Grupo de DefinesAlterado nesta versão

NAI

NAIloading_screen/common/defines/00_defines.txt:515

Defines 745

NAI|ADJUST_TRADE_ROUTE_CHANCE
NAI|AFFORDABLE_LOAN_COST_FRACTION
NAI|AI_ALLIES_SELECTION_NUM_ALLIES_FACTOR
NAI|AI_ALLIES_SELECTION_RANDOMNESS_RANGE
NAI|AI_ALLOWED_ARMY_CONSTRUCTIONS_TAX_BASE_DIVIDER
NAI|AI_ALLOWED_BUILDING_MAINTENANCE
NAI|AI_ALLOWED_FORT_BUDGET
NAI|AI_ALLOWED_NAVAL_CONSTRUCTIONS_TAX_BASE_DIVIDER
NAI|AI_ALLOWED_PARALLEL_SAME_TYPE_CONSTRUCTION_MINIMUM
NAI|AI_ALLOWED_PARALLEL_SAME_TYPE_CONSTRUCTION_RATIO
NAI|AI_ALLOWED_PARALLEL_TOTAL_CONSTRUCTION_RATIO
NAI|AI_ALLOWED_STABILITY_FIRST_INSTITUTION_EMBRACE
NAI|AI_ALREADY_INSULTED_FACTOR
NAI|AI_ANNEX_SUBJECT_BORDERING_CONTROL_NEEDED
NAI|AI_ANNEX_SUBJECT_DISTANCE_THRESHOLD
NAI|AI_ANNEX_UTILITY
NAI|AI_ANNEX_UTILITY_OTHER_SUBJECTS
NAI|AI_ARMY_DISCIPLINE_UTILITY
NAI|AI_ARMY_INITIATIVE_UTILITY
NAI|AI_ASSAULT_FORT_BREACH_STRENGTH_NEEDED
NAI|AI_ASSAULT_FORT_NEARBY_ENEMY_MAX_RADIUS
NAI|AI_ASSAULT_FORT_NO_BREACH_STRENGTH_NEEDED
NAI|AI_ATTACH_FRONTAGE_SCORE_WEIGHT
NAI|AI_ATTACH_MIN_FRONTAGE_ROOM
NAI|AI_AVERAGE_MARKET_FOOD_FOR_MAX_FOOD_URBANIZATION
NAI|AI_AVOID_ATTRITION_MAX_PATH_FIND_DISTANCE
NAI|AI_AWAIT_REINFORCING_ARMY_DISTANCE_MAX
NAI|AI_AWAIT_REINFORCING_ARMY_DISTANCE_MIN
NAI|AI_BASE_COLONY_UTILITY
NAI|AI_BORDERING_CONQUEST_FACTOR
NAI|AI_BUFFER_TAX_BASE_FACTOR
NAI|AI_BUILDING_MAINTENANCE_LEEWAY
NAI|AI_BUILDING_OPTIMIZATION_TIMEMULTI_THRESHOLD
NAI|AI_BUILDING_PROFIT_THRESHOLD
NAI|AI_BUILD_OPINION_ALLY_BIAS
NAI|AI_BUILD_OPINION_ALREADY_IMPROVED_THRESHOLD
NAI|AI_BUILD_OPINION_BUILDING_BASED_AVERAGE_TAX_BASE_FACTOR
NAI|AI_BUILD_OPINION_BUILDING_BASED_CITY_COUNT_FACTOR
NAI|AI_BUILD_OPINION_BUILDING_BASED_LOCATION_COUNT_FACTOR
NAI|AI_BUILD_OPINION_CURRENT_BIAS_MAX
NAI|AI_BUILD_OPINION_GEOGRAPHY_BIAS
NAI|AI_BUILD_OPINION_HIGH_ANTAGONISM_BIAS
NAI|AI_BUILD_OPINION_IMPROVE_UNTIL
NAI|AI_BUILD_OPINION_MIN_REMAINING
NAI|AI_BUILD_OPINION_NEIGHBOUR_BIAS
NAI|AI_CALL_ALLY_STRENGTH_BALANCE_THRESHOLD
NAI|AI_CALL_FOR_PEACE_CHANCE_MULTIPLIER
NAI|AI_CARPET_SIEGE_MAX_ARMIES_FACTOR
NAI|AI_CEDE_TREATY_DISTANCE
NAI|AI_CHANCE_TO_REOPEN_PROFITABLE_BUILDING
NAI|AI_CHILD_EDUCATION_CHANGE_THRESHOLD
NAI|AI_CIRCULAR_STRAIT_DISTANCE_THRESHOLD
NAI|AI_CITY_UPGRADE_GOVERNOR_POTENTIAL_FACTOR
NAI|AI_CLAN_BUILDING_DISTANCE_PENALTY_FACTOR
NAI|AI_COLONIAL_EXPORT_SCORE_BONUS
NAI|AI_COLONIAL_MIGRATION_SPEED_UTILITY
NAI|AI_COLONIAL_RANGE_UTILITY
NAI|AI_COLONY_COMPETING_CHARTER_UTILITY_PENALTY
NAI|AI_CONQUER_DESIRE_CAPITAL_DISTANCE
NAI|AI_CONQUER_DESIRE_CAPITAL_DISTANCE_MIN_FACTOR
NAI|AI_CONQUER_DESIRE_DISTANCE_BASE
NAI|AI_CONQUER_DESIRE_DISTANCE_MULTIPLIER
NAI|AI_CONQUER_DESIRE_DISTANCE_PER_AGE
NAI|AI_CONQUER_DESIRE_DISTANCE_PER_COUNTRY_SIZE
NAI|AI_CONQUER_DESIRE_MAX
NAI|AI_CONQUER_DESIRE_NAVAL_DISTANCE_MULTIPLIER
NAI|AI_CONQUER_DESIRE_THROUGH_SUBJECT_MULT
NAI|AI_CONQUER_LOCATION_TREATY_BASE_SCORE
NAI|AI_CONQUER_LOCATION_TREATY_WAR_WORTH_FACTOR
NAI|AI_CONQUER_TREATY_DESIRE_ADJECENT
NAI|AI_CONQUER_TREATY_DESIRE_FROM_WORTH_MULT
NAI|AI_CONQUER_TREATY_DESIRE_LOCATION_DISTANCE_DIVIDER
NAI|AI_CONQUER_TREATY_DESIRE_LOCATION_DISTANCE_FACTOR
NAI|AI_CONQUER_TREATY_DESIRE_LOCATION_DISTANCE_MAX
NAI|AI_CONQUER_TREATY_DESIRE_NOT_WARGOAL_MULT
NAI|AI_CONQUER_TREATY_DESIRE_POTENTIAL_BORDERGORE
NAI|AI_CONQUER_TREATY_DESIRE_SAME_PROVINCE
NAI|AI_CONQUER_TREATY_DESIRE_SMALL_AREA_FACTOR
NAI|AI_CONQUER_TREATY_DESIRE_SMALL_AREA_THRESHOLD
NAI|AI_CONQUER_TREATY_DESIRE_WARGOAL_BASE
NAI|AI_CONSTRUCTIONS_CLEAR_QUEUE_MONTHS
NAI|AI_CONSTRUCTIONS_EMPTY_QUEUE_UPDATE_MONTHS
NAI|AI_CONSTRUCTIONS_PREDICTED_INCOME_MONTHS
NAI|AI_CONSTRUCTION_DAILY_RANK_BASE_DIVISION
NAI|AI_CONSTRUCTION_QUEUE_PARALLEL_BUILD_MAX
NAI|AI_CONSTRUCTION_QUEUE_PARALLEL_BUILD_RATIO
NAI|AI_CONSTRUCTION_QUEUE_PARALLEL_CHECK_MAX
NAI|AI_CONSTRUCTION_QUEUE_PARALLEL_CHECK_RATIO
NAI|AI_CONSTRUCTION_QUEUE_REPEAT_BIAS
NAI|AI_CONSTRUCTION_QUEUE_REPEAT_MULT
NAI|AI_CONSTRUCTION_QUEUE_SIZE_BUILDING_PRICE_REFERENCE
NAI|AI_CONSTRUCTION_QUEUE_SIZE_MINIMUM
NAI|AI_CONSTRUCTION_QUEUE_SIZE_OWNED_LOCATIONS_MULT
NAI|AI_CONVERT_RELIGION_REVOLT_PREVENTION_FACTOR
NAI|AI_CROWN_ESTATE_CABINET_MEMBER_FACTOR
NAI|AI_CULTURE_CAPACITY_UTILITY
NAI|AI_CULTURE_CONVERSION_CORE_FACTOR
NAI|AI_CULTURE_CONVERSION_DOMINANT_CULTURE_FACTOR
NAI|AI_CULTURE_CONVERSION_UTIL
NAI|AI_CULTURE_INFLUENCE_UTILITY_FACTOR
NAI|AI_CULTURE_TRADITION_UTILITY_FACTOR
NAI|AI_DAYS_AT_SEA_ATTRITION_THRESHOLD
NAI|AI_DEFAULT_BUREAUCRACY_MAINETANCE_VALUE
NAI|AI_DEFAULT_CHARACTER_INTERACTION_FREQUENCY
NAI|AI_DEFAULT_COUNTRY_INTERACTION_FREQUENCY
NAI|AI_DEFAULT_IO_MAINETANCE_VALUE
NAI|AI_DEFENSE_STRENGTH_ALLY_MULTI
NAI|AI_DESIRED_ARMY_MANPOWER_RECOVERY_MONTHS
NAI|AI_DEVELOPMENT_UTILITY
NAI|AI_DICE_ROLL_COMBAT_WIN_CHANCE_FACTOR
NAI|AI_DIPLOMATIC_CAPACITY_UTILITY
NAI|AI_DIPLOMAT_UTILITY
NAI|AI_DISEASE_RESISTANCE_AFFECTED_MULTIPLIER
NAI|AI_DISEASE_RESISTANCE_UTILITY
NAI|AI_DYNASTIC_RESTRAINT_HEIRLESS_MULTIPLIER
NAI|AI_DYNASTIC_RESTRAINT_SHARED_HEIR_MULTIPLIER
NAI|AI_EARLY_GAME_MONTHS
NAI|AI_EMBRACE_INSTITUTION_STABILITY_UTILITY
NAI|AI_ENEMY_LAND_SUPREMACY_THRESHOLD
NAI|AI_ENEMY_STRENGTH_NO_SUPPORT_ARMIES_FACTOR
NAI|AI_ESSENTIAL_MANPOWER_UTILITY_VALUE
NAI|AI_ESTATE_BLOCKED_FROM_CABINET_UTILITY
NAI|AI_ESTATE_PROFIT_UTILITY_FACTOR
NAI|AI_ESTATE_ROADS_UTILITY
NAI|AI_ESTATE_SATISFACTION_LINEAR_UTIL
NAI|AI_ESTATE_SATISFACTION_QUAD_UTIL
NAI|AI_ESTATE_SATISFACTION_STABILITY_ESTIMATE
NAI|AI_ESTATE_SATISFACTION_TARGET_FOR_GRANTING_PRIVILEGES
NAI|AI_ESTATE_SATISFACTION_TARGET_FOR_REVOKING_PRIVILEGES
NAI|AI_ESTATE_SATISFACTION_TARGET_PARLIAMENT_AGENDAS
NAI|AI_ESTATE_SATISFACTION_TARGET_PRIVILEGES
NAI|AI_ESTATE_SATISFACTION_TAX_TARGET
NAI|AI_ESTATE_TARGET_SATISFACTION_NEEDED_THRESHOLD_PRIVILEGES
NAI|AI_EXPORT_GOODS_SURPLUS_GRADIENT_CAP
NAI|AI_EXPORT_POP_SHORTAGE_PENALTY
NAI|AI_FLANKING_COMBAT_STRENGTH_FACTOR
NAI|AI_FLANK_ADVANTAGE_FRONTAGE_RATIO
NAI|AI_FOW_FORGET_CHASE_ARMY_CHANCE
NAI|AI_FRONTAGE_FILL_TARGET
NAI|AI_GARRISON_SIZE_UTILITY
NAI|AI_GLOBAL_ASSIMILATION_SPEED_MODIFIER_UTIL
NAI|AI_GLOBAL_ASSIMILATION_SPEED_UTIL
NAI|AI_GLOBAL_BUILDING_COST_UTIL
NAI|AI_GLOBAL_CONVERSION_SPEED_UTILITY
NAI|AI_GLOBAL_INSTITUTION_GROWTH_UTILITY
NAI|AI_GLOBAL_INTEGRATION_SPEED_UTILITY
NAI|AI_GLOBAL_MARITIME_PRESENCE_DECAY_UTIL
NAI|AI_GLOBAL_MARITIME_PRESENCE_MODIFIER_UTIL
NAI|AI_GLOBAL_MARITIME_PROXIMITY_COST_UTIL
NAI|AI_GLOBAL_MERCHANT_POWER_FROM_MARITIME_UTIL
NAI|AI_GLOBAL_PORT_PROXIMITY_COST_UTIL
NAI|AI_GLOBAL_PROXIMITY_COST_UTILITY
NAI|AI_GLOBAL_SEA_COST_UTIL
NAI|AI_GLOBAL_SEA_TRADE_COST_UTIL
NAI|AI_GLOBAL_SUPPLY_LIMIT_UTILITY
NAI|AI_GLOBAL_URBAN_BUILDING_COST_UTIL
NAI|AI_GOLD_COST_UTIL_FROM_LOW_PROFIT_MARGIN
NAI|AI_GOVERNMENT_POWER_LOWER_LIMIT
NAI|AI_GOVERNMENT_SIZE_UTILITY
NAI|AI_GRANT_BUREAUCRACY_THRESHOLD
NAI|AI_GRANT_ESTATE_PRIVILEGE_THRESHOLD
NAI|AI_GREAT_POWER_COLONIAL_RANGE_UTILITY
NAI|AI_GROUP_RECENTLY_REMOVED_UNIT_FORGET_CHANCE
NAI|AI_HEATHEN_TOLERANCE_UTILITY
NAI|AI_HEAVY_DEBT_THRESHOLD
NAI|AI_HEAVY_SHIP_RATIO_FOR_TRANSPORTS
NAI|AI_HERETIC_TOLERANCE_UTILITY
NAI|AI_HIGH_CONQUER_DESIRE_THRESHOLD
NAI|AI_HIGH_DEBT_RATIO_TO_TAX_BASE
NAI|AI_HIGH_OPINION_THRESHOLD
NAI|AI_HOSTILE_BORDER_MIN_SUBUNITS
NAI|AI_IMPORT_INPUT_GOODS_SCORE_BONUS
NAI|AI_IMPORT_INSTITUTION_SCORE_BONUS
NAI|AI_IMPORT_POP_NEED_SCORE_BONUS
NAI|AI_IMPROVE_RELATIONS_IMPACT_UTILITY
NAI|AI_INCREASE_OPINION_OBJECTIVE_SCORE
NAI|AI_INDEPENDENCE_WAR_WIN_CHANCE
NAI|AI_INTEGRATION_ACCEPTED_CULTURE_MULT
NAI|AI_INTEGRATION_IMPORTANCE_MULT
NAI|AI_INTEGRATION_POPULATION_SHARE_MULT
NAI|AI_INTEGRATION_TAXBASE_SHARE_MULT
NAI|AI_IO_RESOLUTION_PROPOSAL_RANDOM_INTERVAL
NAI|AI_KEEP_SPY_NETWORK_CURRENT_DIPLOMATS_THRESHOLD
NAI|AI_KEEP_SPY_NETWORK_MONTHLY_DIPLOMATS_THRESHOLD
NAI|AI_KEEP_SPY_NETWORK_NEEDED_AMOUNT_FACTOR
NAI|AI_LAND_ARMY_MERGE_THRESHOLD
NAI|AI_LAND_MORALE_ATTRITION_UTILITY
NAI|AI_LAND_MORALE_MODIFIER_UTILITY
NAI|AI_LAND_MORALE_MOVEMENT_COST_UTILITY
NAI|AI_LAND_MORALE_RECOVERY_UTILITY
NAI|AI_LAND_MORALE_UTILITY
