Gráficos de CidadeFate of the phoenixAlterado nesta versão

gfx/map/city_data/byzantium

gfx/map/city_data/byzantium

Scripts 1

Referencia 1

@dlc = "d008_fate_of_the_phoenix"
template
unique_buildings = {
code = "d008_building_byzantine_monastery = { only_in_location = trikala order = 0 size = large mesh_list = d008_building_byzantine_monastery_mesh contributors = { always_one = 1.0 } filter_func = closest_to_position weight_func = close_to_center_weights filter_data = {8671.025 4.8112574 5625.8394} allow_demote = no }"
}
template
haga_sophia = {
default_variables = {
mesh_list = haga_sofia_meshes
}
code = "haga_sophia = { only_in_location = constantinople order = 0w size = large limit = { NOT = { has_global_variable = hagia_sophia_now_mosque } } mesh_list = haga_sofia_meshes contributors = { always_one = 1.0 } filter_func = closest_to_position weight_func = close_to_center_weights filter_data = {9008.079 3.0398445 5705.3223} link_tooltip = { type = work_of_art data = hagia_sophia } }"
}
template
haga_sophia_mosque = {
default_variables = {
mesh_list = haga_sofia_mosque_meshes
}
code = "haga_sophia = { only_in_location = constantinople order = 0 size = large limit = { has_global_variable = hagia_sophia_now_mosque } mesh_list = haga_sofia_mosque_meshes add_count_to_mesh_list = @replace_meshes contributors = { always_one = 1.0 } filter_func = closest_to_position weight_func = close_to_center_weights filter_data = {9008.079 3.0398445 5705.3223} link_tooltip = { type = work_of_art data = hagia_sophia } }"
}
template
constantinople_city_walls = {
default_variables = {
replace_meshes = byzantine_wall
replace_meshes = byzantine_wall_tower
replace_meshes = byzantine_wall_gate
wall_mesh_list = constantinople_wall
tower_mesh_list = constantinople_wall_tower
gate_mesh_list = constantinople_wall_gate
}
code = "wall = { name = constantinople_city_walls order = 1 tower_separation = 7.0 area = 150.0 percentage_built = 1.0 #limit {} contributors = { has_building_with_graphical_tag_and_at_least_one_level:large_city_walls = 1.0 } #required_contributors = {} wall_mesh_list = @wall_mesh_list tower_mesh_list = @tower_mesh_list gate_mesh_list = @gate_mesh_list only_in_location = constantinople #location_filters = { rural_settlement = no } #link_tooltop = not_implemented_yet }"
}
mesh_list = {
name = "d008_building_byzantine_monastery_mesh"
scale_settings_large = {
bias = 0
min = 1
max = 1
}
should_spawn_flags = no
D008_building_byzantine_monastery_mesh = 1
}
mesh_list = {
name = "haga_sofia_meshes"
scale_settings_large = {
bias = 0
min = 1
max = 1
}
should_spawn_flags = no
D008_monument_byzantine_hagia_sofia_mesh = 1
}
mesh_list = {
name = "haga_sofia_mosque_meshes"
scale_settings_large = {
bias = 0
min = 1
max = 1
}
should_spawn_flags = no
D008_monument_ottoman_hagia_sofia_mesh = 1
}
mesh_list = {
name = "byzantine_small_clergy"
scale_settings_small = {
bias = 0
min = 0.95
max = 1
}
d008_building_byzantine_clergy_small_mesh = 1
should_spawn_flags = no
material_index = 0
}
mesh_list = {
name = "byzantine_medium_clergy"
scale_settings_small = {
bias = -0.5
min = 0.95
max = 1
}
d008_building_byzantine_clergy_medium_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "byzantine_large_clergy"
scale_settings_large = {
bias = 0
min = 0.95
max = 1
}
d008_building_byzantine_clergy_large_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "byzantine_fort"
scale_settings_large = {
bias = -0.5
min = 0.8
max = 10
}
D008_building_byzantine_castle_mesh = 1
material_index = 1
tag = fort
should_spawn_flags = yes
