
AcciónCambiado en esta versión
Coronar a un nuevo gobernante
Por desgracia, nos hemos encontrado en una unión con nuestros enemigos mortales. Este tecnicismo retrasa los esfuerzos de guerra y proyecta debilidad sobre nuestro acuerdo. ¡Debemos buscar un nuevo gobernante mientras esta unión no esté encabezada por nosotros!
InglaterraPaísallow, potential
FranciaPaísallow, effect, potential, price modifierBritánicosGrupo culturalallowFrancesesGrupo culturalallow
MonarquíaTipo gubernamentalallow
Socio principalEstatus especialpotential
Guerra de los Cien AñosSituaciónselect trigger 1Definiciónin_game/common/generic_actions/hundred_years_war.txt:1555
1556type = situation
1557show_message = no
1559automation_tick = never
1560automation_tick_frequency = 12
1562ai_tick = monthly
1563ai_tick_frequency = 4
1565potential = {
1566scope:actor = {
1567OR = {
}
1577NOT = {
1578any_union_partner = {
1579union = {
1580custom_tooltip = {
1581text = empty_text
}
}
}
}
}
}
1593allow = {
1594scope:actor = {
1596at_war = no
1597is_during_bankruptcy = no
1598any_character = {
1599is_adult = yes
1600is_eligible_heir = prev
1601NOR = {
1602is_ruler_of = prev
1603is_heir_of = prev
1604is_regent_of = prev
}
}
1609trigger_if = {
1612ruler_or_regent = {
}
}
1619trigger_else = {
1621ruler_or_regent = {
}
}
}
}
1630price = price:hyw_main_actions_price
1631price_modifier = {
1632add = {
1633value = 2
1634desc = BASE_VALUE Base: Valencia
}
1636if = {
1638multiply = {
1639value = "scope:actor.relative_military_strength(c:ENG)"
1640desc = "[military_strength|e]"
}
}
1643else = {
1644multiply = {
1645value = "scope:actor.relative_military_strength(c:FRA)"
1646desc = "[military_strength|e]"
}
}
}
1651cooldown = {
1652type = crown_new_ruler
1653years = 30
}
1656select_trigger = {
1657looking_for_a = situation
1663target_flag = recipient
1664name = "choose_situation" Elige la Situation:
1665column = {
1665data = name
}
}
1672select_trigger = {
1673looking_for_a = character
1674interaction_source_list = {
1675scope:actor = {
1676ordered_character = {
1677limit = {
1678is_female = no
1679is_adult = yes
1680is_eligible_heir = prev
1681NOR = {
1682is_ruler_of = prev
1683is_heir_of = prev
1684is_regent_of = prev
}
}
1687max = 5
1688order_by = total_abilities
1689check_range_bounds = no
1690add_to_list = source
}
1692ordered_character = {
1693limit = {
1694is_female = yes
1695is_adult = yes
1696is_eligible_heir = prev
1697NOR = {
1698is_ruler_of = prev
1699is_heir_of = prev
1700is_regent_of = prev
}
}
1703max = 5
1704order_by = total_abilities
1705check_range_bounds = no
1706add_to_list = source
}
}
}
1710target_flag = target_character
1711name = "choose_character" Elige el Character:
1712column = {
1712data = name
}
1713column = {
1713data = character_info
}
}
1716effect = {
1717if = {
1718limit = {
1718exists = scope:target_character
}
1720scope:actor = {
1720set_new_ruler = scope:target_character
}
1721if = {
}
}
1729else = {
1729custom_tooltip = selected_character_takes_actor_crown_tt El Character seleccionado se convertirá en nuestro nuevo Ruler, para consternación de nuestros oponentes en la Situation actual. Esto podría provocar una War
}
}
1732ai_will_do = {
1733add = {
1734value = 25
1735desc = BASE_VALUE Base: Valencia
}
1738if = {
1740subtract = {
1741value = "scope:actor.opinion(c:ENG)"
1742desc = "our opinion of England"
}
}
1745else = {
1746subtract = {
1747value = "scope:actor.opinion(c:FRA)"
1748desc = "our opinion of France"
}
}
1753if = {
1754limit = {
1754exists = scope:target_character
}
1755add = {
1756value = scope:target_character.total_abilities
1757subtract = scope:actor.ruler_or_regent.total_abilities
1758desc = "candidate abilities"
}
}
}