Aumentar el control del área
Acción del gabinete

Aumentar el control del área

increase_control_areain_game/common/cabinet_actions/increase_control_area.txt:1

Con esto se aumentará nuestro Control en el Area seleccionada. Puede ser útil si cambian las circunstancias y queremos aumentar nuestro control rápidamente.

RequiereNCountry|LOW_CONTROL_THRESHOLD_FOR_BEST_TAXDefineallowNMapColors|MAP_COLOR_HIGHDefineselect triggerNMapColors|MAP_COLOR_LOWDefineselect triggerPosibilidad de enviar inspectores reales secretosTipo de modificadorpotential

Modificadores

Definiciónin_game/common/cabinet_actions/increase_control_area.txt:1

2ability = adm
4potential = {
5num_locations > 0
7exists = low_control_best_tax_base
}
10allow = {
11or = {
12scope:is_active ?= yes
13any_province = {
14province_average_control < define:NCountry|LOW_CONTROL_THRESHOLD_FOR_BEST_TAX (0.95)
}
}
}
19select_trigger = {
20looking_for_a = area
21source = actor
22source_flags = areas_with_owned_presence
23target_flag = selected_area
25ai_interaction_source_list = {
26scope:actor = {
27low_control_best_tax_base.area = {
28add_to_list = source
}
}
}
34name = "increase_control_area_select_area" Selecciona el Area en la que quieres aumentar el Control:
35none_available_msg_key = "increase_control_no_provinces"
36column = {
37data = name
}
39column = {
40data = population
}
42visible = {
43area_average_control(scope:actor) < 0.95
44NOT = {
44cabinet_action = increase_control_area
44interaction_target = selected_area
}
}
}
46map_color = {
47lerp = {
50factor = local_control
}
}
}
55location_modifier = {
}
60progress = {
61scope:selected_area = {
62value = "area_average_control(scope:actor)"
}
}
66map_marker = {
67show_for_owner = yes
}
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