프로니아
종속국 유형

프로니아

pronoiain_game/common/subject_types/D008_pronoia.txt:1

비잔티움 행정 조직의 핵심 요소인 프로니아는 본래 임시로 임명된 징세관이었습니다. 그러나 시대가 변함에 따라 이들의 의무 또한 변할 수밖에 없었습니다. 이제 이들은 영지에서 자금을 징수할 뿐만 아니라 군사적 지원을 제공하는 세습직으로 변모하였으며, 계속해서 황제의 의지를 대행하는 역할을 수행하고 있습니다.

요구 조건사만타 봉건제발전creation visible비잔티움국가creation visible일본 막부국가 간 조직체visible through diplomacy, visible through treaty천황특별 지위visible through diplomacy, visible through treaty프로니아 종속국 허용보정치 유형creation visible남북조 시대상황visible through diplomacy, visible through treaty

보정치

Subject modifier

정의in_game/common/subject_types/D008_pronoia.txt:1

2content_priority = 300
3subject_pays = subject_pays_pronoia
4color = subject_pronoia
5level = 3
6visible_through_diplomacy = {
7country_rank_level >= scope:target.country_rank_level
8NOT = {
8has_advance = samanta_advance
}
9OR = {
10AND = {
11has_or_had_tag = BYZ
}
14AND = {
15country_exists = c:BYZ
16is_subject_of = c:BYZ
17is_subject_type = pronoia
}
}
20scope:target = {
}
23trigger_if = {
24limit = {
25is_member_of_international_organization = international_organization:japanese_shogunate
26is_situation_active = situation:nanbokuchou
}
28NOT = {
29scope:target = {
30has_special_status_in_international_organization = {
}
}
}
}
}
39visible_through_treaty = {
40country_rank_level >= scope:target.country_rank_level
41NOT = {
41has_advance = samanta_advance
}
42OR = {
43AND = {
44has_or_had_tag = BYZ
}
47AND = {
48country_exists = c:BYZ
49is_subject_of = c:BYZ
50is_subject_type = pronoia
}
}
53scope:target = {
}
56trigger_if = {
57limit = {
58is_member_of_international_organization = international_organization:japanese_shogunate
59is_situation_active = situation:nanbokuchou
}
61NOT = {
62scope:target = {
63has_special_status_in_international_organization = {
}
}
}
}
}
72creation_visible = {
73NOT = {
73has_advance = samanta_advance
}
74OR = {
75AND = {
76has_or_had_tag = BYZ
}
79AND = {
80country_exists = c:BYZ
81is_subject_of = c:BYZ
82is_subject_type = pronoia
}
}
}
87release_country_enabled = {
88NOT = {
88has_advance = samanta_advance
}
89OR = {
90AND = {
91has_or_had_tag = BYZ
}
94AND = {
95country_exists = c:BYZ
96is_subject_of = c:BYZ
97is_subject_type = pronoia
}
}
}
102join_offensive_wars_always = {
103NOT = {
103scope:actor ?= {
103is_subject_of = scope:recipient
}
}
}
105join_offensive_wars_can_call = {
106scope:actor ?= {
106is_subject_of = scope:recipient
}
107NOT = {
107scope:target ?= {
107is_subject_of = scope:recipient
}
}
}
109join_defensive_wars_always = {
110always = yes
}
113diplomatic_capacity_cost_scale = 0.75
116strength_vs_overlord = -0.5
118has_overlords_ruler = no
119annexation_speed = 0.5
120annexation_min_years_before = 20
121annexation_min_opinion = 190
122annexation_stall_opinion = 175
123subject_can_cancel = no
124overlord_can_cancel = no
125overlord_inherit_if_no_heir = yes
127can_overlord_build_roads = yes
128can_overlord_build_buildings = yes
129can_overlord_build_rgos = yes
131has_limited_diplomacy = yes
133fleet_basing_rights = yes
134food_access = yes
136can_change_rank = no
137can_change_heir_selection = yes
139minimum_opinion_for_offer = 150
141great_power_score_transfer = 0.25
143institution_spread_to_overlord = monthly_institution_spread_mild (0.2)
144institution_spread_to_subject = monthly_institution_spread_mild (0.2)
152subject_modifier = {
}
156on_enable = {
}
159on_disable = {
}
162diplo_chance_accept_subject = {
163base = -90
164current_strength = 0.2
165border_distance = -0.3
166negative_opinion = -5
167positive_opinion = 0.25
168rank_difference = -5
169giving_defensive_support = 2
170receiving_defensive_support = 5
171royal_ties = 1
173num_of_limited_subjects = -5
174culture_war = 3
175diplomatic_reputation = 1
176different_religion = -100
177same_common_language = 10
178same_court_language = 20
179different_culture = -50
180different_government_type = -25
181actor_at_war = -20
182competing_power = -200
183tax_base = -0.25
185reject_subjugation_reasons = -1
186accept_subjugation_reasons = 1
}
189diplo_chance_accept_overlord = {
190base = -50
191border_distance = -0.3
192negative_opinion = -5
193positive_opinion = 0.25
194same_common_language = 10
195same_court_language = 20
196different_culture = -50
197different_government_type = -25
198actor_at_war = -20
199competing_power = -200
}
202ai_wants_to_be_overlord = {
203scope:subject = {
204add = {
205desc = "COALITION_GRADE_ANTAGONISM_TOWARDS_THEM_SUBJECT" Subject(은)는 반국가동맹의 목표가 될 확률이 높습니다
206value = {
207every_country_with_coalition_grade_antagonism_against_us = {
208add = {
209value = -10
}
}
}
}
}
}
© 2026 Soft Santa Cruz, S.L.U.. 모든 권리 보유. 비공식 팬 프로젝트이며 Paradox Interactive와 관련이 없습니다. 게임 콘텐츠 © Paradox Interactive. 소개 · 개인정보 보호 · 법적 고지