURE GFX: south_american_gfxSenão, se
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: east_asian_gfx
Então
portrait_$RANK$_triggerCULTURE GFX: east_asian_gfxCaso contrário
Nunca (always = no)
O script que o chama preenche estes valores, como mostra cada chamada em Conexões.
$RANK$
Scripts 10
Requer 7
Culturas Gráficas
- african_gfxTrigger else if 1
- east_african_gfxTrigger else if 2
- east_asian_gfxTrigger else if 6
- european_gfxTrigger if
- indian_gfxTrigger else if 3
- north_american_gfxTrigger else if 4
- south_american_gfxTrigger else if 5
Usa 1
- portrait_religion_clothing_triggerRELIGION_FLAG = muslim_gfxTrigger else if 1, Trigger else if 2…
Usado por 2
trigger_if = {
limit = {
}
}