NAI|AI_LITERACY_GLOBAL_GROWTH_RATE_IMPORTANCE
NAI|AI_LITERACY_LOCAL_GROWTH_RATE_IMPORTANCE
NAI|AI_LITERACY_UTILITY_FACTOR
NAI|AI_LOAN_CHECK_DAYS
NAI|AI_LOCAL_GOVERNOR_TAX_BASE_THRESHOLD
NAI|AI_LOCAL_POPULATION_CAPACITY_UTILITY
NAI|AI_LOCAL_TRADES_PER_BURGHER_UTILITY
NAI|AI_LOGISTIC_DISTANCE_UTILITY
NAI|AI_LONG_TERM_DISCOUNT_FACTOR
NAI|AI_LOW_FOOD_PERCENTAGE_THRESHOLD
NAI|AI_LOW_OPINION_THRESHOLD
NAI|AI_MAINTENANCE_BUDGET_RATIO
NAI|AI_MAINTENANCE_BUDGET_RATIO_AGE_INCREASE
NAI|AI_MARKET_CRITICAL_FOOD_THRESHOLD
NAI|AI_MARKET_LOW_FOOD_THRESHOLD
NAI|AI_MARKET_POWER_UTIL
NAI|AI_MAXIMUM_ARMY_VS_NAVY_BUDGET_ALLOCATION
NAI|AI_MAXIMUM_EXPECT_TOWN_RATIO
NAI|AI_MAX_ALLOWED_URBANIZE_FOOD_LOCATION_RATIO
NAI|AI_MAX_BUILD_OPINION_AT_ONCE
NAI|AI_MAX_BUILD_OPINION_AT_ONCE_BUILDING_BASED_COUNTRIES
NAI|AI_MAX_COUNTRY_RANK
NAI|AI_MAX_NEW_BUILDINGS_PER_LOCATION
NAI|AI_MAX_PROVINCES_TO_INTEGRATE_PER_CABINET_MEMBER
NAI|AI_MAX_RECRUIT_DISTANCE_FROM_UNIT
NAI|AI_MERCENARY_COST_UTILITY
NAI|AI_MIGRATION_THRESHOLD_FOR_DISEASED_LOCATIONS
NAI|AI_MILITARY_ARMY_ASSIGNMENT_PROXIMITY_FACTOR
NAI|AI_MILITARY_ASSIGNMENT_PRIORITY_FACTOR
NAI|AI_MILITARY_NAVY_ASSIGNMENT_PROXIMITY_FACTOR
NAI|AI_MILITARY_TACTICS_UTILITY
NAI|AI_MINIMUM_AUXILIARY_RATIO
NAI|AI_MINIMUM_TRADE_SIZE
NAI|AI_MIN_ALLOWED_URBANIZE_FOOD_LOCATION_RATIO
NAI|AI_MIN_COUNTRY_RANK
NAI|AI_MIN_DIPLOMATS_TO_MAINTAIN_BEFORE_IMPROVING
NAI|AI_MISSION_CURRENCY_TARGET_UTILITY_MODIFIER_LESS
NAI|AI_MISSION_CURRENCY_TARGET_UTILITY_MODIFIER_MORE
NAI|AI_MISSION_LOCATION_TARGET_UTILITY_VALUE
NAI|AI_MONTHLY_DIPLOMATS_THRESHOLD_TO_BUILD_OPINION
NAI|AI_NAVAL_INVASION_PORT_PREFERENCE
NAI|AI_NAVAL_INVASION_THREAT_WEIGHT
NAI|AI_NAVAL_PERFORMANCE_PATHFIND_DISTANCE_THRESHOLD
NAI|AI_NAVAL_RETREAT_MORALE_THRESHOLD
NAI|AI_NAVAL_RETREAT_STRENGTH_RATIO
NAI|AI_NORMAL_SATISFACTION_TARGET
NAI|AI_NUM_EXPANSION_TARGETS
NAI|AI_ONGOING_CITY_UPGRADE_MULT
NAI|AI_OVERLAPPING_ZOC_PENALTY_FACTOR
NAI|AI_PARLIAMENT_LAW_CHANGE_SCORE_THRESHOLD
NAI|AI_PEACE_CHECK_DAYS
NAI|AI_PERFORMANCE_ATTACH_UNIT_MAX_DISTANCE
NAI|AI_PERFORMANCE_BUREAUCRACY_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_CABINET_ACTION_AREA_SAMPLE_SIZE
NAI|AI_PERFORMANCE_CABINET_ACTION_LOCATION_SAMPLE_SIZE
NAI|AI_PERFORMANCE_CABINET_ACTION_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_CABINET_ACTION_PROVINCE_SAMPLE_SIZE
NAI|AI_PERFORMANCE_ESTATE_PRIVILEGES_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_ESTATE_PRIVILEGES_UNUSED_TAX_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_EVALUATE_CITY_UPGRADES_MINIMUM
NAI|AI_PERFORMANCE_EVALUATE_CITY_UPGRADES_RATIO
NAI|AI_PERFORMANCE_EVALUATE_MARKET_MINIMUM_PER_BUILDING
NAI|AI_PERFORMANCE_EVALUATE_MARKET_RATIO_PER_BUILDING
NAI|AI_PERFORMANCE_EXPORT_PRICE_DIFF
NAI|AI_PERFORMANCE_NAVAL_NODE_LIMIT_PER_DISTANCE
NAI|AI_PERFORMANCE_NODE_LIMIT_BASE
NAI|AI_PERFORMANCE_NODE_LIMIT_PER_DISTANCE
NAI|AI_PERFORMANCE_PATHFIND_DISTANCE_THRESHOLD
NAI|AI_PERFORMANCE_POLICIES_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_REFORMS_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_SAMPLE_SIZE
NAI|AI_PERFORMANCE_SCHOLARS_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_TECH_QUEUE_SIZE
NAI|AI_PERFORMANCE_TRADE_ATTEMPT_PER_GOOD
NAI|AI_PERFORMANCE_TRADE_PROFIT_PER_WEIGHT_CUTOFF
NAI|AI_PERFORMANCE_TRADE_RANGE_SCALE_CUTOFF
NAI|AI_PERFORMANCE_UTILITY_LOCATIONS_TO_SAMPLE
NAI|AI_POPULATION_PROPAGATION_UTIL
NAI|AI_POP_FOOD_CONSUMPTION_MODIFIER_UTILITY
NAI|AI_POWER_PROJECTION_UTIL_FROM_COLONIZATION
NAI|AI_PREEMPTIVE_SPECIALIZATION_BONUS
NAI|AI_PRIVILEGE_LONG_MODIFIER_TRESHOLD
NAI|AI_PROFITABILITY_THRESHOLD_FOR_MISSING_GOODS_UTIL
NAI|AI_PROFIT_MARGIN_TARGET
NAI|AI_PROVINCE_DEFINITION_MAX_URBANIZATION
NAI|AI_PROVINCE_FOOD_STOCKPILE_UTILITY
NAI|AI_PROXIMITY_CANDIDATE_MIGRATION_UTIL
NAI|AI_PROXIMITY_CANDIDATE_RANK_UPGRADE_UTIL
NAI|AI_PROXIMITY_CANDIDATE_ROAD_CONNECTION_UTIL
NAI|AI_PROXIMITY_CANDIDATE_UPDATE_CHANCE
NAI|AI_PROXIMITY_SOURCE_MINIMUM_DISTANCE
NAI|AI_REASSIGN_UNIT_THRESHOLD
NAI|AI_REBEL_JOIN_THRESHOLD_IMPORTANCE
NAI|AI_REBEL_LEAVE_THRESHOLD_IMPORTANCE
NAI|AI_RECENT_WAR_MONTHS
NAI|AI_RECOVER_MORALE_THRESHOLD
NAI|AI_REDEEM_BONDS_UPDATE_MONTHS
NAI|AI_REDUCE_ANTAGONISM_OBJECTIVE_SCORE
NAI|AI_REINFORCE_BATTLE_DISTANCE_LIMIT
NAI|AI_REINFORCE_BATTLE_SIEGE_ACCUMULATION_LIMIT
NAI|AI_REINFORCE_BATTLE_STRENGTH_HELPER_TRESHOLD
NAI|AI_REINFORCE_BATTLE_STRENGTH_TRESHOLD
NAI|AI_REINFORCE_ONGOING_BATTLE_DISTANCE
NAI|AI_RELEASE_SUBJECT_AREA_MINIMUM_SIZE
NAI|AI_REMOVE_BUREAUCRACY_THRESHOLD
NAI|AI_REQUIRED_MANPOWER_SURPLUS_MARGIN
NAI|AI_REQUIRED_SAILORS_SURPLUS_MARGIN
NAI|AI_RESEARCH_SPEED_UTILITY
NAI|AI_RETREAT_DICE_MARGIN
NAI|AI_RETREAT_DICE_MARGIN_SIEGE_RAIDER
NAI|AI_RETREAT_DICE_MORALE_THRESHOLD
NAI|AI_RETREAT_FLANK_MORALE_THRESHOLD
NAI|AI_REVOKE_CORES_DESIRE_MULT
NAI|AI_REVOKE_PRIVILEGE_COST_MODIFIER_UTILITY
NAI|AI_REVOKE_PRIVILEGE_STABILITY_THRESHOLD
NAI|AI_RGO_FALLING_PRICE_PENALTY_THRESHOLD
NAI|AI_RGO_FALLING_PRICE_UTILITY_FACTOR
NAI|AI_RGO_PRICE_TREND_WINDOW
NAI|AI_RGO_PRODUCTION_EFFICIENCY_UTIL
NAI|AI_RGO_SIZE_PRICE_UTIL
NAI|AI_RIVAL_THREAT_THRESHOLD
NAI|AI_RIVAL_WARY_SCORE_MULTIPLIER
NAI|AI_RIVAL_WARY_THRESHOLD
NAI|AI_ROAD_TAX_ESTIMATE_MULTIPLIER
NAI|AI_SATISFACTION_DECAY_UTILITY
NAI|AI_SATISFACTION_RECOVERY_UTILITY
NAI|AI_SAVING_BUREAUCRACY_MAINETANCE_VALUE
NAI|AI_SAVING_MODE_ALLOWED_INFLATION_MODIFIER_HIGH
NAI|AI_SAVING_MODE_ALLOWED_INFLATION_MODIFIER_LOW
NAI|AI_SAVING_MODE_COLONIAL_MAINTENANCE
NAI|AI_SAVING_MODE_CULTURAL_MAINTENANCE
NAI|AI_SAVING_MODE_EXPLORATION_MAINTENANCE
NAI|AI_SAVING_MODE_GOVERNMENT_CRITICAL_POWER_THRESHOLD
NAI|AI_SAVING_MODE_GOVERNMENT_POWER_THRESHOLD
NAI|AI_SAVING_MODE_HIGH_GOVERNMENT_POWER_GROWTH
NAI|AI_SAVING_MODE_HIGH_STABILITY_GROWTH
NAI|AI_SAVING_MODE_LOW_GOVERNMENT_POWER_GROWTH
NAI|AI_SAVING_MODE_LOW_STABILITY_GROWTH
NAI|AI_SAVING_MODE_MONTHS_TO_REPAY_DEBT
NAI|AI_SAVING_MODE_SATISFACTION_TARGET
NAI|AI_SAVING_MODE_STABILITY_THRESHOLD
NAI|AI_SAVING_MODE_VERY_LOW_GOVERNMENT_POWER_GROWTH
NAI|AI_SCRIPTED_OBJECTIVE_INTERACTION_SCORE_BONUS
NAI|AI_SELL_BONDS_NEGATIVE_BALANCE_MONTHS
NAI|AI_SPECIALIZE_TOWN_CONTROL_THRESHOLD
NAI|AI_SPECIALIZE_TOWN_MARKET_ACCESS_THRESHOLD
NAI|AI_STABILITY_INHERENT_UTILITY
NAI|AI_STABILITY_LINEAR_INHERENT_UTILITY
NAI|AI_STABILITY_LOWER_LIMIT
NAI|AI_STEAL_MERCHANT_CAPACITY_PROFIT_MARGIN
NAI|AI_STEAL_MERCHANT_CAPACITY_RATIO
NAI|AI_STICK_TO_SIEGE_TIME_FACTOR
NAI|AI_STRAIT_DISTANCE_TO_ENEMY_THRESHOLD
NAI|AI_SUBJECTS_LOYALTY_UTILITY
NAI|AI_SUBJUGATION_OBJECTIVE_MAX_ALLOWED
NAI|AI_SUBJUGATION_OBJECTIVE_MONTHLY_CHANCE
NAI|AI_SUPPLY_LIMIT_TARGET
NAI|AI_SUPPORT_ARMIES_DESIRED_STRENGTH_FACTOR
NAI|AI_SUPPORT_ARMIES_POWER_DESIRED_FACTOR
NAI|AI_SUPPORT_ARMIES_POWER_NEEDED_FACTOR
NAI|AI_TAXBASE_PROPAGATION_UTIL
NAI|AI_TERRAIN_EFFECTIVENESS_FLOOR
NAI|AI_TERRAIN_RETREAT_THRESHOLD
NAI|AI_THREAT_STRENGTH_THRESHOLD
NAI|AI_THREAT_TOO_HIGH_THRESHOLD
NAI|AI_TOO_STRONG_ALLY
NAI|AI_TOO_WEAK_ALLY
NAI|AI_TOWN_RATIO_PRODUCTION_EFFICIENCY_UTIL
NAI|AI_TOWN_RIGHTS_COOLDOWN
NAI|AI_TOWN_RIGHTS_MIN_UTILITY
NAI|AI_TRADE_ORDER_MAX_MONTHLY_CAPACITY_INCREASE
NAI|AI_TRADE_SURPLUS_CUSHION_FULL_COVERAGE
NAI|AI_TRADE_SURPLUS_CUSHION_PROFIT_UTILITY_FACTOR
NAI|AI_TRANSPORT_STRENGTH_THRESHOLD_PER_DISTANCE
NAI|AI_TRUE_TOLERANCE_UTILITY
NAI|AI_UNINTEGRATED_LAND_EXPANSION_PENALTY
NAI|AI_UNINTEGRATED_LAND_EXPANSION_PENALTY_MINIMUM
NAI|AI_UNIT_CATEGORY_POWER_UTILITY
NAI|AI_UNIT_CATEGORY_WEIGHT_FROM_POWER
NAI|AI_UNLOCK_BUILDING_ADVANCE_UTIL
NAI|AI_UNLOCK_BUILDING_ADVANCE_UTIL_PER_UPGRADE
NAI|AI_UNLOCK_LEVY_SCORE
NAI|AI_UNLOCK_PM_ADVANCE_UTIL
NAI|AI_UNLOCK_SPECIAL_UNIT_FACTOR
NAI|AI_UNLOCK_UNIT_QUALITY_SCORE
NAI|AI_UNLOCK_UNIT_SCORE_PER_AGE
NAI|AI_UPGRADE_BUILDING_UTILITY
NAI|AI_UPGRADE_CITY_COASTAL_POPULATION_UTILITY
NAI|AI_UPGRADE_CITY_LOW_CURRENT_SAILORS_THRESHOLD
NAI|AI_UPGRADE_CITY_LOW_MANPOWER_UTILITY
NAI|AI_UPGRADE_CITY_LOW_MONTHLY_SAILORS_THRESHOLD
NAI|AI_UPGRADE_CITY_LOW_SAILORS_UTILITY
NAI|AI_UPGRADE_CITY_POPULATION_UTILITY
