신세계 재화 전파
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신세계 재화 전파

move_nw_good_to_new_locationin_game/common/generic_actions/columbian_exchange.txt:7

아메리카에서 발견한 재화 하나를 우리 지점에 전파할 수 있습니다. 하지만 이는 현지인들의 불만을 살 수 있으며, 해당 지점의 R.G.O. 개발도 다시 시작해야 합니다

요구 조건극지성기후select trigger 4고온 건조기후select trigger 4한랭 건조기후select trigger 4대륙성기후select trigger 4지중해성기후select trigger 4해양성기후select trigger 4아열대기후select trigger 4열대기후select trigger 4고추재화select trigger 4코코아재화select trigger 4옥수수재화select trigger 4감자재화select trigger 4

정의in_game/common/generic_actions/columbian_exchange.txt:7

8type = situation
10ai_tick = monthly
11ai_tick_frequency = 60
12automation_tick = never
13automation_tick_frequency = 12
15maximum_targets_in_one_tick = 20
16disallowed_duplicates_of_targets_for_ai = {
target_location
}
18potential = {
}
21allow = {
22scope:actor ?= {
23any_market_present_in_country = {
24has_new_world_goods_in_market = yes
}
}
}
29price = price:move_good_to_new_location
31select_trigger = {
32looking_for_a = situation
33target_flag = recipient
34name = "choose_situation" 상황 선택:
35column = {
35data = name
}
36visible = {
38situation_is_active = yes
}
}
44select_trigger = {
45looking_for_a = goods
46target_flag = target_good
47ai_interaction_source_list = {
48every_goods = {
49limit = {
50has_origin_in_new_world = yes
}
52save_temporary_scope_as = temp_good
54scope:actor = {
55random_market_present_in_country = {
56limit = {
57goods_demand_in_market(scope:temp_good) > "goods_supply_in_market(scope:temp_good)"
}
59scope:temp_good = {
60add_to_list = source
62if = {
63limit = {
64is_food = yes
}
66add_to_list = source
}
}
}
}
}
}
73name = "spread_select_goods" 전파할 재화 선택
74none_available_msg_key = "move_nw_good_to_new_location_no_available_good"
75column = {
75data = name
}
76visible = {
77has_origin_in_new_world = yes
78scope:actor ?= {
79any_market_present_in_country = {
80OR = {
81is_produced_in_market = root
82is_traded_in_market = root
}
}
}
}
}
90select_trigger = {
91looking_for_a = region
92source = actor
93target_flag = target_region
94name = "choose_a_region" 지역 선택
95none_available_msg_key = "no_regions_available"
96column = {
96data = name
}
97visible = {
98scope:actor = {
99owns_or_has_subject_in = prev
}
}
}
105select_trigger = {
106looking_for_a = location
107source = target_region
108source_flags = only_actual_locations
109target_flag = target_location
110ai_interaction_source_list = {
111scope:target_region = {
112every_area_in_region = {
113limit = {
114scope:actor = {
114owns_or_has_subject_in = prev
}
}
116every_province_definition_in_area = {
117limit = {
118scope:actor = {
118owns_or_has_subject_in = prev
}
120raw_material_amount(scope:target_good) < 2
}
122every_ownable_location_in_province_definition = {
123limit = {
124owner ?= {
125is_subject_or_below_of = scope:actor
}
128NOT = {
128raw_material ?= scope:target_good
}
}
130add_to_list = source
}
}
}
}
}
136map_mode = raw_material
137name = "choose_location" 지점 선택
138none_available_msg_key = "move_nw_good_to_new_location_no_available_location"
139column = {
139data = rank
}
140column = {
140data = name
}
141column = {
141data = raw_material
}
142column = {
142data = population
}
143visible = {
144is_ownable = yes
145has_owner = yes
146OR = {
147owner ?= scope:actor
148top_owner ?= scope:actor
}
151trigger_if = {
152limit = {
153scope:target_good ?= goods:tobacco
}
155NOT = {
155raw_material ?= goods:tobacco
}
156NOT = {
156vegetation = desert
}
157OR = {
158topography = flatland
159topography = hills
}
161OR = {
162climate = tropical
163climate = subtropical
164climate = mediterranean
165climate = oceanic
166climate = continental
}
168NOR = {}
}
211trigger_if = {
212limit = {
213scope:target_good ?= goods:cocoa
}
215NOT = {
215raw_material ?= goods:cocoa
}
216NOR = {
217vegetation = desert
218vegetation = sparse
219vegetation = grasslands
}
221area = {
222is_area_sea = no
}
224NOR = {
225topography = atoll
226topography = wetlands
}
228climate = tropical
229NOR = {}
}
253trigger_if = {
254limit = {
255scope:target_good ?= goods:maize
}
257NOT = {
257raw_material ?= goods:maize
}
258OR = {
259vegetation = farmland
260vegetation = forest
261vegetation = woods
262vegetation = grasslands
}
264area = {
265is_area_sea = no
}
267OR = {
268topography = flatland
269topography = hills
}
271OR = {
272climate = tropical
273climate = subtropical
274climate = continental
275climate = oceanic
276climate = mediterranean
}
}
280trigger_if = {
281limit = {
282scope:target_good ?= goods:chili
}
284NOT = {
284raw_material ?= goods:chili
}
285OR = {
286vegetation = farmland
287vegetation = forest
288vegetation = woods
289vegetation = grasslands
290vegetation = sparse
}
292area = {
293is_area_sea = no
}
295OR = {
296topography = wetlands
297topography = flatland
298topography = hills
299topography = plateau
}
301OR = {
302climate = tropical
303climate = subtropical
304climate = mediterranean
305climate = oceanic
306climate = continental
}
}
310trigger_if = {
311limit = {
312scope:target_good ?= goods:potato
}
314NOT = {
314raw_material ?= goods:potato
}
315NOT = {
316vegetation = desert
}
318area = {
319is_area_sea = no
}
321NOR = {
322climate = tropical
323climate = arid
324climate = cold_arid
325climate = arctic
}
}
}
}
331effect = {
332scope:target_location ?= {
333change_max_raw_material_workers = {
334value = rgo_workers
335subtract = 1
336min = 0
337multiply = -1
}
339change_prosperity = prosperity_weak_penalty (-0.1)
340change_raw_material = scope:target_good
}
}
344ai_will_do = {
345value = -1
347if = {
348limit = {
349exists = scope:target_good
350exists = scope:target_location
}
352scope:target_good = {
354add = "price_in_market(scope:target_location.market)"
355scope:target_location.raw_material = {
356subtract = "price_in_market(scope:target_location.market)"
}
359multiply = 10
361if = {
362limit = {
363is_in_surplus_in_market = {
363market = scope:target_location.market
363country = scope:actor
363value > 0
}
}
365subtract = 100
}
368if = {
369limit = {
370is_food = yes
}
372subtract = scope:target_good.food_value
373add = scope:target_location.raw_material.food_value
}
}
}
}
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