}
mesh_list = {
name = "byzantine_bastion"
scale_settings_large = {
bias = -0.5
min = 0.8
max = 10
}
D008_building_byzantine_bastion_mesh = 1
material_index = 1
tag = fort
should_spawn_flags = yes
}
mesh_list = {
name = "byzantine_starfort"
scale_settings_large = {
bias = -0.5
min = 0.8
max = 10
}
D008_building_byzantine_starfort_mesh = 1
material_index = 1
should_spawn_flags = yes
tag = fort
}
mesh_list = {
name = "byzantine_fortress"
scale_settings_large = {
bias = -0.5
min = 0.8
max = 10
}
D008_building_byzantine_fortress_mesh = 1
material_index = 1
should_spawn_flags = yes
tag = fort
}
mesh_list = {
name = "byzantine_dock"
scale_settings_small = {
min = 1.0
max = 1.0
}
scale_settings_large = {
min = 1.0
max = 1.0
}
render_under_water = yes
clamp_to_water_level = yes
rotation = port
tag = port
d008_building_byzantine_dock_mesh = 1
material_index = 0
}
mesh_list = {
name = "byzantine_dry_dock"
scale_settings_small = {
min = 1.0
max = 1.0
}
scale_settings_large = {
min = 1.0
max = 1.0
}
render_under_water = yes
clamp_to_water_level = yes
rotation = port
tag = port
d008_building_byzantine_drydock_mesh = 1
material_index = 1
}
mesh_list = {
name = "byzantine_shipyard"
scale_settings_small = {
min = 1.0
max = 1.0
}
scale_settings_large = {
min = 1.0
max = 1.0
}
render_under_water = yes
clamp_to_water_level = yes
rotation = port
tag = port
d008_building_byzantine_shipyard_mesh = 1
material_index = 1
}
mesh_list = {
name = "byzantine_grand_shipyard"
scale_settings_small = {
min = 1.0
max = 1.0
}
scale_settings_large = {
min = 1.0
max = 1.0
}
render_under_water = yes
clamp_to_water_level = yes
rotation = port
tag = port
d008_building_byzantine_grandshipyard_mesh = 1
material_index = 1
}
mesh_list = {
name = "byzantine_naval_base"
scale_settings_small = {
min = 1.0
max = 1.0
}
scale_settings_large = {
min = 1.0
max = 1.0
}
render_under_water = yes
clamp_to_water_level = yes
rotation = port
tag = port
d008_building_byzantine_naval_base_mesh = 1
material_index = 1
}
mesh_list = {
name = "byzantine_factory"
scale_settings_small = {
bias = -0.5
min = 1.0
max = 10
}
d008_building_byzantine_factory_a_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "byzantine_factory_tier_2"
scale_settings_small = {
bias = -0.5
min = 0.9
max = 10
}
d008_building_byzantine_factory_b_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "byzantine_factory_tier_3"
scale_settings_small = {
bias = -0.5
min = 1.3
max = 10
}
d008_building_byzantine_factory_c_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "byzantine_noble_military"
scale_settings_small = {
bias = 0
min = 0.9
max = 1.0
}
d008_building_byzantine_noble_military_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "byzantine_republic_assembly"
scale_settings_small = {
bias = -0.5
min = 1
max = 1
}
D008_building_byzantine_palace_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "byzantine_noble"
scale_settings_small = {
bias = -0.5
min = 1
max = 1
}
d008_building_byzantine_noble_a_mesh = 0.7
d008_building_byzantine_noble_b_mesh = 1
d008_building_byzantine_noble_c_mesh = 2
material_index = 1
spawn_count = {
curve = "standard_pop_curve"
}
}
mesh_list = {
name = "byzantine_burgher"
scale_settings_small = {
bias = -0.5
min = 1.3
max = 10
}
d008_building_byzantine_burgher_diorama_a_mesh = 1
d008_building_byzantine_burgher_diorama_b_mesh = 1
d008_building_byzantine_burgher_diorama_c_mesh = 1
d008_building_byzantine_burgher_diorama_d_mesh = 1
material_index = 1
spawn_count = {
curve = "standard_pop_curve"
}
}
mesh_list = {
name = "byzantine_peasant"