NAI|AI_UPGRADE_CITY_PROVINCE_POPULATION_UTILITY
NAI|AI_USE_CONQUER_CB_FACTOR
NAI|AI_UTILITY_MARGIN_REQUIRED_TO_REOPEN_BUILDING
NAI|AI_UTILITY_PER_CAPITA_BASE_EMPLOYMENT
NAI|AI_UTILITY_PER_CAPITA_THRESHOLD
NAI|AI_VALUE_CREATION_UTILITY
NAI|AI_VERY_SMALL_TARGET_MULTIPLIER
NAI|AI_VERY_SMALL_TARGET_THRESHOLD
NAI|AI_WAIT_FOR_JOINING_UNIT_STRENGTH_THRESHOLD
NAI|AI_WAR_EXHAUSTION_EXPANSION_PENALTY
NAI|AI_WELFARE_IMPORT_PROFIT_CUTOFF
NAI|ALLIANCE_CONQUEST_FACTOR
NAI|ALLIANCE_SUBJUGATION_FACTOR
NAI|ARMY_LEVY_SIZE_IMPORTANCE
NAI|AVERAGE_FRONTAGE
NAI|AVOID_BATTLES_PATHFIND_CONFRONT_FACTOR
NAI|BASE_FORT_LEVEL_BENEFIT_SCALAR
NAI|BASE_ZOC_BENEFIT_SCALAR
NAI|BATTLE_WIN_CHANCE_ADMIRAL_SKILL_FACTOR
NAI|BATTLE_WIN_CHANCE_ENEMY_BIAS
NAI|BATTLE_WIN_CHANCE_GENERAL_MIL_FACTOR
NAI|BATTLE_WIN_CHANCE_SENSITIVITY
NAI|BUILDING_LOW_PRODUCTION_EFFICIENCY_IMPACT_ON_RGO
NAI|BUILDING_THRESHOLD_FACTOR
NAI|CARPET_SIEGE_CONFRONT_FACTOR
NAI|CARPET_SIEGE_MAX_ARMIES
NAI|CARPET_SIEGE_REQUIRED_WIN_CHANCE
NAI|CARPET_SIEGE_SEARCH_DEPTHS
NAI|CHANCE_OF_EXPANSION_AGGRESSIVENESS_SCALE
NAI|CHANGE_RELIGION_THRESHOLD
NAI|COLONY_DISEASE_UTILITY_PENALTY
NAI|COLONY_GOODS_PRICE_UTILITY_MODIFIER
NAI|COLONY_LOCATION_POPULATION_PENALTY_MODIFIER
NAI|COLONY_LOCATION_POPULATION_UTILITY_MODIFIER
NAI|COLONY_NEIGHBORING_CHARTER_UTILITY_BONUS
NAI|COLONY_NEIGHBORING_UTILITY_BONUS
NAI|COLONY_OWNED_AREA_UTILITY_MODIFIER
NAI|COLONY_POP_THRESHOLD
NAI|COLONY_REGION_COMPLETION_UTILITY_BONUS
NAI|COMMON_LANGUAGE_PREFERENCE_BASE
NAI|COMMON_LANGUAGE_PREFERENCE_FACTOR
NAI|CONQUER_DESIRE_ACCEPTED_CULTURE_BONUS
NAI|CONQUER_DESIRE_AREA_COMPLETE_BONUS
NAI|CONQUER_DESIRE_AREA_RAMP_START
NAI|CONQUER_DESIRE_BASE_SCORE
NAI|CONQUER_DESIRE_CAPITAL_REGION_BONUS
NAI|CONQUER_DESIRE_CB_BONUS
NAI|CONQUER_DESIRE_CITY_BONUS
NAI|CONQUER_DESIRE_COASTAL_BONUS
NAI|CONQUER_DESIRE_COMMON_LANGUAGE_BONUS
NAI|CONQUER_DESIRE_CORE_BONUS
NAI|CONQUER_DESIRE_DISTANCE_FLOOR
NAI|CONQUER_DESIRE_DISTANCE_FLOOR_NEAR_HOME
NAI|CONQUER_DESIRE_DISTANCE_LOOSEN_FACTOR
NAI|CONQUER_DESIRE_DISTANCE_TAIL_DECAY
NAI|CONQUER_DESIRE_DISTANCE_TAIL_FLOOR
NAI|CONQUER_DESIRE_DYNASTIC_MARRIAGE_MULT
NAI|CONQUER_DESIRE_DYNASTIC_UNION_MULT
NAI|CONQUER_DESIRE_EXCLAVED_BONUS
NAI|CONQUER_DESIRE_HEATHEN_BONUS
NAI|CONQUER_DESIRE_HERETIC_BONUS
NAI|CONQUER_DESIRE_POPULATION_FACTOR
NAI|CONQUER_DESIRE_REGION_BONUS
NAI|CONQUER_DESIRE_REGION_RAMP_START
NAI|CONQUER_DESIRE_SAME_CULTURE_BONUS
NAI|CONQUER_DESIRE_TAX_BASE_FACTOR
NAI|CONQUER_DESIRE_THREAT_MAX
NAI|CONQUER_DESIRE_THREAT_MIN
NAI|CONSTRUCTION_GOODS_OVERPRICED_UTILITY_FACTOR
NAI|CONSTRUCTION_GOODS_SHORTAGE_MAX_UTILITY_FACTOR
NAI|CONSTRUCTION_GOODS_SHORTAGE_UTILITY_FACTOR
NAI|COURT_LANGUAGE_NEGATIVE_CULTURE_OPINION_FACTOR
NAI|COURT_LANGUAGE_OVERLORDS_COURT_LANGAUGE_MODIFIER
NAI|COURT_LANGUAGE_POWER_DIFFERENCE_NEEDED
NAI|CREDIT_AUTOMATION_LOAN_COVERAGE_MONTHS
NAI|CURRENCY_AMOUNT_BIAS_MONTHLY_DECAY
NAI|DEFAULT_AGGRESSIVENESS
NAI|DEFAULT_CHANCE_OF_EXPANSION
NAI|DEFAULT_LEVY_ARMY_PREFERENCE
NAI|DEFAULT_LEVY_NAVY_PREFERENCE
NAI|DEFAULT_MERCENARY_ARMY_PREFERENCE
NAI|DEFAULT_MERCENARY_NAVY_PREFERENCE
NAI|DEFAULT_REGULAR_ARMY_PREFERENCE
NAI|DEFAULT_REGULAR_NAVY_PREFERENCE
NAI|DISTANT_WAR_BORDER_DISTANCE
NAI|DISTANT_WAR_CONQUEST_FACTOR
NAI|DISTANT_WAR_SUBJUGATION_FACTOR
NAI|DYNASTIC_HEIRLESS_MARRIAGE_FACTOR
NAI|EARLY_PEACE_TIME_BASE
NAI|EARLY_PEACE_TIME_FACTOR
NAI|EARLY_PEACE_TIME_MONTHS
NAI|ESTATE_MAX_TAX_MODIFIER_UTILITY_IMPORTANCE
NAI|ESTATE_SATISFACTION_LEVY_THRESHOLD_IMPORTANCE
NAI|EXPANSION_SCORE_OPINION_FACTOR
NAI|EXPANSION_TARGET_SCORE_NEEDED_TO_KEEP
NAI|EXPANSION_TARGET_SCORE_NEEDED_TO_PICK
NAI|EXPECTED_WAR_SCORE_BASE
NAI|EXPLORATION_DISTANCE_BASE
NAI|EXPLORATION_GOLD_EFFECT
NAI|EXPLORATION_PREPARATION_TIME_UTILITY
NAI|EXPLORATION_UTILITY_LAND
NAI|EXPLORATION_UTILITY_SEA
NAI|FLEET_REPAIR_THRESHOLD
NAI|FOG_OF_WAR_FORGET_CHANCE
NAI|FOOD_NEGATIVE_IN_PROV_UTILITY
NAI|FOOD_STORAGE_TO_ESCORT_STRENGTH_RATIO
NAI|FORT_PROTECTION_BORDER_MULT
NAI|FORT_PROTECTION_CAPITAL_MULT
NAI|FORT_PROTECTION_LOCATION_MULT
NAI|FORT_PROTECTION_PROVINCE_CAPITAL_MULT
NAI|FORT_UTILITY_NO_MARKET_ACCESS
NAI|GOVERNMENT_POWER_INHERENT_UTILITY
NAI|GO_LOOKING_FOR_FOOD_AMOUNT_IMPORTANCE
NAI|GO_LOOKING_FOR_FOOD_DISTANCE_IMPORTANCE
NAI|GO_LOOKING_FOR_FOOD_RANGE
NAI|GRANT_PRIVILEGE_COOLDOWN
NAI|GRANT_PRIVILEGE_UNUSED_TAX_COOLDOWN
NAI|GUARANTEEING_CONQUEST_FACTOR
NAI|GUARANTEEING_SUBJUGATION_FACTOR
NAI|HEAVILY_OUTNUMBERED_RATIO
NAI|HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_ENEMIES
NAI|HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_FRIENDS
NAI|HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_MERCHANT_POWER
NAI|HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_NEUTRALS
NAI|HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_RIVALS
NAI|HUNT_ARMIES_AI_CAPITAL_VALUE
NAI|HUNT_ARMIES_AI_ENEMY_VALUE_FACTOR
NAI|HUNT_ARMIES_AI_MAX_DISTANCE
NAI|HUNT_ARMIES_AI_MAX_NUM_OBJECTIVES
NAI|HUNT_ARMIES_AI_PROVINCE_CAPITAL_VALUE
NAI|HUNT_ARMIES_AI_RADIUS_BUFFER
NAI|HUNT_ARMIES_AI_REACHABLE_FACTOR
NAI|HUNT_ARMIES_AI_WAR_GOAL_VALUE
NAI|HUNT_ARMIES_CONFRONT_FACTOR
NAI|HUNT_ARMIES_DESIRED_STRENGTH_MULT
NAI|HUNT_ARMIES_MAX_RADIUS
NAI|HUNT_ARMIES_MAX_SPLINTERS
NAI|HUNT_ARMIES_PRESENCE_RADIUS
NAI|HUNT_ARMIES_STAY_PRIO
NAI|HUNT_ARMIES_WIN_CHANCE_SPLIT
NAI|HUNT_NAVIES_DESIRED_STRENGTH_MULT
NAI|IDEAL_WARSCORE_DIFFERENCE_THRESHOLD_TO_CONSIDER_PEACE
NAI|INITIATIVE_COMBAT_STRENGTH_FACTOR
NAI|INPUT_GOODS_SHORTAGE_UTILITY_FACTOR
NAI|LANGUAGE_DEAD_BASE_FACTOR
NAI|LAW_TARGET_UTILITY_VALUE
NAI|LEVY_ARMY_PREFERENCE_FACTOR
NAI|LEVY_NAVY_PREFERENCE_FACTOR
NAI|LITURGICAL_LANGUAGE_POWER_DIFFERENCE_NEEDED
NAI|LOCAL_POPULATION_IMPORTANCE
NAI|LOCAL_PROXIMITY_SOURCE_DESIRE
NAI|LOCATION_BORDER_DISTANCE_RELEVANCE_THRESHOLD
NAI|LOCATION_CITY_RELIGION_PERCENTAGE_FACTOR
NAI|LOCATION_POP_PROMOTION_SPEED_FACTOR
NAI|LOCATION_POP_PROMOTION_SPEED_FACTOR_SOLDIERS
NAI|LOCATION_POP_PROMOTION_SPEED_FACTOR_TRIBESMEN
NAI|LOCATION_RELIGION_PERCENTAGE_FACTOR
NAI|MARKET_ACCESS_IMPORTANCE
NAI|MARKET_FLIPPING_IMPORTANCE
NAI|MARKET_OWNING_IMPORTANCE
NAI|MARKET_TAX_BASE_REFERENCE
NAI|MAXIMUM_ALLOWED_NUMBER_OF_EACH_OBJECTIVE
NAI|MAXIMUM_ALLOWED_SIDE_OBJECTIVES
NAI|MAXIMUM_LOCAL_CONTROL_MAXIMUM_VALUE
NAI|MAXIMUM_LOCAL_PROXIMITY_MAXIMUM_VALUE
NAI|MAXIMUM_MANPOWER_MAXIMUM_VALUE
NAI|MAXIMUM_SAILORS_MAXIMUM_VALUE
NAI|MAX_ALLIES_TO_PICK_AGAINST_ENEMIES
NAI|MAX_ALLOWED_INFLATION
NAI|MAX_CONTROL_DESIRE_PER_PROFIT
NAI|MAX_LOANS_FOR_MERCS
NAI|MAX_LOAN_FOR_TROOPS
NAI|MAX_RECRUIT_DISTANCE
NAI|MAX_VALUE_SAMPLES_FOR_TARGETTED_ACTIONS
NAI|MERCENARY_ARMY_PREFERENCE_FACTOR
NAI|MERCENARY_ARMY_PREFERENCE_SMALL_ALLY_FACTOR
NAI|MERCENARY_ARMY_PREFERENCE_SMALL_ALLY_IGNORE_THERSHOLD
NAI|MERCENARY_ARMY_PREFERENCE_SMALL_ALLY_THRESHOLD
NAI|MERCENARY_NAVY_PREFERENCE_FACTOR
NAI|MERCENARY_NAVY_PREFERENCE_SMALL_ALLY_FACTOR
NAI|MERCENARY_NAVY_PREFERENCE_SMALL_ALLY_IGNORE_THERSHOLD
NAI|MERCENARY_NAVY_PREFERENCE_SMALL_ALLY_THRESHOLD
NAI|MERCHANT_CAPACITY_GOLD_RELATION_FACTOR
NAI|MILITARY_ACCESS_MAX_OBJECTIVES
NAI|MINIMUM_GALLEY_THRESHOLD
NAI|MINIMUM_MONTHS_BETWEEN_EXPANSION
NAI|MINIMUM_WAR_SCORE_TO_CONSIDER_DEFEAT
NAI|MINIMUM_WIN_CHANCE_TO_CONSIDER_DEFEAT
NAI|MIN_MONTHS_BETWEEN_REJECTED_OFFERS
NAI|MISSING_MILITARY_GOODS_UTILITY_FACTOR
NAI|MONTHLY_CONTROL_MAXIMUM_VALUE
NAI|MONTHLY_INFLATION_COST_PER_TAX_BASE
NAI|MONTHLY_MANPOWER_PER_BASE_TAX_REFERENCE
NAI|MONTHLY_MIGRATION_UTILITY_MODIFIER
NAI|MONTHLY_SAILORS_DESIRE_FACTOR
NAI|MONTHLY_SAILORS_MAXIMUM_VALUE
NAI|MONTHLY_SAILORS_PER_BASE_TAX_REFERENCE
NAI|MONTHS_TO_WAIT_BEFORE_DECLARING_IO_WARS
NAI|MONTHS_TO_WAIT_FOR_CASUS_BELLI
NAI|MONTHS_TO_WAIT_FOR_MAINTENANCE
NAI|MORE_COLONIES_UTILITY_MODIFIER
NAI|MOVEMENT_SPEED_FACTOR
NAI|MOVE_CAPITAL_CURRENT_CAPITAL_AREA_SCORE_FACTOR
NAI|MOVE_CAPITAL_LOCATION_RANK_FACTOR
NAI|MOVE_CAPITAL_POPULATION_FACTOR
NAI|MOVE_CAPITAL_TAX_BASE_FACTOR
NAI|MOVE_CAPITAL_TOTAL_LOCATIONS_THRESHOLD
NAI|NAVAL_SUPPLY_RANGE
NAI|NAVY_COMPARABILITY_RATIO
NAI|NAVY_LEVY_SIZE_IMPORTANCE
