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backpacks

backpacks

############################################## backpacks ##############################################

10 = {
add_entity = {
node = Unit_Base_Rig_Hips
mesh_name = "unit_weapon_sword_leather_hilt_sheath_mesh"
required_tags = "UnitWeapon_sword"
}
}
10 = {
add_entity = {
node = Unit_Base_Rig_Spine2
mesh_name = "unit_backpack_01_north_german_age1_shield_heater_a_mesh"
required_tags = "not(shield)"
}
}
10 = {
add_entity = {
node = Unit_Base_Rig_Hips
mesh_name = "unit_backpack_shield_buckler_mesh"
required_tags = "not(shield)"
}
}
10 = {
add_entity = {
node = Unit_Base_Rig_Spine2
mesh_name = "unit_backpack_shield_viking_round_mesh"
required_tags = "not(shield)"
}
}
10 = {
add_entity = {
node = Unit_Base_Rig_Spine2
mesh_name = "unit_backpack_shield_viking_round_b_mesh"
required_tags = "not(shield)"
}
}
10 = {
add_entity = {
node = Unit_Base_Rig_Spine2
mesh_name = "unit_backpack_shield_traditions_medium_mesh"
required_tags = "not(shield)"
}
}
10 = {
add_entity = {
node = Unit_Base_Rig_Spine2
mesh_name = "unit_backpack_shield_traditions_light_mesh"
required_tags = "not(shield)"
}
}
default = {
}

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