Valor de Script
special_unit_defeat_experience
- =1
- SeLand units killed existe
- ×
scope:land_units_killed - ÷100
- ≤100
- ×
- Senão
save_temporary_value_asnameland_units_killed- =5
- ×
scope:land_units_killed
Referenciado por 2
- on_battle_wonEfeito
- on_great_battle_wonEfeito
value = 1
if = {
limit = {
exists = scope:land_units_killed
}
multiply = scope:land_units_killed
divide = 100
max = 100
}
else = {
save_temporary_value_as = {
name = land_units_killed
value = 5
}
multiply = scope:land_units_killed
}