NAI|NO_CASUS_BELLI_AND_NO_PARLIAMENT_CONQUEST_FACTOR
NAI|NO_CASUS_BELLI_CONQUEST_FACTOR
NAI|NO_CASUS_BELLI_SELECTION_PENALTY
NAI|NUM_PRIVILEGES_QUADRATIC_UTILITY_PENALTY
NAI|OFFER_MINIMUM_MONTHS
NAI|ONGOING_EXPLORATION_UTILITY_PENALTY
NAI|OPINION_IMPORTANCE
NAI|ORGANIZATION_WAR_WIN_CHANCE_TO_START
NAI|OUTNUMBERED_BATTLE_ADVANTAGE
NAI|OUTNUMBERED_ENTHUSIASM_WEIGHT
NAI|OUTNUMBERED_SEPARABLE_WEIGHT
NAI|OUTNUMBERED_TERRAIN_BONUS_MIN
NAI|PARLIAMENT_CALLED_TARGET_UTILITY_VALUE
NAI|PARLIAMENT_IN_SESSION_EXPANSION_CHECK_MULTIPLIER
NAI|PARLIAMENT_IN_SESSION_MONTHS_BETWEEN_WARS_MULTIPLIER
NAI|PARLIAMENT_SUPPORT_TARGET_UTILITY_MODIFIER
NAI|PEACE_ANNUL_ALLIANCE_FACTOR
NAI|PEACE_ANNUL_ALLIANCE_FUTURE_WAR_FACTOR
NAI|PEACE_ANNUL_GUARANTEED_FACTOR
NAI|PEACE_ANNUL_GUARANTEEING_FACTOR
NAI|PEACE_ANNUL_GUARANTEEING_FUTURE_WAR_FACTOR
NAI|PEACE_BECOME_JUNIOR_PARTNER_FACTOR
NAI|PEACE_CEDE_CITY_BASE_MULTIPLIER
NAI|PEACE_CEDE_CITY_REVOLT_WAR
NAI|PEACE_CEDE_PROVINCE_ALLY_DESIRE_BASE
NAI|PEACE_CEDE_PROVINCE_ALLY_DESIRE_OUR_CONQUER_DESIRE_FACTOR
NAI|PEACE_CEDE_PROVINCE_GORE_FACTOR
NAI|PEACE_DEAL_ADDITIONAL_INTEGRATION_LIMIT
NAI|PEACE_DEAL_BASE_CONTRIBUTION
NAI|PEACE_DEAL_CONTRIBUTION_BASE_MODIFIER
NAI|PEACE_DEAL_CONTRIBUTION_NEGOTIATION_POWER_FACTOR
NAI|PEACE_DEAL_CONTRIBUTION_OPINION_FACTOR
NAI|PEACE_DEAL_CONTRIBUTION_PARTICIPATION_FACTOR
NAI|PEACE_DEAL_CONTRIBUTION_TAX_BASE_FACTOR
NAI|PEACE_DEAL_INTEGRATION_LIMIT_MULTIPLIER
NAI|PEACE_DEAL_PROMISED_LAND_GUARANTEED_PARTICIPATION
NAI|PEACE_GOLD_REVOLT_WAR
NAI|PEACE_KNAPSACK_EXTRAS
NAI|PEACE_KNAPSACK_EXTRAS_MAX
NAI|PEACE_MAKE_SUBJECT_AS_ALLY
NAI|PEACE_MAKE_SUBJECT_BASE_FACTOR
NAI|PEACE_MAKE_SUBJECT_OTHER_DOMINANT_CULTURE
NAI|PEACE_MAKE_SUBJECT_OTHER_DOMINANT_RELIGION
NAI|PEACE_MAKE_SUBJECT_OVER_LIMIT
NAI|PEACE_MAKE_SUBJECT_REVOLT_WAR
NAI|PEACE_MAKE_SUBJECT_TOO_MUCH_TO_INTEGRATE
NAI|PEACE_MILITARY_ACCESS_NEIGBOURS_FACTOR
NAI|PEACE_MILITARY_ANTI_PIRACY_LOCATIONS_FACTOR
NAI|PEACE_MILITARY_FLEET_BASING_AREAS_FACTOR
NAI|PEACE_OFFER_ACCEPTANCE_THRESHOLD
NAI|PEACE_OFFER_ALLY_DEFAULT_FAIRNESS
NAI|PEACE_OFFER_ALLY_LEAVE_WAR_ENTHUSIASM
NAI|PEACE_OFFER_ALLY_NOT_ENOUGH_TO_CARE_THRESHOLD
NAI|PEACE_OFFER_MISSING_IMPORTANT_TREATIES_STRENGTH_COMPARISON_MULT
NAI|PEACE_OFFER_OCCUPATION_PERCENTAGE_THRESHOLD
NAI|PEACE_OFFER_SEND_PEACE_ENEMY_STRENGTH_FACTOR
NAI|PEACE_OFFER_TOO_MUCH_ALLY_WARSCORE_THRESHOLD
NAI|PEACE_OFFER_WARSCORE_PERCENTAGE_THRESHOLD
NAI|PEACE_OFFER_WAR_ENTHUSIASM_STALE_WAR
NAI|PEACE_OFFER_WAR_ENTHUSIASM_THRESHOLD
NAI|PEACE_OFFER_WAR_SCORE_THRESHOLD
NAI|PEACE_RELEASE_COUNTRY_CUT_RIVAL_FACTOR
NAI|PEACE_RELEASE_COUNTRY_FUTURE_CONQUEST_FACTOR
NAI|PEACE_RELEASE_COUNTRY_GORE_FACTOR
NAI|PEACE_RELEASE_COUNTRY_RIVAL_FACTOR
NAI|PEACE_RELEASE_COUNTRY_STRENGTH_REQUIREMENT
NAI|PEACE_RELEASE_SUBJECT_CUT_RIVAL_FACTOR
NAI|PEACE_RELEASE_SUBJECT_FUTURE_CONQUEST_FACTOR
NAI|PEACE_RELEASE_SUBJECT_RIVAL_FACTOR
NAI|PEACE_RELEASE_SUBJECT_STRENGTH_REQUIREMENT
NAI|PEACE_RM_CLOSER_TO_THRONE_FACTOR_DENOMINATOR
NAI|PEACE_RM_CLOSER_TO_THRONE_FACTOR_NUMERATOR
NAI|PEACE_RM_YOUTH_FACTOR_DENOMINATOR
NAI|PEACE_RM_YOUTH_FACTOR_NUMERATOR
NAI|PEACE_STALLED_WAR_THRESHOLD
NAI|PEASANT_BUILDING_IN_CITY_UTILITY_MULT
NAI|POLICY_TARGET_UTILITY_VALUE
NAI|POP_MISSING_GOODS_UTILITY_FACTOR
NAI|POP_SATISFACTION_IMPORTANCE
NAI|POP_SATISFACTION_IMPORTANCE_FOR_REVOLTS
NAI|POP_SATISFACTION_IMPORTANCE_TO_ESTATES
NAI|POTENTIAL_COALITION_MAX_SAFE_RELATIVE_STRENGTH
NAI|POWERBALANCE_NEEDED_FOR_EARLY_IO_WAR
NAI|POWERBALANCE_NEEDED_FOR_IO_WAR
NAI|POWER_BALANCE_AGGRESSIVENESS_FACTOR
NAI|PRIVATEERING_MERCHANT_POWER_HALF_LIFE_MIN
NAI|PRIVATEER_TRADE_COUNT_FACTOR
NAI|PROFITABLE_EXPORT_GOODS_REDUCE_PRICE_UTILITY_FACTOR
NAI|PROFITABLE_EXPORT_GOODS_UTILITY_FACTOR
NAI|PROXIMITY_DESIRE_PER_MAX_CONTROL
NAI|PROXIMITY_NEIGHBOURS_ON_MAX_CONTROL
NAI|RANDOM_RANGE_OF_EXPANSION_SORTING_VALUES
NAI|RATIO_OVER_SUPPLY_TARGET_TO_SPLIT
NAI|RECRUITMENT_TIME_BASE_DAYS
NAI|RECRUITMENT_TIME_FACTOR
NAI|REGIMENT_RECRUITMENT_COST_FACTOR
NAI|REGULAR_ARMY_PREFERENCE_FACTOR
NAI|REGULAR_NAVY_PREFERENCE_FACTOR
NAI|RELEVANT_ARMY_MIN_RAW_STRENGTH
NAI|RELEVANT_NAVY_MIN_RAW_STRENGTH
NAI|REVOKE_PRIVILEGE_COOLDOWN
NAI|RIVAL_CONQUEST_FACTOR
NAI|RIVAL_SUBJUGATION_FACTOR
NAI|ROAD_MARKET_VALUE_FLOW_FACTOR
NAI|ROAD_MARKET_VALUE_FLOW_FACTOR_FOR_ESTATES
NAI|ROAD_TAX_RATE_ESTIMATE_FOR_ESTATES
NAI|ROYAL_MARRIAGE_CONQUEST_FACTOR
NAI|ROYAL_MARRIAGE_HEIR_WEIGHT
NAI|ROYAL_MARRIAGE_OTHER_WEIGHT
NAI|ROYAL_MARRIAGE_RULER_WEIGHT
NAI|ROYAL_MARRIAGE_SUBJUGATION_FACTOR
NAI|SAFE_AMOUNT_OF_ANTAGONISM
NAI|SAFE_AMOUNT_OF_WAR_EXHAUSTION
NAI|SAFE_THREAT_LEVEL_DEFEND_OBJECTIVE
NAI|SAFE_THREAT_LEVEL_DEFEND_OBJECTIVE_KEEP
NAI|SAFE_WIN_CHANCE_DEFEND_OBJECTIVE
NAI|SAFE_WIN_CHANCE_DEFEND_OBJECTIVE_KEEP
NAI|SELL_PROVINCE_DEBT_CAP
NAI|SELL_PROVINCE_DEBT_CASH_CAP
NAI|SELL_PROVINCE_FRACTURE_COUNTRY
NAI|SHIP_RECRUITMENT_COST_FACTOR
NAI|SUBJUGATION_EXPANSION_FACTOR
NAI|SUPPLY_DEPOT_RANGE
NAI|TARGET_SAFE_ANTAGONISM_FOR_AI
NAI|THREAT_CALCULATION_ANTAGONISM_DIVISOR
NAI|THREAT_CALCULATION_BASE_VALUE
NAI|THREAT_CALCULATION_OPINION_DIVISOR
NAI|THREAT_DANGEROUS_SCORE
NAI|TRADE_MARKETS_PER_DAY
NAI|TRANSFER_OCCUPATION_CONTROLLER_SCORE_BASE
NAI|TRANSFER_OCCUPATION_CONTROLLER_SCORE_MULTIPLIER
NAI|TRANSFER_OCCUPATION_OPINION_BIAS_MULTIPLIER
NAI|TRANSFER_OCCUPATION_RIVAL_MULTIPLIER
NAI|TRANSFER_OCCUPATION_WAR_LEADER_MULTIPLIER
NAI|TRANSFER_OCCUPATION_WAR_PARTICIPATION_BASE_SCORE
NAI|TRANSFER_OCCUPATION_WAR_PARTICIPATION_MULTIPLIER
NAI|UNBALANCED_FAVORS_ACCEPTANCE_MULT
NAI|USE_LEVIES_IN_WAR_WEIGHT_MULT
NAI|USE_MERCENARIES_IN_WAR_WEIGHT_MULT
NAI|USE_REGULARS_IN_WAR_WEIGHT_MULT
NAI|WAR_ALLY_DISTANCE_BASE
NAI|WAR_BALANCE_LEVIES_IMPORTANCE
NAI|WAR_BALANCE_LEVY_BOATS_IMPORTANCE
NAI|WAR_BALANCE_MANPOWER_IMPORTANCE
NAI|WAR_BALANCE_REGULARS_IMPORTANCE
NAI|WAR_BALANCE_SAILORS_IMPORTANCE
NAI|WAR_BALANCE_TAXBASE_IMPORTANCE
NAI|WAR_PLANNER_AUTOCALL_ATTACKER_FACTOR
NAI|WAR_PLANNER_CAN_CALL_ATTACKER_FACTOR
NAI|WAR_PLANNER_CAN_CALL_DEFENDER_FACTOR
NAI|WAR_WIN_CHANCE_SENSITIVITY

Definiçãoloading_screen/common/defines/00_defines.txt:515

516USE_REGULARS_IN_WAR_WEIGHT_MULT = 10
517USE_LEVIES_IN_WAR_WEIGHT_MULT = 5
518USE_MERCENARIES_IN_WAR_WEIGHT_MULT = 1
520AI_HEAVY_DEBT_THRESHOLD = 0.75
522FOG_OF_WAR_FORGET_CHANCE = 1
523OFFER_MINIMUM_MONTHS = 18
524PEACE_STALLED_WAR_THRESHOLD = 3
525PEACE_KNAPSACK_EXTRAS = 0
526PEACE_KNAPSACK_EXTRAS_MAX = 3
527WAR_ALLY_DISTANCE_BASE = 200
528WAR_BALANCE_MANPOWER_IMPORTANCE = 0.5
529WAR_BALANCE_LEVIES_IMPORTANCE = 1
530WAR_BALANCE_REGULARS_IMPORTANCE = 3
531WAR_BALANCE_SAILORS_IMPORTANCE = 1.0
532WAR_BALANCE_LEVY_BOATS_IMPORTANCE = 10
533WAR_BALANCE_TAXBASE_IMPORTANCE = 0.05
534WAR_WIN_CHANCE_SENSITIVITY = 8
536MARKET_FLIPPING_IMPORTANCE = 0.1
538LOCATION_CITY_RELIGION_PERCENTAGE_FACTOR = 2
539LOCATION_RELIGION_PERCENTAGE_FACTOR = 15
540AI_CONVERT_RELIGION_REVOLT_PREVENTION_FACTOR = 100
541AI_GLOBAL_CONVERSION_SPEED_UTILITY = 5
543AI_CROWN_ESTATE_CABINET_MEMBER_FACTOR = 1.5
544AI_ESTATE_BLOCKED_FROM_CABINET_UTILITY = -0.25
545AI_CULTURE_CAPACITY_UTILITY = 0.1
547AI_UTILITY_PER_CAPITA_THRESHOLD = 0.25
548AI_UTILITY_PER_CAPITA_BASE_EMPLOYMENT = 0.3
549AI_CULTURE_CONVERSION_UTIL = 0.5
550AI_CULTURE_CONVERSION_CORE_FACTOR = 5.0
551AI_CULTURE_CONVERSION_DOMINANT_CULTURE_FACTOR = 0.25
552AI_GLOBAL_ASSIMILATION_SPEED_UTIL = 0.25
553AI_GLOBAL_ASSIMILATION_SPEED_MODIFIER_UTIL = 0.25
555AI_INTEGRATION_IMPORTANCE_MULT = 0.075
556AI_INTEGRATION_ACCEPTED_CULTURE_MULT = 2
557AI_INTEGRATION_POPULATION_SHARE_MULT = 0.01
558AI_INTEGRATION_TAXBASE_SHARE_MULT = 0.01
560UNBALANCED_FAVORS_ACCEPTANCE_MULT = 200.0
562AFFORDABLE_LOAN_COST_FRACTION = 0.2
563COLONY_OWNED_AREA_UTILITY_MODIFIER = -100
564MONTHLY_MIGRATION_UTILITY_MODIFIER = 10.0
565MORE_COLONIES_UTILITY_MODIFIER = 0.75
566AI_BASE_COLONY_UTILITY = 3
567AI_COLONIAL_RANGE_UTILITY = 0.00002
568AI_GREAT_POWER_COLONIAL_RANGE_UTILITY = 0.0002
569AI_COLONIAL_MIGRATION_SPEED_UTILITY = 0.05