scale_settings_small = {
bias = -0.5
min = 1.8
max = 10
}
d008_building_byzantine_peasant_diorama_a_mesh = 100
d008_building_byzantine_peasant_diorama_b_mesh = 100
d008_building_byzantine_peasant_diorama_c_mesh = 100
d008_building_byzantine_peasant_diorama_d_mesh = 100
material_index = 0
spawn_count = {
curve = "standard_pop_curve"
}
}
mesh_list = {
name = "byzantine_peasant_rural_mesh"
scale_settings_small = {
bias = 0
min = 1.8
max = 10
}
d008_building_byzantine_peasant_diorama_a_mesh = 100
d008_building_byzantine_peasant_diorama_b_mesh = 100
d008_building_byzantine_peasant_diorama_c_mesh = 100
d008_building_byzantine_peasant_diorama_d_mesh = 100
material_index = 0
spawn_count = {
curve = "standard_pop_peasants_curve"
}
}
mesh_list = {
name = "byzantine_wall"
d008_building_byzantine_walls_main_mesh = 1
}
mesh_list = {
name = "byzantine_wall_tower"
d008_building_byzantine_walls_tower_mesh = 1
}
mesh_list = {
name = "byzantine_wall_gate"
d008_building_byzantine_walls_door_mesh = 1
}
mesh_list = {
name = "byzantine_wall_underconstruction"
D008_building_byzantine_walls_underconstruction1_mesh = 1
}
mesh_list = {
name = "constantinople_wall"
D008_monument_byzantine_constantinople_walls_main_mesh = 1
}
mesh_list = {
name = "constantinople_wall_tower"
D008_monument_byzantine_constantinople_walls_tower_mesh = 1
}
mesh_list = {
name = "constantinople_wall_gate"
D008_monument_byzantine_constantinople_walls_door_mesh = 1
}
culture_data = {
graphical_culture = mediterranean_gfx
@noble_mesh_list = byzantine_noble
@burgher_mesh_list = byzantine_burgher
@peasant_mesh_list = byzantine_peasant
@peasant_rural_mesh = byzantine_peasant_rural_mesh
@farming_mesh_list = byzantine_farming_mesh_list
load_template
player_buildings = {
fort_meshes = byzantine_fort
bastion_meshes = byzantine_bastion
starfort_meshes = byzantine_starfort
fortress_meshes = byzantine_fortress
dock_meshes = byzantine_dock
dry_dock_meshes = byzantine_dry_dock
shipyard_meshes = byzantine_shipyard
grand_shipyard_meshes = byzantine_grand_shipyard
naval_base_meshes = byzantine_naval_base
factory_meshes = byzantine_factory
factory_tier_2_meshes = byzantine_factory_tier_2
factory_tier_3_meshes = byzantine_factory_tier_3
noble_military_meshes = byzantine_noble_military
republican_assembly_meshes = byzantine_republic_assembly
}
load_template
religius_buildings = {
small_clergy_meshes = byzantine_small_clergy
medium_clergy_meshes = byzantine_medium_clergy
large_clergy_meshes = byzantine_large_clergy
}
load_template
unique_buildings = {
}
load_template
haga_sophia = {
replace_meshes = byzantine_large_clergy
}
load_template
haga_sophia_mosque = {
replace_meshes = byzantine_large_clergy
}
load_template
nobles = {
mesh_list = @noble_mesh_list
}
load_template
burghers = {
mesh_list = @burgher_mesh_list
}
load_template
peasants = {
mesh_list = @peasant_mesh_list
}
load_template
peasant_rural = {
mesh_list = @peasant_rural_mesh
}
load_template
rgo_all = {
farming_mesh_list = @farming_mesh_list
}
load_template
constantinople_city_walls = {
}
load_template
large_city_walls = {
wall_mesh_list = constantinople_wall
tower_mesh_list = constantinople_wall_tower
gate_mesh_list = constantinople_wall_gate
}
load_template
small_city_walls = {
wall_mesh_list = byzantine_wall
tower_mesh_list = byzantine_wall_tower
gate_mesh_list = byzantine_wall_gate
}
load_template
small_city_walls_under_construction = {
wall_mesh_list = byzantine_wall_underconstruction
gate_mesh_list = byzantine_wall_gate
}
}

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