
Misión
Economía tradicional

Si reforzamos la economía tradicional, sentamos las bases de una prosperidad y una armonía social duraderas.
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- Has game rule: NoMisiones desactivadas↗
- Tiene el estate|El
Del campesinado - NO tiene variable: recently_had_generic_traditional_economy_variable
- Any owned rural location
- Guarda una distancia con respecto a la capital|el del propietario de > un 0
- Tiene < 0.9 de population_capacity|el
Condiciones exactas
Set variable- Name: peasants_relations_variable
- Value
- Add:
estate_satisfaction:peasants_estate - Add: 0,1
- Min: 0,1
- Max: 0,6
- Add:
Script exacto
- Sin restricciones
Condiciones exactas
- Set variable
- Name: recently_had_generic_traditional_economy_variable
- Years: 10
- Remove variable: target_location_building_num_variable
- Remove variable: target_location_fishing_village_variable
- Remove variable: target_location_market_village_variable
- Remove variable: target_location_irregation_variable
- Remove variable: target_location_masons_variable
- Remove variable: target_location_proximity_goal_variable
Script exacto
- Set variable
- Name: recently_had_generic_traditional_economy_variable
- Years: 25
- Remove variable: target_location_building_num_variable
- Remove variable: target_location_fishing_village_variable
- Remove variable: target_location_market_village_variable
- Remove variable: target_location_irregation_variable
- Remove variable: target_location_masons_variable
- Remove variable: target_location_proximity_goal_variable
Script exacto
- Set variable
Requiere 1
Del campesinadoVisible
Scripts 10
Requiere 1
Otorga 2
- peasants_relations_variableAl empezar
- recently_had_generic_traditional_economy_variableAl abortar, Al cumplirse
Elimina 6
Variables
- target_location_building_num_variableAl abortar, Al cumplirse
- target_location_fishing_village_variableAl abortar, Al cumplirse
- target_location_irregation_variableAl abortar, Al cumplirse
- target_location_market_village_variableAl abortar, Al cumplirse
- target_location_masons_variableAl abortar, Al cumplirse
- target_location_proximity_goal_variableAl abortar, Al cumplirse
Usa 1
- game_has_missions_enabledVisible
icon = generic_traditional_economy
repeatable = yes
player_playstyle = administrative
chance = 3600