570AI_COLONY_COMPETING_CHARTER_UTILITY_PENALTY = 0.25
571COLONY_GOODS_PRICE_UTILITY_MODIFIER = 0.1
572COLONY_LOCATION_POPULATION_UTILITY_MODIFIER = 0.02
573COLONY_LOCATION_POPULATION_PENALTY_MODIFIER = -0.01
574COLONY_NEIGHBORING_UTILITY_BONUS = 10.0
575COLONY_NEIGHBORING_CHARTER_UTILITY_BONUS = 5.0
576COLONY_REGION_COMPLETION_UTILITY_BONUS = 5.0
577COLONY_POP_THRESHOLD = 20
579COLONY_DISEASE_UTILITY_PENALTY = 50.0
580AI_MIGRATION_THRESHOLD_FOR_DISEASED_LOCATIONS = 0.05
582AI_MARKET_LOW_FOOD_THRESHOLD = 0.5
583AI_MARKET_CRITICAL_FOOD_THRESHOLD = 0.1
584AI_PROVINCE_FOOD_STOCKPILE_UTILITY = 0.1
585AI_RGO_SIZE_PRICE_UTIL = 0.02
586AI_TOWN_RIGHTS_MIN_UTILITY = 0.1
587AI_MAXIMUM_EXPECT_TOWN_RATIO = 0.33
588AI_TOWN_RATIO_PRODUCTION_EFFICIENCY_UTIL = 2
589AI_RGO_PRODUCTION_EFFICIENCY_UTIL = 2
591AI_UPGRADE_CITY_POPULATION_UTILITY = 8
592AI_UPGRADE_CITY_COASTAL_POPULATION_UTILITY = 2.0
593AI_UPGRADE_CITY_PROVINCE_POPULATION_UTILITY = 0.2
597AI_UPGRADE_CITY_LOW_MONTHLY_SAILORS_THRESHOLD = 0.01
598AI_UPGRADE_CITY_LOW_CURRENT_SAILORS_THRESHOLD = 0.2
599AI_UPGRADE_CITY_LOW_SAILORS_UTILITY = 0.025
600AI_ONGOING_CITY_UPGRADE_MULT = 0.5
601AI_UPGRADE_CITY_LOW_MANPOWER_UTILITY = 0.035
602AI_CITY_UPGRADE_GOVERNOR_POTENTIAL_FACTOR = 0.4
604AI_MIN_ALLOWED_URBANIZE_FOOD_LOCATION_RATIO = 0.2
605AI_MAX_ALLOWED_URBANIZE_FOOD_LOCATION_RATIO = 0.8
606AI_AVERAGE_MARKET_FOOD_FOR_MAX_FOOD_URBANIZATION = 5
607AI_PROVINCE_DEFINITION_MAX_URBANIZATION = 0.2
609AI_PREEMPTIVE_SPECIALIZATION_BONUS = 0.005
610AI_SPECIALIZE_TOWN_CONTROL_THRESHOLD = 0.5
611AI_SPECIALIZE_TOWN_MARKET_ACCESS_THRESHOLD = 0.5
613PROFITABLE_EXPORT_GOODS_UTILITY_FACTOR = 0.5
614PROFITABLE_EXPORT_GOODS_REDUCE_PRICE_UTILITY_FACTOR = 0.05
615AI_EXPORT_GOODS_SURPLUS_GRADIENT_CAP = 0.5
616AI_RGO_PRICE_TREND_WINDOW = 12
617AI_RGO_FALLING_PRICE_PENALTY_THRESHOLD = 0.10
618AI_RGO_FALLING_PRICE_UTILITY_FACTOR = 0.4
619CONSTRUCTION_GOODS_SHORTAGE_UTILITY_FACTOR = 0.66
620CONSTRUCTION_GOODS_SHORTAGE_MAX_UTILITY_FACTOR = 2
621CONSTRUCTION_GOODS_OVERPRICED_UTILITY_FACTOR = 3
622POP_MISSING_GOODS_UTILITY_FACTOR = 0.02
623MISSING_MILITARY_GOODS_UTILITY_FACTOR = 0.015
625FOOD_NEGATIVE_IN_PROV_UTILITY = 0.1
626AI_ALLOWED_FORT_BUDGET = 0.1
627AI_ALLOWED_BUILDING_MAINTENANCE = 0.25
628AI_BUILDING_MAINTENANCE_LEEWAY = 1.20
630AI_STEAL_MERCHANT_CAPACITY_PROFIT_MARGIN = 1.25
631AI_STEAL_MERCHANT_CAPACITY_RATIO = 0.1
632AI_MINIMUM_TRADE_SIZE = 0.5
633AI_TRADE_ORDER_MAX_MONTHLY_CAPACITY_INCREASE = 10
634ADJUST_TRADE_ROUTE_CHANCE = 0.5
635TRADE_MARKETS_PER_DAY = 1
636AI_IMPORT_POP_NEED_SCORE_BONUS = 5
637AI_IMPORT_INSTITUTION_SCORE_BONUS = 2
638AI_IMPORT_INPUT_GOODS_SCORE_BONUS = 2
639AI_WELFARE_IMPORT_PROFIT_CUTOFF = -1.0
640AI_EXPORT_POP_SHORTAGE_PENALTY = 5
641AI_COLONIAL_EXPORT_SCORE_BONUS = 3
642AI_TRADE_SURPLUS_CUSHION_PROFIT_UTILITY_FACTOR = 0.5
643AI_TRADE_SURPLUS_CUSHION_FULL_COVERAGE = 10.0
646AI_LONG_TERM_DISCOUNT_FACTOR = 0.9988
647AI_BUILDING_OPTIMIZATION_TIMEMULTI_THRESHOLD = 250
648AI_DEVELOPMENT_UTILITY = 0.1
649AI_BUILDING_PROFIT_THRESHOLD = 1.2
652AI_PROFIT_MARGIN_TARGET = 0.25
653AI_GOLD_COST_UTIL_FROM_LOW_PROFIT_MARGIN = 3
655AI_EARLY_GAME_MONTHS = 36
657PEASANT_BUILDING_IN_CITY_UTILITY_MULT = 0.5
658AI_UPGRADE_BUILDING_UTILITY = 0.001
659INPUT_GOODS_SHORTAGE_UTILITY_FACTOR = 0.02
660SELL_PROVINCE_DEBT_CAP = 2
661SELL_PROVINCE_DEBT_CASH_CAP = 2
662SELL_PROVINCE_FRACTURE_COUNTRY = -3
663AI_PROFITABILITY_THRESHOLD_FOR_MISSING_GOODS_UTIL = 1.2
664AI_ESTATE_PROFIT_UTILITY_FACTOR = 0.5
665AI_UTILITY_MARGIN_REQUIRED_TO_REOPEN_BUILDING = 0.20
666AI_CHANCE_TO_REOPEN_PROFITABLE_BUILDING = 0.25
667AI_PARLIAMENT_LAW_CHANGE_SCORE_THRESHOLD = 10
673AI_PERFORMANCE_EVALUATE_MARKET_RATIO_PER_BUILDING = 0.042
674AI_PERFORMANCE_EVALUATE_MARKET_MINIMUM_PER_BUILDING = 20
675AI_PERFORMANCE_EVALUATE_CITY_UPGRADES_MINIMUM = 20
676AI_PERFORMANCE_EVALUATE_CITY_UPGRADES_RATIO = 0.017
678AI_ALLOWED_PARALLEL_SAME_TYPE_CONSTRUCTION_RATIO = 0.02
679AI_ALLOWED_PARALLEL_SAME_TYPE_CONSTRUCTION_MINIMUM = 3
680AI_ALLOWED_PARALLEL_TOTAL_CONSTRUCTION_RATIO = 0.05
681AI_MAX_NEW_BUILDINGS_PER_LOCATION = 3
682AI_PROXIMITY_SOURCE_MINIMUM_DISTANCE = 150
684AI_PERFORMANCE_UTILITY_LOCATIONS_TO_SAMPLE = 20
685AI_PERFORMANCE_CABINET_ACTION_LOCATION_SAMPLE_SIZE = 20
686AI_PERFORMANCE_CABINET_ACTION_PROVINCE_SAMPLE_SIZE = 5
687AI_PERFORMANCE_CABINET_ACTION_AREA_SAMPLE_SIZE = 1
688AI_PERFORMANCE_CABINET_ACTION_MONTHS_BETWEEN_UPDATES = 36
689AI_PERFORMANCE_REFORMS_MONTHS_BETWEEN_UPDATES = 24
690AI_PERFORMANCE_BUREAUCRACY_MONTHS_BETWEEN_UPDATES = 24
691AI_PERFORMANCE_POLICIES_MONTHS_BETWEEN_UPDATES = 6
692AI_PERFORMANCE_ESTATE_PRIVILEGES_MONTHS_BETWEEN_UPDATES = 12
693AI_PERFORMANCE_ESTATE_PRIVILEGES_UNUSED_TAX_MONTHS_BETWEEN_UPDATES = 2
694AI_PERFORMANCE_SCHOLARS_MONTHS_BETWEEN_UPDATES = 6
695AI_PERFORMANCE_TRADE_PROFIT_PER_WEIGHT_CUTOFF = 0.25
696AI_PERFORMANCE_TRADE_RANGE_SCALE_CUTOFF = 1.5
698AI_PERFORMANCE_PATHFIND_DISTANCE_THRESHOLD = 100
700AI_NAVAL_PERFORMANCE_PATHFIND_DISTANCE_THRESHOLD = 2500
701AI_TRANSPORT_STRENGTH_THRESHOLD_PER_DISTANCE = 0.0004
703AI_PERFORMANCE_NODE_LIMIT_PER_DISTANCE = 4
704AI_PERFORMANCE_NAVAL_NODE_LIMIT_PER_DISTANCE = 3
705AI_PERFORMANCE_NODE_LIMIT_BASE = 100
706CHANGE_RELIGION_THRESHOLD = 1.25
707AI_PERFORMANCE_ATTACH_UNIT_MAX_DISTANCE = 200
708AI_PERFORMANCE_TRADE_ATTEMPT_PER_GOOD = 5
709AI_PERFORMANCE_EXPORT_PRICE_DIFF = 0.65
710AI_PERFORMANCE_SAMPLE_SIZE = 3
711AI_PERFORMANCE_TECH_QUEUE_SIZE = 5
713AI_ESTATE_SATISFACTION_TAX_TARGET = 0.5
714AI_REVOKE_PRIVILEGE_STABILITY_THRESHOLD = -50
716AI_VALUE_CREATION_UTILITY = 0.1
718AI_PROXIMITY_CANDIDATE_MIGRATION_UTIL = 50
719AI_PROXIMITY_CANDIDATE_ROAD_CONNECTION_UTIL = 0.05
720AI_PROXIMITY_CANDIDATE_RANK_UPGRADE_UTIL = 2
721AI_LOCAL_GOVERNOR_TAX_BASE_THRESHOLD = 100
722AI_PROXIMITY_CANDIDATE_UPDATE_CHANCE = 0.2
724AI_ESTATE_SATISFACTION_TARGET_FOR_GRANTING_PRIVILEGES = 0.55
725AI_ESTATE_SATISFACTION_TARGET_FOR_REVOKING_PRIVILEGES = 0.75
726AI_ESTATE_SATISFACTION_STABILITY_ESTIMATE = 0.3
727AI_GRANT_ESTATE_PRIVILEGE_THRESHOLD = 75
728AI_ESTATE_SATISFACTION_TARGET_PARLIAMENT_AGENDAS = 0.4
729AI_ESTATE_SATISFACTION_TARGET_PRIVILEGES = 0.02
730AI_ESTATE_TARGET_SATISFACTION_NEEDED_THRESHOLD_PRIVILEGES = 0.05
732AI_DEFAULT_COUNTRY_INTERACTION_FREQUENCY = 30
733AI_DEFAULT_CHARACTER_INTERACTION_FREQUENCY = 180
735AI_KEEP_SPY_NETWORK_NEEDED_AMOUNT_FACTOR = 1.2
736AI_KEEP_SPY_NETWORK_MONTHLY_DIPLOMATS_THRESHOLD = 0.1
737AI_KEEP_SPY_NETWORK_CURRENT_DIPLOMATS_THRESHOLD = 1
739ORGANIZATION_WAR_WIN_CHANCE_TO_START = 0.55
741LOCATION_POP_PROMOTION_SPEED_FACTOR = 20
742LOCATION_POP_PROMOTION_SPEED_FACTOR_TRIBESMEN = 20
743LOCATION_POP_PROMOTION_SPEED_FACTOR_SOLDIERS = 40
745MARKET_ACCESS_IMPORTANCE = 0.15
746MARKET_TAX_BASE_REFERENCE = 100.0
747MARKET_OWNING_IMPORTANCE = 0.0005
749MERCHANT_CAPACITY_GOLD_RELATION_FACTOR = 0.25
751RECRUITMENT_TIME_BASE_DAYS = 10
752RECRUITMENT_TIME_FACTOR = 0.1
754SHIP_RECRUITMENT_COST_FACTOR = 0.2
755REGIMENT_RECRUITMENT_COST_FACTOR = 0.5
757MONTHLY_MANPOWER_PER_BASE_TAX_REFERENCE = 0.04
758MAXIMUM_MANPOWER_MAXIMUM_VALUE = 0.85
759AI_ESSENTIAL_MANPOWER_UTILITY_VALUE = 0.25
761MONTHLY_SAILORS_PER_BASE_TAX_REFERENCE = 0.0008
762MONTHLY_SAILORS_DESIRE_FACTOR = 0.2
763MONTHLY_SAILORS_MAXIMUM_VALUE = 0.04
764MAXIMUM_SAILORS_MAXIMUM_VALUE = 0.45
766AVERAGE_FRONTAGE = 12
768MONTHLY_CONTROL_MAXIMUM_VALUE = 0.1
769MAX_CONTROL_DESIRE_PER_PROFIT = 1.0
770MAXIMUM_LOCAL_CONTROL_MAXIMUM_VALUE = 1.0
772AI_CULTURE_INFLUENCE_UTILITY_FACTOR = 0.1
773AI_CULTURE_TRADITION_UTILITY_FACTOR = 0.05
775AI_DISEASE_RESISTANCE_UTILITY = 0.05
776AI_DISEASE_RESISTANCE_AFFECTED_MULTIPLIER = 10
778AI_HEATHEN_TOLERANCE_UTILITY = 0.25
779AI_HERETIC_TOLERANCE_UTILITY = 0.25
780AI_TRUE_TOLERANCE_UTILITY = 0.25
782PROXIMITY_DESIRE_PER_MAX_CONTROL = 0.1
783MAXIMUM_LOCAL_PROXIMITY_MAXIMUM_VALUE = 0.2
784PROXIMITY_NEIGHBOURS_ON_MAX_CONTROL = 0.1
785LOCAL_PROXIMITY_SOURCE_DESIRE = 0.1
786AI_GLOBAL_PROXIMITY_COST_UTILITY = 5
