Valor de Script
strength_ratio_for_garrison_sortie
save_temporary_value_asnameattacker_strength- =0
save_temporary_value_asnamedefender_strength- =
garrison_strength
- SeTem uma batalha em andamento
combatcombat_defendersave_temporary_value_asnamedefender_strength- =
- =
scope:defender_strength - +
combat_side_strength
- =
combat_attackersave_temporary_value_asnameattacker_strength- =
- =
scope:attacker_strength - +
combat_side_strength
- =
- Senão
siegesave_temporary_value_asnameattacker_strength- =
- =
scope:attacker_strength - +
besieger_strength
- =
- =
scope:defender_strength - ÷
- =
scope:attacker_strength - ≥0.01
- =
Scripts 1
Ponderado pela IA em 1
Surtida de GuarniçãoAi will do
save_temporary_value_as = {
name = attacker_strength
value = 0
}
save_temporary_value_as = {
name = defender_strength
value = garrison_strength
}