Efeito de Script
minor_earthquake_damage
- A Prosperidade diminui em 20%
- Every popAdd pop size:
pop_size× −0,05 - Ordered buildings in location (maior
building_levelprimeiro)Localminor_destroy_building_levels_in_locationChange building level in location: Edificação: AnteriorTipo de EdificaçãoValue↗- Add: AnteriorBuilding level
- Multiply: -0,1
- Floor: yes
- Every unit in location
- Every neighbor location
- A Prosperidade diminui em 10%
- Every popAdd pop size:
pop_size× −0,05 - Ordered buildings in location (maior
building_levelprimeiro)Localminor_destroy_building_levels_in_locationChange building level in location: Edificação: AnteriorTipo de EdificaçãoValue↗- Add: AnteriorBuilding level
- Multiply: -0,1
- Floor: yes
- Every unit in location
Script exato
Usado por 23
Eventos
O Terremoto de Target Location de Current Yearearthquake_events.10Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.11Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.12Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.13Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.14Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.15Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.16Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.17Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.18Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.19Opção 1, Opção 2
Scripts 3
Usa 1
- minor_destroy_building_levels_in_locationEvery neighbor location, Ordered buildings in location
Referencia 2
- prosperity_severe_penaltyChange prosperity
- prosperity_weak_penaltyEvery neighbor location
every_pop = {
add_pop_size = {
value = pop_size
multiply = -0.05
}
}