787AI_GLOBAL_INSTITUTION_GROWTH_UTILITY = 0.8
788AI_UNLOCK_BUILDING_ADVANCE_UTIL = 5
789AI_UNLOCK_BUILDING_ADVANCE_UTIL_PER_UPGRADE = 50
790AI_UNLOCK_PM_ADVANCE_UTIL = 50
792AI_GLOBAL_BUILDING_COST_UTIL = -0.75
793AI_GLOBAL_URBAN_BUILDING_COST_UTIL = -0.5
795ROAD_MARKET_VALUE_FLOW_FACTOR = 0.0005
797ROAD_TAX_RATE_ESTIMATE_FOR_ESTATES = 25
798ROAD_MARKET_VALUE_FLOW_FACTOR_FOR_ESTATES = 0.5
800AI_ROAD_TAX_ESTIMATE_MULTIPLIER = 1.5
801AI_POPULATION_PROPAGATION_UTIL = 25
802AI_TAXBASE_PROPAGATION_UTIL = 0.5
804MONTHLY_INFLATION_COST_PER_TAX_BASE = 0.33
806CURRENCY_AMOUNT_BIAS_MONTHLY_DECAY = 0.96
807AI_REVOKE_PRIVILEGE_COST_MODIFIER_UTILITY = -0.1
809AI_GLOBAL_MARITIME_PRESENCE_DECAY_UTIL = -100
810AI_GLOBAL_MARITIME_PRESENCE_MODIFIER_UTIL = 1
811AI_GLOBAL_MARITIME_PROXIMITY_COST_UTIL = -0.12
812AI_GLOBAL_PORT_PROXIMITY_COST_UTIL = -0.02
813AI_GLOBAL_MERCHANT_POWER_FROM_MARITIME_UTIL = 0.5
814AI_GLOBAL_SEA_TRADE_COST_UTIL = 0.2
815AI_GLOBAL_SEA_COST_UTIL = -0.01
817GOVERNMENT_POWER_INHERENT_UTILITY = 0.9
818AI_STABILITY_INHERENT_UTILITY = 0.25
819AI_STABILITY_LINEAR_INHERENT_UTILITY = 1
820AI_EMBRACE_INSTITUTION_STABILITY_UTILITY = 0.05
823AI_ALLOWED_STABILITY_FIRST_INSTITUTION_EMBRACE = 20
825AI_REBEL_JOIN_THRESHOLD_IMPORTANCE = 5
826AI_REBEL_LEAVE_THRESHOLD_IMPORTANCE = 2.5
827POP_SATISFACTION_IMPORTANCE_FOR_REVOLTS = 10
828POP_SATISFACTION_IMPORTANCE_TO_ESTATES = 250.0
829ESTATE_SATISFACTION_LEVY_THRESHOLD_IMPORTANCE = 10
830AI_ESTATE_SATISFACTION_LINEAR_UTIL = 0
831AI_ESTATE_SATISFACTION_QUAD_UTIL = 1
832GRANT_PRIVILEGE_COOLDOWN = 1500
833GRANT_PRIVILEGE_UNUSED_TAX_COOLDOWN = 180
834REVOKE_PRIVILEGE_COOLDOWN = 3000
835AI_TOWN_RIGHTS_COOLDOWN = 350
836ARMY_LEVY_SIZE_IMPORTANCE = 20
837NAVY_LEVY_SIZE_IMPORTANCE = 5
838POP_SATISFACTION_IMPORTANCE = 60.0
839OPINION_IMPORTANCE = 0.2
841MAX_LOAN_FOR_TROOPS = 0
843ESTATE_MAX_TAX_MODIFIER_UTILITY_IMPORTANCE = 0.025
844NUM_PRIVILEGES_QUADRATIC_UTILITY_PENALTY = 0.0
846AI_ALLOWED_NAVAL_CONSTRUCTIONS_TAX_BASE_DIVIDER = 100
847AI_ALLOWED_ARMY_CONSTRUCTIONS_TAX_BASE_DIVIDER = 100
848FLEET_REPAIR_THRESHOLD = 0.90
849AI_DAYS_AT_SEA_ATTRITION_THRESHOLD = 60
850MINIMUM_GALLEY_THRESHOLD = 0.33
851AI_HEAVY_SHIP_RATIO_FOR_TRANSPORTS = 0.25
853AI_REQUIRED_SAILORS_SURPLUS_MARGIN = 0.33333
854AI_REQUIRED_MANPOWER_SURPLUS_MARGIN = 0.33333
856HUNT_ARMIES_MAX_RADIUS = 20
857HUNT_ARMIES_STAY_PRIO = 0.05
858HUNT_ARMIES_CONFRONT_FACTOR = 2.0
859HUNT_ARMIES_WIN_CHANCE_SPLIT = 0.99
860HUNT_ARMIES_MAX_SPLINTERS = 6
861HUNT_ARMIES_PRESENCE_RADIUS = 3
862HUNT_ARMIES_DESIRED_STRENGTH_MULT = 1.5
864HUNT_ARMIES_AI_MAX_DISTANCE = 3
865HUNT_ARMIES_AI_RADIUS_BUFFER = 2
866HUNT_ARMIES_AI_MAX_NUM_OBJECTIVES = 5
867HUNT_ARMIES_AI_WAR_GOAL_VALUE = 1.0
868HUNT_ARMIES_AI_CAPITAL_VALUE = 1.0
869HUNT_ARMIES_AI_PROVINCE_CAPITAL_VALUE = 1.0
870HUNT_ARMIES_AI_ENEMY_VALUE_FACTOR = 0.5
871HUNT_ARMIES_AI_REACHABLE_FACTOR = 10
873HUNT_NAVIES_DESIRED_STRENGTH_MULT = 1.5
875MAXIMUM_ALLOWED_NUMBER_OF_EACH_OBJECTIVE = 20
876MAXIMUM_ALLOWED_SIDE_OBJECTIVES = 10
878CARPET_SIEGE_REQUIRED_WIN_CHANCE = 0.8
879CARPET_SIEGE_CONFRONT_FACTOR = 0.5
880CARPET_SIEGE_SEARCH_DEPTHS = {
10
8
6
5
4
3
2
2
2
2
1
1
1
1
1
1
1
1
}
883CARPET_SIEGE_MAX_ARMIES = 10
884AI_NAVAL_INVASION_PORT_PREFERENCE = 5.0
885AI_NAVAL_INVASION_THREAT_WEIGHT = 0.001
887AI_SUPPLY_LIMIT_TARGET = 0.95
888RATIO_OVER_SUPPLY_TARGET_TO_SPLIT = 1.3
889AI_GLOBAL_SUPPLY_LIMIT_UTILITY = 0.2
890AI_MINIMUM_AUXILIARY_RATIO = 0.15
891AI_UNIT_CATEGORY_WEIGHT_FROM_POWER = 10
893AI_GROUP_RECENTLY_REMOVED_UNIT_FORGET_CHANCE = 0.25
895AVOID_BATTLES_PATHFIND_CONFRONT_FACTOR = 0.5
897AI_POWER_PROJECTION_UTIL_FROM_COLONIZATION = 0.01
899MAX_RECRUIT_DISTANCE = 10
900RELEVANT_ARMY_MIN_RAW_STRENGTH = 0.025
901RELEVANT_NAVY_MIN_RAW_STRENGTH = 0.025
903AI_MAXIMUM_ARMY_VS_NAVY_BUDGET_ALLOCATION = 0.75
904AI_MAINTENANCE_BUDGET_RATIO = 0.2
905AI_MAINTENANCE_BUDGET_RATIO_AGE_INCREASE = 0.025
907SUPPLY_DEPOT_RANGE = 2
908NAVAL_SUPPLY_RANGE = 1
909FOOD_STORAGE_TO_ESCORT_STRENGTH_RATIO = 0.2
910GO_LOOKING_FOR_FOOD_RANGE = 6
911GO_LOOKING_FOR_FOOD_DISTANCE_IMPORTANCE = -1
912GO_LOOKING_FOR_FOOD_AMOUNT_IMPORTANCE = 3
913AI_AVOID_ATTRITION_MAX_PATH_FIND_DISTANCE = 7
915BATTLE_WIN_CHANCE_SENSITIVITY = 16
916BATTLE_WIN_CHANCE_ENEMY_BIAS = 1.1
917BATTLE_WIN_CHANCE_GENERAL_MIL_FACTOR = 0.25
918BATTLE_WIN_CHANCE_ADMIRAL_SKILL_FACTOR = 0.25
919INITIATIVE_COMBAT_STRENGTH_FACTOR = 0.025
920AI_FLANKING_COMBAT_STRENGTH_FACTOR = 0.3
922BUILDING_THRESHOLD_FACTOR = 1.2
923AI_HOSTILE_BORDER_MIN_SUBUNITS = 3
924LOCATION_BORDER_DISTANCE_RELEVANCE_THRESHOLD = 20
925BASE_FORT_LEVEL_BENEFIT_SCALAR = 0.1
926BASE_ZOC_BENEFIT_SCALAR = 0.1
927FORT_PROTECTION_BORDER_MULT = 20
928FORT_PROTECTION_LOCATION_MULT = 1
929FORT_PROTECTION_CAPITAL_MULT = 0.3
930FORT_PROTECTION_PROVINCE_CAPITAL_MULT = 1
931FORT_UTILITY_NO_MARKET_ACCESS = -50
932AI_OVERLAPPING_ZOC_PENALTY_FACTOR = -2.1
934HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_RIVALS = 1
935HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_ENEMIES = 1
936HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_NEUTRALS = 0.2
937HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_FRIENDS = 0
938HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_MERCHANT_POWER = 50
939PRIVATEERING_MERCHANT_POWER_HALF_LIFE_MIN = 10
940PRIVATEER_TRADE_COUNT_FACTOR = 0.2
942EXPLORATION_UTILITY_SEA = 6
943EXPLORATION_UTILITY_LAND = 10
944EXPLORATION_PREPARATION_TIME_UTILITY = -0.4
945EXPLORATION_DISTANCE_BASE = 1000
946EXPLORATION_GOLD_EFFECT = 1
947ONGOING_EXPLORATION_UTILITY_PENALTY = 0.5
949ROYAL_MARRIAGE_RULER_WEIGHT = 20
950ROYAL_MARRIAGE_HEIR_WEIGHT = 10
951ROYAL_MARRIAGE_OTHER_WEIGHT = 10
953MOVEMENT_SPEED_FACTOR = 0.05
955AI_LITERACY_LOCAL_GROWTH_RATE_IMPORTANCE = 0.1
956AI_LITERACY_GLOBAL_GROWTH_RATE_IMPORTANCE = 0.1
957AI_LITERACY_UTILITY_FACTOR = 4
958AI_RESEARCH_SPEED_UTILITY = 2
959AI_MARKET_POWER_UTIL = 0.0005
961PEACE_OFFER_WAR_ENTHUSIASM_THRESHOLD = 0.6
962PEACE_OFFER_WAR_SCORE_THRESHOLD = 50
963PEACE_OFFER_ACCEPTANCE_THRESHOLD = -20
964PEACE_OFFER_OCCUPATION_PERCENTAGE_THRESHOLD = 0.25
965PEACE_OFFER_WARSCORE_PERCENTAGE_THRESHOLD = 0.33
966PEACE_OFFER_WAR_ENTHUSIASM_STALE_WAR = 0.5
967PEACE_OFFER_MISSING_IMPORTANT_TREATIES_STRENGTH_COMPARISON_MULT = 0.1
968PEACE_OFFER_ALLY_LEAVE_WAR_ENTHUSIASM = 0.25
969PEACE_OFFER_SEND_PEACE_ENEMY_STRENGTH_FACTOR = 0.2
971HEAVILY_OUTNUMBERED_RATIO = 0.40
972OUTNUMBERED_BATTLE_ADVANTAGE = 0.60
973OUTNUMBERED_TERRAIN_BONUS_MIN = 0.05
974OUTNUMBERED_ENTHUSIASM_WEIGHT = 2.0
975OUTNUMBERED_SEPARABLE_WEIGHT = 1.5
976MAX_LOANS_FOR_MERCS = 3
978AI_CIRCULAR_STRAIT_DISTANCE_THRESHOLD = 8
979AI_STRAIT_DISTANCE_TO_ENEMY_THRESHOLD = 6
981AI_FOW_FORGET_CHASE_ARMY_CHANCE = 0.33
983AI_RECOVER_MORALE_THRESHOLD = 66
984AI_RETREAT_DICE_MARGIN = 3
985AI_RETREAT_DICE_MARGIN_SIEGE_RAIDER = 2
986AI_RETREAT_DICE_MORALE_THRESHOLD = 0.45
987AI_RETREAT_FLANK_MORALE_THRESHOLD = 0.40
988AI_TERRAIN_RETREAT_THRESHOLD = 0.80
989AI_NAVAL_RETREAT_STRENGTH_RATIO = 2.0
990AI_NAVAL_RETREAT_MORALE_THRESHOLD = 1.5
991AI_FLANK_ADVANTAGE_FRONTAGE_RATIO = 1.25
992AI_TERRAIN_EFFECTIVENESS_FLOOR = 0.50
993AI_AWAIT_REINFORCING_ARMY_DISTANCE_MAX = 35
994AI_AWAIT_REINFORCING_ARMY_DISTANCE_MIN = 20
995AI_REINFORCE_ONGOING_BATTLE_DISTANCE = 2
996AI_STICK_TO_SIEGE_TIME_FACTOR = 0.003
997AI_WAIT_FOR_JOINING_UNIT_STRENGTH_THRESHOLD = 0.33
999AI_LAND_ARMY_MERGE_THRESHOLD = 0.80
1000AI_ATTACH_FRONTAGE_SCORE_WEIGHT = 0.5
1001AI_ATTACH_MIN_FRONTAGE_ROOM = 1.0
1002AI_FRONTAGE_FILL_TARGET = 0.90
1004AI_REMOVE_BUREAUCRACY_THRESHOLD = 5
1005AI_GRANT_BUREAUCRACY_THRESHOLD = 5
1008AI_MILITARY_ARMY_ASSIGNMENT_PROXIMITY_FACTOR = -1
1009AI_MILITARY_NAVY_ASSIGNMENT_PROXIMITY_FACTOR = -0.1
1010AI_MILITARY_ASSIGNMENT_PRIORITY_FACTOR = 100
1013PEACE_MAKE_SUBJECT_BASE_FACTOR = 0.8
1014PEACE_MAKE_SUBJECT_OTHER_DOMINANT_CULTURE = 1.2
1015PEACE_MAKE_SUBJECT_OTHER_DOMINANT_RELIGION = 1.2
1016PEACE_MAKE_SUBJECT_TOO_MUCH_TO_INTEGRATE = 1.5
