일러스트 이미지이번 버전 변경

throne_room

throne_room
throne_room
요구 조건일본국가illustration image 1로마국가illustration image 2공화국정부 유형illustration image 6스텝 지대 유목민정부 유형illustration image 14, illustration image 5신정국정부 유형illustration image 7부족정부 유형illustration image 14가톨릭교회국가 간 조직체illustration image 2신성 로마 제국국가 간 조직체illustration image 3일본 막부국가 간 조직체illustration image 1중화제국국가 간 조직체illustration image 12지상군 또는 해상군 지휘 불가보정치 유형illustration image 18, illustration image 19, illustration image 20, illustration image 21african_gfx그래픽 문화illustration image 16

요구 조건 11

정부 유형
국가 간 조직체
국가
스크립트 9

요구 조건 8

그래픽 문화

참조하는 항목 1

tag = "throne_room"
illustration_image = {
texture_file = "gfx/interface/illustrations/international_organization_types/japanese_shogunate.dds"
priority = 30
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
any_ruling_countries = {
OR = {
tag = JAP
is_leader_of_international_organization = international_organization:japanese_shogunate
}
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/papal_authority.dds"
priority = 30
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
any_ruling_countries = {
OR = {
tag = PAP
is_leader_of_international_organization = international_organization:catholic_church
}
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/international_organization_types/hre.dds"
priority = 21
scope = character
trigger = {
owner ?= {
is_leader_of_international_organization = international_organization:hre
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_north_german.dds"
priority = 10
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = european_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_horde.dds"
priority = 30
scope = character
trigger = {
employer ?= {
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_republic.dds"
priority = 20
scope = character
trigger = {
employer ?= {
government_type = government_type:republic
gfx_culture_applicable = european_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_theocracy.dds"
priority = 20
scope = character
trigger = {
employer ?= {
government_type = government_type:theocracy
gfx_culture_applicable = christian_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_north_german.dds"
priority = 15
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = european_gfx
country_rank_level >= 3
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_north_german_low_tier.dds"
priority = 10
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = european_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_syrian.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = middle_east_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_aztec.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = south_american_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_asian_middle_kingdom.dds"
priority = 30
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
is_leader_of_international_organization = international_organization:middle_kingdom
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_asian.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = east_asian_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_horde.dds"
priority = 40
scope = character
trigger = {
employer ?= {
gfx_culture_applicable = east_asian_gfx
OR = {
government_type = government_type:tribe
}
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_iroquois.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = north_american_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_ashanti.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = african_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_deccan.dds"
priority = 21
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = indian_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/professional_armies.dds"
priority = 41
scope = character
trigger = {
is_general = yes
is_ruler = yes
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_naval_supplies.dds"
priority = 41
scope = character
trigger = {
is_admiral = yes
is_ruler = yes
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/professional_armies.dds"
priority = 52
scope = character
trigger = {
OR = {
is_general = yes
has_trait_category = general
}
is_ruler = no
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_naval_supplies.dds"
priority = 52
scope = character
trigger = {
OR = {
is_admiral = yes
has_trait_category = admiral
}
is_ruler = no
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/scientific_revolution.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
artist_type = scientist
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_masonry.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
artist_type = architect
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_paper.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
OR = {
artist_type = calligrapher
artist_type = writer
artist_type = jurist
artist_type = philosopher
artist_type = composer
}
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_tools.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
artist_type = metalsmith
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/renaissance.dds"
priority = 50
scope = character
trigger = {
is_artist = yes
is_ruler = no
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/character_panel/canvas_backdrop.dds"
priority = 1
scope = character
trigger = {
always = yes
}
}

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