Sarampión
EnfermedadCambiado en esta versión

Sarampión

measlesin_game/common/diseases/measles.txt:1

El sarampión es una enfermedad que se propaga extremadamente rápido de persona a persona, causando fiebre, tos, estornudos y una gran erupción cutánea que acaba cubriendo todo el cuerpo. Se ceba sobre todo con los niños, que corren un gran riesgo de morir si caen en sus garras.

RequiereCentro de almacenaje y distribuciónEdificior0Aldea comercialEdificior0MercadoEdificior0Mercado de esclavosEdificior0BolsaEdificior0Núcleo de comercioEdificior0Asentamiento ruralRango de ubicaciónr0PuebloRango de ubicaciónr0Gran pesteSituaciónspawn

4monthly_spawn_chance = {
6value = 0.1
}
10spawn = {
11random_ownable_location = {
12limit = {
14population > 1
16trigger_if = {
17limit = {
19situation_is_active = no
20situation_has_ended = no
}
}
24OR = {
25continent = continent:asia Asia
26continent = continent:europe Europa
27continent = continent:africa África
28continent = continent:oceania Oceanía
}
}
}
35spawn_disease = {
36disease = scope:disease
37value = 0.5
40save_scope_as = outbreak_scope
}
}
}
48r0 = {
50if = {
51limit = {
}
54value = {
10
15
}
}
56else_if = {
57limit = {
58location_rank ?= location_rank:town
}
60value = {
12
18
}
}
62else = {
63value = {
18
20
}
}
66if = {
67limit = {
68OR = {
69has_building_with_at_least_one_level = market_village
70has_building_with_at_least_one_level = marketplace
71has_building_with_at_least_one_level = slave_market
72has_building_with_at_least_one_level = entrepot
73has_building_with_at_least_one_level = trading_hub
74has_building_with_at_least_one_level = stock_exchange
}
}
77multiply = 1.2
}
79multiply = {
80value = "disease_presence(scope:disease)"
81multiply = 2
82add = 1
}
}
90calc_interval_days = {
20
24
}
95location_stagnation_chance = {
96if = {
97limit = {
98disease_presence(scope:disease) > 0.05
}
100value = "distance_to_squared(scope:disease.origin)"
101multiply = 0.0006
102multiply = 0.005
}
104else = {
105value = "distance_to_squared(scope:disease.origin)"
106multiply = 0.00006
}
}
112percentage_to_meet_their_fate_on_calc = {
113value = 0.25
}
118location_modifier = {
}
123monthly_resistance_reduction = 0.002
127mortality_rate = {
0.001
0.002
}
132character_mortality_chance = {
133value = 0.05
134multiply = "disease_presence(scope:disease)"
}
138on_spread_to_country = {
139trigger_event_non_silently = diseases.1
}
143map_color = {
144lerp = {
145min_color = rgb {
244
187
119
}
146max_color = rgb {
252
136
0
}
147factor = "disease_presence(scope:disease)"
}
}
151secondary_map_color = {
152if = {
153limit = {
154disease_affects_pops_here = scope:disease
}
156value = rgb {
100
120
188
}
}
}
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