1017PEACE_MAKE_SUBJECT_OVER_LIMIT = 0.05
1018PEACE_MAKE_SUBJECT_REVOLT_WAR = 0
1019PEACE_MAKE_SUBJECT_AS_ALLY = 0.5
1021TRANSFER_OCCUPATION_WAR_PARTICIPATION_BASE_SCORE = 0.5
1022TRANSFER_OCCUPATION_WAR_PARTICIPATION_MULTIPLIER = 1
1023TRANSFER_OCCUPATION_OPINION_BIAS_MULTIPLIER = 1
1024TRANSFER_OCCUPATION_WAR_LEADER_MULTIPLIER = 0.5
1025TRANSFER_OCCUPATION_RIVAL_MULTIPLIER = -1
1026TRANSFER_OCCUPATION_CONTROLLER_SCORE_BASE = 10
1027TRANSFER_OCCUPATION_CONTROLLER_SCORE_MULTIPLIER = 3
1029PEACE_ANNUL_GUARANTEED_FACTOR = 0.25
1030PEACE_ANNUL_GUARANTEEING_FACTOR = 0.25
1031PEACE_ANNUL_ALLIANCE_FACTOR = 0.25
1032PEACE_ANNUL_ALLIANCE_FUTURE_WAR_FACTOR = 0.5
1033PEACE_ANNUL_GUARANTEEING_FUTURE_WAR_FACTOR = 0.25
1035AI_ANNEX_SUBJECT_DISTANCE_THRESHOLD = 50
1036AI_ANNEX_SUBJECT_BORDERING_CONTROL_NEEDED = 0.35
1038CONQUER_DESIRE_POPULATION_FACTOR = 0.025
1039CONQUER_DESIRE_TAX_BASE_FACTOR = 0.2
1040CONQUER_DESIRE_BASE_SCORE = 20
1041CONQUER_DESIRE_CITY_BONUS = 5
1042CONQUER_DESIRE_COASTAL_BONUS = 5
1043CONQUER_DESIRE_CORE_BONUS = 100
1044CONQUER_DESIRE_CB_BONUS = 20
1045CONQUER_DESIRE_EXCLAVED_BONUS = 50
1046CONQUER_DESIRE_SAME_CULTURE_BONUS = 1
1047CONQUER_DESIRE_ACCEPTED_CULTURE_BONUS = 5
1048CONQUER_DESIRE_COMMON_LANGUAGE_BONUS = 5
1049CONQUER_DESIRE_CAPITAL_REGION_BONUS = 5
1050CONQUER_DESIRE_HERETIC_BONUS = 10
1051CONQUER_DESIRE_HEATHEN_BONUS = 20
1052CONQUER_DESIRE_AREA_COMPLETE_BONUS = 40
1053CONQUER_DESIRE_AREA_RAMP_START = 0.6
1054CONQUER_DESIRE_REGION_BONUS = 30
1055CONQUER_DESIRE_REGION_RAMP_START = 0.5
1056CONQUER_DESIRE_DISTANCE_FLOOR = 0.0
1057CONQUER_DESIRE_DISTANCE_FLOOR_NEAR_HOME = 0.0
1058CONQUER_DESIRE_DISTANCE_TAIL_FLOOR = 0.0
1059CONQUER_DESIRE_DISTANCE_TAIL_DECAY = 0.5
1060CONQUER_DESIRE_DISTANCE_LOOSEN_FACTOR = 1.5
1061CONQUER_DESIRE_DYNASTIC_UNION_MULT = 0.4
1062CONQUER_DESIRE_DYNASTIC_MARRIAGE_MULT = 0.75
1063CONQUER_DESIRE_THREAT_MIN = 0.2
1064CONQUER_DESIRE_THREAT_MAX = 1.5
1065TARGET_SAFE_ANTAGONISM_FOR_AI = 50
1066EXPECTED_WAR_SCORE_BASE = 25
1067EARLY_PEACE_TIME_MONTHS = 4
1068EARLY_PEACE_TIME_BASE = 10
1069EARLY_PEACE_TIME_FACTOR = 1.5
1070MINIMUM_WIN_CHANCE_TO_CONSIDER_DEFEAT = 0.25
1071MINIMUM_WAR_SCORE_TO_CONSIDER_DEFEAT = -50
1072AI_RECENT_WAR_MONTHS = 6
1073POTENTIAL_COALITION_MAX_SAFE_RELATIVE_STRENGTH = 0.75
1074AI_DEFENSE_STRENGTH_ALLY_MULTI = 0.5
1075AI_RIVAL_THREAT_THRESHOLD = 0.6
1076AI_RIVAL_WARY_THRESHOLD = 0.3
1077AI_RIVAL_WARY_SCORE_MULTIPLIER = 0.3
1079IDEAL_WARSCORE_DIFFERENCE_THRESHOLD_TO_CONSIDER_PEACE = 20
1081PEACE_RELEASE_COUNTRY_FUTURE_CONQUEST_FACTOR = 0.15
1082PEACE_RELEASE_COUNTRY_CUT_RIVAL_FACTOR = 0.25
1083PEACE_RELEASE_COUNTRY_STRENGTH_REQUIREMENT = 0.75
1084PEACE_RELEASE_COUNTRY_RIVAL_FACTOR = 1
1085PEACE_RELEASE_COUNTRY_GORE_FACTOR = -3
1087PEACE_RELEASE_SUBJECT_FUTURE_CONQUEST_FACTOR = 0.1
1088PEACE_RELEASE_SUBJECT_CUT_RIVAL_FACTOR = 0.25
1089PEACE_RELEASE_SUBJECT_STRENGTH_REQUIREMENT = 0.75
1090PEACE_RELEASE_SUBJECT_RIVAL_FACTOR = 1
1092PEACE_BECOME_JUNIOR_PARTNER_FACTOR = 3
1094PEACE_RM_CLOSER_TO_THRONE_FACTOR_NUMERATOR = 10
1095PEACE_RM_CLOSER_TO_THRONE_FACTOR_DENOMINATOR = 1
1096PEACE_RM_YOUTH_FACTOR_NUMERATOR = 3
1097PEACE_RM_YOUTH_FACTOR_DENOMINATOR = 30
1099PEACE_CEDE_PROVINCE_GORE_FACTOR = -3
1101PEACE_CEDE_CITY_BASE_MULTIPLIER = 0.5
1102PEACE_CEDE_CITY_REVOLT_WAR = 0
1103PEACE_GOLD_REVOLT_WAR = 0
1105PEACE_OFFER_ALLY_DEFAULT_FAIRNESS = 0.40
1107PEACE_CEDE_PROVINCE_ALLY_DESIRE_BASE = 0.70
1108PEACE_CEDE_PROVINCE_ALLY_DESIRE_OUR_CONQUER_DESIRE_FACTOR = 1
1110PEACE_OFFER_TOO_MUCH_ALLY_WARSCORE_THRESHOLD = 1.25
1111PEACE_OFFER_ALLY_NOT_ENOUGH_TO_CARE_THRESHOLD = 0.03
1113DEFAULT_REGULAR_ARMY_PREFERENCE = 1
1114DEFAULT_LEVY_ARMY_PREFERENCE = 1
1115DEFAULT_MERCENARY_ARMY_PREFERENCE = 1
1117REGULAR_ARMY_PREFERENCE_FACTOR = 0
1118LEVY_ARMY_PREFERENCE_FACTOR = 0.5
1119MERCENARY_ARMY_PREFERENCE_FACTOR = 1.33
1121MERCENARY_ARMY_PREFERENCE_SMALL_ALLY_IGNORE_THERSHOLD = 0.33
1122MERCENARY_ARMY_PREFERENCE_SMALL_ALLY_THRESHOLD = 0.05
1123MERCENARY_ARMY_PREFERENCE_SMALL_ALLY_FACTOR = 0.25
1125DEFAULT_REGULAR_NAVY_PREFERENCE = 1
1126DEFAULT_LEVY_NAVY_PREFERENCE = 1
1127DEFAULT_MERCENARY_NAVY_PREFERENCE = 1
1129REGULAR_NAVY_PREFERENCE_FACTOR = 0
1130LEVY_NAVY_PREFERENCE_FACTOR = 0.5
1131MERCENARY_NAVY_PREFERENCE_FACTOR = 1.33
1133MERCENARY_NAVY_PREFERENCE_SMALL_ALLY_IGNORE_THERSHOLD = 0.33
1134MERCENARY_NAVY_PREFERENCE_SMALL_ALLY_THRESHOLD = 0.05
1135MERCENARY_NAVY_PREFERENCE_SMALL_ALLY_FACTOR = 0.25
1137COURT_LANGUAGE_POWER_DIFFERENCE_NEEDED = 0.8
1138LITURGICAL_LANGUAGE_POWER_DIFFERENCE_NEEDED = 0.8
1139COMMON_LANGUAGE_PREFERENCE_FACTOR = 2
1140COMMON_LANGUAGE_PREFERENCE_BASE = 0.05
1141COURT_LANGUAGE_OVERLORDS_COURT_LANGAUGE_MODIFIER = 1.0
1142COURT_LANGUAGE_NEGATIVE_CULTURE_OPINION_FACTOR = 0.0
1143LANGUAGE_DEAD_BASE_FACTOR = 0.05
1145MINIMUM_MONTHS_BETWEEN_EXPANSION = 12
1146SUBJUGATION_EXPANSION_FACTOR = 0.75
1148DEFAULT_AGGRESSIVENESS = -1.05
1149POWER_BALANCE_AGGRESSIVENESS_FACTOR = 20
1151EXPANSION_SCORE_OPINION_FACTOR = 1
1153ROYAL_MARRIAGE_CONQUEST_FACTOR = 0.1
1154ROYAL_MARRIAGE_SUBJUGATION_FACTOR = 1.25
1156GUARANTEEING_CONQUEST_FACTOR = 0
1157GUARANTEEING_SUBJUGATION_FACTOR = 1.1
1158ALLIANCE_CONQUEST_FACTOR = 0
1159ALLIANCE_SUBJUGATION_FACTOR = 1.25
1160RIVAL_CONQUEST_FACTOR = 1.25
1161RIVAL_SUBJUGATION_FACTOR = 0
1162AI_USE_CONQUER_CB_FACTOR = 25
1166AI_DYNASTIC_RESTRAINT_HEIRLESS_MULTIPLIER = 0.05
1169AI_DYNASTIC_RESTRAINT_SHARED_HEIR_MULTIPLIER = 0.25
1172DYNASTIC_HEIRLESS_MARRIAGE_FACTOR = 2.0
1177NAVY_COMPARABILITY_RATIO = 0.5
1178AI_BORDERING_CONQUEST_FACTOR = 2
1180DISTANT_WAR_BORDER_DISTANCE = 100
1181DISTANT_WAR_CONQUEST_FACTOR = 0.1
1182DISTANT_WAR_SUBJUGATION_FACTOR = 0.33
1184NO_CASUS_BELLI_CONQUEST_FACTOR = 0.8
1185NO_CASUS_BELLI_AND_NO_PARLIAMENT_CONQUEST_FACTOR = 0.25
1187EXPANSION_TARGET_SCORE_NEEDED_TO_KEEP = 15
1188EXPANSION_TARGET_SCORE_NEEDED_TO_PICK = 20
1189AI_NUM_EXPANSION_TARGETS = 20
1190AI_SUBJUGATION_OBJECTIVE_MONTHLY_CHANCE = 0.083
1191AI_SUBJUGATION_OBJECTIVE_MAX_ALLOWED = 2
1193PEACE_MILITARY_ACCESS_NEIGBOURS_FACTOR = 10
1194PEACE_MILITARY_FLEET_BASING_AREAS_FACTOR = 10
1195PEACE_MILITARY_ANTI_PIRACY_LOCATIONS_FACTOR = 3
1197MIN_MONTHS_BETWEEN_REJECTED_OFFERS = 48
1199LOCAL_POPULATION_IMPORTANCE = 4
1201MAX_VALUE_SAMPLES_FOR_TARGETTED_ACTIONS = 6
1203MONTHS_TO_WAIT_FOR_CASUS_BELLI = 24
1204MONTHS_TO_WAIT_FOR_MAINTENANCE = 3
1206PEACE_DEAL_BASE_CONTRIBUTION = 0
1207PEACE_DEAL_CONTRIBUTION_TAX_BASE_FACTOR = 0.25
1208PEACE_DEAL_CONTRIBUTION_BASE_MODIFIER = 1
1209PEACE_DEAL_CONTRIBUTION_PARTICIPATION_FACTOR = 1
1210PEACE_DEAL_CONTRIBUTION_NEGOTIATION_POWER_FACTOR = 1
1211PEACE_DEAL_CONTRIBUTION_OPINION_FACTOR = 0.5
1213PEACE_DEAL_INTEGRATION_LIMIT_MULTIPLIER = 2
1214PEACE_DEAL_ADDITIONAL_INTEGRATION_LIMIT = 0
1215PEACE_DEAL_PROMISED_LAND_GUARANTEED_PARTICIPATION = 0.75
1217MOVE_CAPITAL_TOTAL_LOCATIONS_THRESHOLD = 0.33
1218MOVE_CAPITAL_CURRENT_CAPITAL_AREA_SCORE_FACTOR = 3
1219MOVE_CAPITAL_TAX_BASE_FACTOR = 1
1220MOVE_CAPITAL_POPULATION_FACTOR = 0.1
1221MOVE_CAPITAL_LOCATION_RANK_FACTOR = 1
1223WAR_PLANNER_AUTOCALL_ATTACKER_FACTOR = 0.9
1224WAR_PLANNER_CAN_CALL_ATTACKER_FACTOR = 0.5
1225WAR_PLANNER_CAN_CALL_DEFENDER_FACTOR = 0.75
1227AI_MAX_PROVINCES_TO_INTEGRATE_PER_CABINET_MEMBER = 4
1228AI_RELEASE_SUBJECT_AREA_MINIMUM_SIZE = 6
1230AI_BUFFER_TAX_BASE_FACTOR = 3
1232AI_HIGH_OPINION_THRESHOLD = 100
1233AI_LOW_OPINION_THRESHOLD = -100
1235MONTHS_TO_WAIT_BEFORE_DECLARING_IO_WARS = 4
1236POWERBALANCE_NEEDED_FOR_EARLY_IO_WAR = 1.5
1237POWERBALANCE_NEEDED_FOR_IO_WAR = 1.1
1239NO_CASUS_BELLI_SELECTION_PENALTY = -100
1240DEFAULT_CHANCE_OF_EXPANSION = 0.25
1241CHANCE_OF_EXPANSION_AGGRESSIVENESS_SCALE = 10
1242PARLIAMENT_IN_SESSION_EXPANSION_CHECK_MULTIPLIER = 5
1243PARLIAMENT_IN_SESSION_MONTHS_BETWEEN_WARS_MULTIPLIER = 0.25
1244AI_WAR_EXHAUSTION_EXPANSION_PENALTY = 0.1
1245AI_UNINTEGRATED_LAND_EXPANSION_PENALTY = 2
