
Interação de PaísAlterado nesta versão
Solicitar Título de Reino
Vamos solicitar um Título de Reino do Imperador, permitindo que sejamos elevados ao ranque de Reino.
MonarquiaTipo de Governopotential
Sacro Império RomanoOrganização Internacionalpotentialgag_ghibellines_winner_may_request_kingdom_of_italy_titleVariávelselect trigger 2Definiçãoin_game/common/country_interactions/hre.txt:924
925type = diplomacy
926category = CATEGORY_HRE_ACTIONS
927ai_limit_per_check = 1
928potential = {
929scope:actor = {
931country_rank_level = 2
933is_subject = no
934OR = {
935NOT = {
935has_global_variable_map = hre_kingdoms_map
}
936NOT = {
936is_value_in_global_variable_map = {
936name = hre_kingdoms_map
936target = scope:actor
}
}
}
}
}
948select_trigger = {
949looking_for_a = country
950target_flag = recipient
951name = "choose_country" Escolha o País:
952column = {
953data = name
}
958enabled = {
}
}
961select_trigger = {
962looking_for_a = scripted_geography
963interaction_source_list = {
964scripted_geography:kingdom_of_italy_geography = {
964add_to_list = source
}
965scripted_geography:kingdom_of_lotharingia_geography = {
965add_to_list = source
}
966scripted_geography:kingdom_of_burgundy_geography = {
966add_to_list = source
}
967scripted_geography:kingdom_of_bohemia_geography = {
967add_to_list = source
}
}
969cache_interaction_source_list = yes
970target_flag = target
971name = "request_kingdom_title_select_title" Selecione um Título de Reino para reivindicar
972none_available_msg_key = "no_available_kingdom_title"
973column = {
974data = name
}
976visible = {
977OR = {
978NOT = {
978has_global_variable_map = hre_kingdoms_map
}
979NOT = {
979is_key_in_global_variable_map = {
979name = hre_kingdoms_map
979target = root
}
}
}
981scope:actor.capital = {
981is_in_scripted_geography = root
}
}
983enabled = {
984OR = {
985any_location_in_scripted_geography = {
986OR = {
987is_ownable = no
988owner = scope:actor
}
990percent >= 0.5
}
992AND = {
993custom_tooltip = {
994text = gag_ghibellines_winner_may_request_kingdom_of_italy_title_tt Vencemos a situação Guelfos e Gibelinos como líder dos Gibelinos
}
999scope:target ?= {
1000this = scripted_geography:kingdom_of_italy_geography
}
1002any_location_in_scripted_geography = {
1003OR = {
1004is_ownable = no
1005owner = scope:actor
}
1007percent >= 0.1
}
}
}
}
}
1013effect = {
1014if = {
1015limit = {
1016exists = scope:target
}
1018hidden_effect = {
1019add_to_global_variable_map = {
1020name = hre_kingdoms_map
1021key = scope:target
1022value = scope:recipient
}
}
}
1026scope:actor = {
1029country = scope:recipient
}
1033add_opinion = {
1034target = scope:recipient
1035modifier = opinion_granted_kingdom_title
}
}
}
1039ai_will_do = {
1040add = {
1041desc = "TARGET_ACCEPTANCE"
1042value = "scope:actor.country_interaction_acceptance(country_interaction:request_kingdom_title|scope:recipient)"
}
}
1045accept = {
1046subtract = {
1047desc = "VOTE_BASE_VALUE" Valor de Base
1048value = 100
}
1050if = {
1052add = {
1053desc = "game_concept_alliance" Aliança
1054value = 20
}
}
1057if = {
1058limit = {
1059scope:recipient = {
1060is_rival_of = scope:actor
}
}
1063add = {
1064desc = "game_concept_rival" Rival
1065value = -1000
}
}
1068if = {
1069limit = {
1070scope:recipient = {
1071is_enemy_of = scope:actor
}
}
1074add = {
1075desc = "game_concept_enemy" Inimigo de Guerra
1076value = -100
}
}
1079add = {
1080desc = "DIPLOMATIC_REPUTATION" Reputação Diplomática
1081value = {
1082value = scope:actor.modifier:diplomatic_reputation
1083multiply = 3
}
}
1086add = {
1087desc = "OUR_OPINION_TOOLTIP" Nossa opinião sobre eles
1088value = "scope:actor.opinion(scope:actor)"
}
1090add = {
1091desc = "THEIR_OPINION_TOOLTIP" A opinião deles sobre nós
1092value = "scope:actor.opinion(scope:recipient)"
}
1094if = {
1095limit = {
1095scope:actor.culture.language = scope:recipient.culture.language
}
1096add = {
1097desc = "UPKEEP_SAME_LANGUAGE" Mesma Idioma
1098value = 25
}
}
1101add = {
1102desc = "game_concept_trust" Confiança
1103scope:actor = {
1104value = "trust(scope:recipient)"
1105divide = 5
}
}
}