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반구

hemisphere

다른 개념과의 연결이 없습니다.

color_mode = hemisphere
small_map_names = hemisphere
medium_map_names = hemisphere
large_map_names = hemisphere
small_tooltip_context = location
medium_tooltip_context = location
large_tooltip_context = location
fill_in_impassable = yes
flatmap_behaviour = Always
use_fow = no
category = hidden
allow_allocate_hotkey = no
override_border_rendering = {
AREA = COUNTRY
COUNTRY = PROVINCE
}
map_markers = {
market_marker = no
fort_marker = no
toll_marker = no
}
gradient_parameters = {
zoom_step = @zoom_step_far
gradient_alpha_inside = @filled_near_gradient_alpha_inside
gradient_alpha_outside = @filled_near_gradient_alpha_outside
gradient_width = @filled_near_gradient_width
gradient_color_mult = @filled_near_gradient_color_mult
edge_width = @filled_near_edge_width
edge_sharpness = @filled_near_edge_sharpness
edge_alpha = @filled_near_edge_alpha
edge_color_mult = @filled_near_edge_color_mult
before_lighting_blend = @filled_near_before_lighting_blend
after_lighting_blend = @filled_near_after_lighting_blend
}
flatmap_gradient_parameters = {
zoom_step = @zoom_step_flatmap
gradient_alpha_inside = @flatmap_gradient_alpha_inside
gradient_alpha_outside = @flatmap_gradient_alpha_outside
gradient_width = @flatmap_gradient_width
gradient_color_mult = @flatmap_gradient_color_mult
edge_width = @flatmap_edge_width
edge_sharpness = @flatmap_edge_sharpness
edge_alpha = @flatmap_edge_alpha
edge_color_mult = @flatmap_edge_color_mult
before_lighting_blend = @flatmap_before_lighting_blend
after_lighting_blend = @flatmap_after_lighting_blend
}
flatmap_gradient_parameters = {
zoom_step = @zoom_step_flatmap_far
gradient_alpha_inside = @flatmap_far_gradient_alpha_inside
gradient_alpha_outside = @flatmap_far_gradient_alpha_outside
gradient_width = @flatmap_far_gradient_width
gradient_color_mult = @flatmap_far_gradient_color_mult
edge_width = @flatmap_far_edge_width
edge_sharpness = @flatmap_far_edge_sharpness
edge_alpha = @flatmap_far_edge_alpha
edge_color_mult = @flatmap_far_edge_color_mult
before_lighting_blend = @flatmap_far_before_lighting_blend
after_lighting_blend = @flatmap_far_after_lighting_blend
}
color_and_names_refresh_counters = {
}

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