1246AI_UNINTEGRATED_LAND_EXPANSION_PENALTY_MINIMUM = 5
1247RANDOM_RANGE_OF_EXPANSION_SORTING_VALUES = 0.25
1248SAFE_AMOUNT_OF_ANTAGONISM = 30
1249SAFE_AMOUNT_OF_WAR_EXHAUSTION = 5
1251SAFE_THREAT_LEVEL_DEFEND_OBJECTIVE_KEEP = 0.60
1252SAFE_WIN_CHANCE_DEFEND_OBJECTIVE_KEEP = 0.40
1253SAFE_THREAT_LEVEL_DEFEND_OBJECTIVE = 0.60
1254SAFE_WIN_CHANCE_DEFEND_OBJECTIVE = 0.40
1255AI_VERY_SMALL_TARGET_THRESHOLD = 0.05
1256AI_VERY_SMALL_TARGET_MULTIPLIER = 0.1
1257AI_GLOBAL_INTEGRATION_SPEED_UTILITY = 1
1259AI_ENEMY_LAND_SUPREMACY_THRESHOLD = 3
1260AI_REASSIGN_UNIT_THRESHOLD = 1.33
1261AI_MAX_RECRUIT_DISTANCE_FROM_UNIT = 500
1262MILITARY_ACCESS_MAX_OBJECTIVES = 3
1264THREAT_CALCULATION_BASE_VALUE = 10
1265THREAT_CALCULATION_OPINION_DIVISOR = 50
1266THREAT_CALCULATION_ANTAGONISM_DIVISOR = 5
1267THREAT_DANGEROUS_SCORE = 2.5
1269LAW_TARGET_UTILITY_VALUE = 25
1270POLICY_TARGET_UTILITY_VALUE = 50
1272PARLIAMENT_CALLED_TARGET_UTILITY_VALUE = 25
1273PARLIAMENT_SUPPORT_TARGET_UTILITY_MODIFIER = 1
1275AI_MISSION_CURRENCY_TARGET_UTILITY_MODIFIER_MORE = 0.15
1276AI_MISSION_CURRENCY_TARGET_UTILITY_MODIFIER_LESS = -0.15
1277AI_MISSION_LOCATION_TARGET_UTILITY_VALUE = 10
1279AI_CLAN_BUILDING_DISTANCE_PENALTY_FACTOR = 0.005
1281AI_CONQUER_DESIRE_DISTANCE_BASE = 100
1282AI_CONQUER_DESIRE_DISTANCE_PER_COUNTRY_SIZE = 0.5
1283AI_CONQUER_DESIRE_DISTANCE_PER_AGE = 50
1285AI_CONQUER_DESIRE_DISTANCE_MULTIPLIER = -0.1
1286AI_CONQUER_DESIRE_NAVAL_DISTANCE_MULTIPLIER = -0.5
1287AI_CONQUER_DESIRE_MAX = 100
1288AI_CONQUER_DESIRE_THROUGH_SUBJECT_MULT = 0.5
1289AI_CONQUER_DESIRE_CAPITAL_DISTANCE = 100
1290AI_CONQUER_DESIRE_CAPITAL_DISTANCE_MIN_FACTOR = 0.05
1291AI_CALL_ALLY_STRENGTH_BALANCE_THRESHOLD = 0.75
1293AI_CEDE_TREATY_DISTANCE = 500
1294AI_STABILITY_LOWER_LIMIT = -50
1295AI_GOVERNMENT_POWER_LOWER_LIMIT = 50
1297AI_NORMAL_SATISFACTION_TARGET = 0.5
1298AI_SAVING_MODE_SATISFACTION_TARGET = 0.4
1300BUILDING_LOW_PRODUCTION_EFFICIENCY_IMPACT_ON_RGO = 5.0
1302AI_ASSAULT_FORT_NO_BREACH_STRENGTH_NEEDED = 3
1303AI_ASSAULT_FORT_BREACH_STRENGTH_NEEDED = 1.5
1304AI_ASSAULT_FORT_NEARBY_ENEMY_MAX_RADIUS = 3
1305AI_LOCAL_POPULATION_CAPACITY_UTILITY = 0.01
1306AI_IMPROVE_RELATIONS_IMPACT_UTILITY = 0.08
1307AI_POP_FOOD_CONSUMPTION_MODIFIER_UTILITY = -0.05
1308AI_GARRISON_SIZE_UTILITY = 0.05
1309AI_DIPLOMATIC_CAPACITY_UTILITY = 0.05
1310AI_DIPLOMAT_UTILITY = 0.0075
1311AI_ANNEX_UTILITY = 0.25
1312AI_ANNEX_UTILITY_OTHER_SUBJECTS = 0.05
1313AI_LOCAL_TRADES_PER_BURGHER_UTILITY = 0.001
1314AI_SUBJECTS_LOYALTY_UTILITY = 0.1
1315AI_ESTATE_ROADS_UTILITY = 10
1316AI_MERCENARY_COST_UTILITY = -0.15
1317AI_LOGISTIC_DISTANCE_UTILITY = 0.005
1318AI_LAND_MORALE_MODIFIER_UTILITY = 0.25
1319AI_LAND_MORALE_UTILITY = 0.15
1320AI_LAND_MORALE_ATTRITION_UTILITY = -4.5
1321AI_LAND_MORALE_MOVEMENT_COST_UTILITY = -50
1323AI_GOVERNMENT_SIZE_UTILITY = 0.5
1324AI_SATISFACTION_RECOVERY_UTILITY = 5
1325AI_SATISFACTION_DECAY_UTILITY = -0.1
1326AI_MILITARY_TACTICS_UTILITY = 0.01
1327AI_LAND_MORALE_RECOVERY_UTILITY = 1.25
1328AI_ARMY_INITIATIVE_UTILITY = 0.01
1329AI_ARMY_DISCIPLINE_UTILITY = 0.2
1330AI_UNIT_CATEGORY_POWER_UTILITY = 0.08
1332AI_SCRIPTED_OBJECTIVE_INTERACTION_SCORE_BONUS = 25
1333AI_IO_RESOLUTION_PROPOSAL_RANDOM_INTERVAL = 250
1334AI_CALL_FOR_PEACE_CHANCE_MULTIPLIER = 0.25
1335AI_CONQUER_TREATY_DESIRE_FROM_WORTH_MULT = 5
1336AI_CONQUER_TREATY_DESIRE_NOT_WARGOAL_MULT = 0.5
1337AI_CHILD_EDUCATION_CHANGE_THRESHOLD = 5
1338AI_CONQUER_TREATY_DESIRE_WARGOAL_BASE = 2
1339AI_CONQUER_TREATY_DESIRE_SAME_PROVINCE = 3
1340AI_CONQUER_LOCATION_TREATY_BASE_SCORE = 3
1341AI_CONQUER_LOCATION_TREATY_WAR_WORTH_FACTOR = 0.5
1342AI_CONQUER_TREATY_DESIRE_ADJECENT = 5
1343AI_CONQUER_TREATY_DESIRE_POTENTIAL_BORDERGORE = 0.005
1344AI_CONQUER_TREATY_DESIRE_SMALL_AREA_THRESHOLD = 5
1345AI_CONQUER_TREATY_DESIRE_SMALL_AREA_FACTOR = 1.5
1346AI_CONQUER_TREATY_DESIRE_LOCATION_DISTANCE_DIVIDER = 250
1347AI_CONQUER_TREATY_DESIRE_LOCATION_DISTANCE_FACTOR = -0.1
1348AI_CONQUER_TREATY_DESIRE_LOCATION_DISTANCE_MAX = 1500
1350AI_REVOKE_CORES_DESIRE_MULT = 0.1
1351AI_CONSTRUCTIONS_PREDICTED_INCOME_MONTHS = 24
1352AI_CONSTRUCTIONS_EMPTY_QUEUE_UPDATE_MONTHS = 6
1353AI_CONSTRUCTIONS_CLEAR_QUEUE_MONTHS = 60
1354AI_CONSTRUCTION_QUEUE_SIZE_OWNED_LOCATIONS_MULT = 0.25
1355AI_CONSTRUCTION_QUEUE_SIZE_BUILDING_PRICE_REFERENCE = 60
1356AI_CONSTRUCTION_QUEUE_SIZE_MINIMUM = 10
1357AI_CONSTRUCTION_QUEUE_PARALLEL_BUILD_RATIO = 0.025
1358AI_CONSTRUCTION_QUEUE_PARALLEL_CHECK_RATIO = 0.05
1359AI_CONSTRUCTION_QUEUE_PARALLEL_BUILD_MAX = 30
1360AI_CONSTRUCTION_QUEUE_PARALLEL_CHECK_MAX = 60
1361AI_CONSTRUCTION_DAILY_RANK_BASE_DIVISION = 4
1362AI_LOAN_CHECK_DAYS = 3
1363CREDIT_AUTOMATION_LOAN_COVERAGE_MONTHS = 12
1364AI_SELL_BONDS_NEGATIVE_BALANCE_MONTHS = 12
1366AI_REDEEM_BONDS_UPDATE_MONTHS = 3
1368AI_CONSTRUCTION_QUEUE_REPEAT_MULT = 0.9
1369AI_CONSTRUCTION_QUEUE_REPEAT_BIAS = 0
1370AI_MIN_COUNTRY_RANK = 1
1371AI_MAX_COUNTRY_RANK = 4
1372AI_MONTHLY_DIPLOMATS_THRESHOLD_TO_BUILD_OPINION = 0.1
1373AI_MAX_BUILD_OPINION_AT_ONCE = 2
1374AI_MAX_BUILD_OPINION_AT_ONCE_BUILDING_BASED_COUNTRIES = 16
1375AI_MIN_DIPLOMATS_TO_MAINTAIN_BEFORE_IMPROVING = 2
1376AI_BUILD_OPINION_ALLY_BIAS = 3
1377AI_BUILD_OPINION_HIGH_ANTAGONISM_BIAS = 5
1378AI_BUILD_OPINION_NEIGHBOUR_BIAS = 0.75
1379AI_BUILD_OPINION_BUILDING_BASED_AVERAGE_TAX_BASE_FACTOR = 1
1380AI_BUILD_OPINION_BUILDING_BASED_LOCATION_COUNT_FACTOR = 0.025
1381AI_BUILD_OPINION_BUILDING_BASED_CITY_COUNT_FACTOR = 0.75
1382AI_BUILD_OPINION_GEOGRAPHY_BIAS = 0.5
1383AI_BUILD_OPINION_ALREADY_IMPROVED_THRESHOLD = 0.75
1384AI_BUILD_OPINION_CURRENT_BIAS_MAX = 75
1385AI_BUILD_OPINION_MIN_REMAINING = 5
1386AI_BUILD_OPINION_IMPROVE_UNTIL = 100
1387AI_INCREASE_OPINION_OBJECTIVE_SCORE = 1
1388AI_REDUCE_ANTAGONISM_OBJECTIVE_SCORE = 2
1391AI_HIGH_DEBT_RATIO_TO_TAX_BASE = 10
1392AI_SAVING_MODE_STABILITY_THRESHOLD = 0
1393AI_SAVING_MODE_LOW_STABILITY_GROWTH = 0.1
1394AI_SAVING_MODE_HIGH_STABILITY_GROWTH = 0
1395AI_SAVING_MODE_MONTHS_TO_REPAY_DEBT = 60
1396AI_SAVING_MODE_GOVERNMENT_POWER_THRESHOLD = 85
1397AI_SAVING_MODE_GOVERNMENT_CRITICAL_POWER_THRESHOLD = 40
1398AI_SAVING_MODE_VERY_LOW_GOVERNMENT_POWER_GROWTH = 0.3
1399AI_SAVING_MODE_LOW_GOVERNMENT_POWER_GROWTH = 0.15
1400AI_SAVING_MODE_HIGH_GOVERNMENT_POWER_GROWTH = 0.05
1401AI_DEFAULT_IO_MAINETANCE_VALUE = 0.5
1402AI_DEFAULT_BUREAUCRACY_MAINETANCE_VALUE = 1.0
1403AI_SAVING_BUREAUCRACY_MAINETANCE_VALUE = 0.7
1404AI_SAVING_MODE_COLONIAL_MAINTENANCE = 0.5
1405AI_SAVING_MODE_EXPLORATION_MAINTENANCE = 0.5
1406AI_SAVING_MODE_CULTURAL_MAINTENANCE = 0.25
1407AI_SAVING_MODE_ALLOWED_INFLATION_MODIFIER_LOW = 3
1408AI_SAVING_MODE_ALLOWED_INFLATION_MODIFIER_HIGH = 10
1409MAX_ALLOWED_INFLATION = 0.02
1410AI_PRIVILEGE_LONG_MODIFIER_TRESHOLD = 24
1411AI_THREAT_STRENGTH_THRESHOLD = 0.50
1412AI_THREAT_TOO_HIGH_THRESHOLD = 0.875
1413MAX_ALLIES_TO_PICK_AGAINST_ENEMIES = 2
1414AI_ALLIES_SELECTION_RANDOMNESS_RANGE = 0.5
1415AI_TOO_STRONG_ALLY = 1.25
1416AI_TOO_WEAK_ALLY = 0.33
1417AI_DESIRED_ARMY_MANPOWER_RECOVERY_MONTHS = 48
1418AI_INDEPENDENCE_WAR_WIN_CHANCE = 0.25
1419AI_ALLIES_SELECTION_NUM_ALLIES_FACTOR = -0.2
1423AI_UNLOCK_UNIT_SCORE_PER_AGE = 25
1424AI_UNLOCK_LEVY_SCORE = 20
1425AI_UNLOCK_SPECIAL_UNIT_FACTOR = 3
1426AI_UNLOCK_UNIT_QUALITY_SCORE = 100
1430AI_PEACE_CHECK_DAYS = 90
1431AI_REINFORCE_BATTLE_SIEGE_ACCUMULATION_LIMIT = 0
1432AI_REINFORCE_BATTLE_DISTANCE_LIMIT = 3
1433AI_LOW_FOOD_PERCENTAGE_THRESHOLD = 0.25
1434AI_REINFORCE_BATTLE_STRENGTH_TRESHOLD = 0.55
1435AI_REINFORCE_BATTLE_STRENGTH_HELPER_TRESHOLD = 0.1
1436AI_ENEMY_STRENGTH_NO_SUPPORT_ARMIES_FACTOR = 2
1437AI_SUPPORT_ARMIES_DESIRED_STRENGTH_FACTOR = 0.33
1438AI_CARPET_SIEGE_MAX_ARMIES_FACTOR = 0.1
1439AI_SUPPORT_ARMIES_POWER_NEEDED_FACTOR = 0.5
1440AI_SUPPORT_ARMIES_POWER_DESIRED_FACTOR = 1
1441AI_HIGH_CONQUER_DESIRE_THRESHOLD = 0.5
1442AI_DICE_ROLL_COMBAT_WIN_CHANCE_FACTOR = 0.1
1443AI_ALREADY_INSULTED_FACTOR = 0.9
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