도시 템플릿
rgo_all
다른 개념과의 연결이 없습니다.
default_variables = {
mining_mesh_list = default_mining_mesh_list
rice_mesh_list = rice_mesh_list
maize_mesh_list = maize_mesh_list
fiber_crops_mesh_list = fiber_crops_mesh_list
millet_mesh_list = millet_mesh_list
tea_mesh_list = tea_mesh_list
amber_mesh_list = amber_mesh_list
medicaments_mesh_list = medicaments_mesh_list
potato_mesh_list = potato_mesh_list
incense_mesh_list = incense_mesh_list
tobacco_mesh_list = tobacco_mesh_list
cocoa_mesh_list = cocoa_mesh_list
coffee_mesh_list = coffee_mesh_list
dyes_mesh_list = dyes_mesh_list
legumes_mesh_list = legumes_mesh_list
cotton_mesh_list = cotton_mesh_list
silk_mesh_list = silk_mesh_list
spices_mesh_list = spices_mesh_list
sugar_mesh_list = sugar_mesh_list
dates_mesh_list = dates_mesh_list
olives_mesh_list = olives_mesh_list
soybeans_mesh_list = soybeans_mesh_list
fruit_mesh_list = fruit_mesh_list
vine_mesh_list = vine_mesh_list
wheat_farming_mesh_list = wheat_farming_mesh_list
alum_mesh_list = alum_mesh_list
coal_mesh_list = coal_mesh_list
copper_mesh_list = copper_mesh_list
gems_mesh_list = gems_mesh_list
gold_mining_mesh_list = gold_mining_mesh_list
iron_mesh_list = iron_mesh_list
lead_mesh_list = lead_mesh_list
marble_mesh_list = marble_mesh_list
silver_mesh_list = silver_mesh_list
stone_mesh_list = stone_mesh_list
saltpeter_mesh_list = saltpeter_mesh_list
tin_mesh_list = tin_mesh_list
mercury_mesh_list = mercury_mesh_list
sand_mesh_list = sand_mesh_list
salt_mesh_list = salt_mesh_list
clay_mesh_list = clay_mesh_list
pearls_mesh_list = pearls_mesh_list
fish_mesh_list = fish_mesh_list
wool_mesh_list = wool_mesh_list
livestock_mesh_list = livestock_mesh_list
horses_mesh_list = horses_mesh_list
wild_game_mesh_list = wild_game_mesh_list
ivory_mesh_list = ivory_mesh_list
lumber_mesh_list = lumber_mesh_list
saffron_mesh_list = saffron_mesh_list
pepper_mesh_list = pepper_mesh_list
chili_mesh_list = chili_mesh_list
beeswax_mesh_list = beeswax_mesh_list
raw_turkey_mesh_list = raw_turkey_mesh_list
cloves_mesh_list = cloves_mesh_list
pork_livestock_override_meshlist = raw_livestock_mesh_list
}
code
"# "farming" rgos (gathered)
load_template rgo_generic { rgo_contributor = rgo_workers:maize mesh_list = @maize_mesh_list filter = next_to_anything_filter scale = 3.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:millet mesh_list = @millet_mesh_list scale = 2.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:rice mesh_list = @rice_mesh_list filter = next_to_anything_filter scale = 5.0 size = small can_build_over = no }
load_template rgo_generic { rgo_contributor = rgo_workers:fiber_crops mesh_list = @fiber_crops_mesh_list scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:tea mesh_list = @tea_mesh_list scale = 2.0 can_build_over = no }
load_template rgo_generic { rgo_contributor = rgo_workers:amber mesh_list = @amber_mesh_list scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:medicaments mesh_list = @medicaments_mesh_list scale = 2.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:potato mesh_list = @potato_mesh_list scale = 2.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:incense mesh_list = @incense_mesh_list scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:tobacco mesh_list = @tobacco_mesh_list scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:cocoa mesh_list = @cocoa_mesh_list scale = 2.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:coffee mesh_list = @coffee_mesh_list scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:dyes mesh_list = @dyes_mesh_list scale = 0.5 size = small scale = 1 }
load_template rgo_generic { rgo_contributor = rgo_workers:legumes mesh_list = @legumes_mesh_list scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:cotton mesh_list = @cotton_mesh_list scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:silk mesh_list = @silk_mesh_list scale = 0.5 size = small scale = 1 }
load_template rgo_generic { rgo_contributor = rgo_workers:pepper mesh_list = @pepper_mesh_list scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:chili mesh_list = @chili_mesh_list scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:saffron mesh_list = @saffron_mesh_list scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:sugar mesh_list = @sugar_mesh_list scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:olives mesh_list = @olives_mesh_list scale = 2.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:fruit mesh_list = @fruit_mesh_list scale = 2.0 size = small scale = 1 }
load_template rgo_generic { rgo_contributor = rgo_workers:wine mesh_list = @vine_mesh_list scale = 2.0 size = small scale = 1 }
load_template rgo_generic { rgo_contributor = rgo_workers:wheat mesh_list = @wheat_farming_mesh_list scale = 3.0 size = small }
load_template rgo_generic { rgo_contributor = rgo_workers:cloves mesh_list = @cloves_mesh_list scale = 3.0 size = small }
# "mining" rgos
load_template rgo_generic { rgo_contributor = rgo_workers:alum mesh_list = @alum_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:coal mesh_list = @coal_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:copper mesh_list = @copper_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:gems mesh_list = @gems_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:goods_gold mesh_list = @gold_mining_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:iron mesh_list = @iron_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:lead mesh_list = @lead_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:marble mesh_list = @marble_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:silver mesh_list = @silver_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:stone mesh_list = @stone_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:saltpeter mesh_list = @saltpeter_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:tin mesh_list = @tin_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:mercury mesh_list = @mercury_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:sand mesh_list = @sand_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:salt mesh_list = @salt_mesh_list size = small filter = replace_raw_resource_filter scale = 0.5}
load_template rgo_generic { rgo_contributor = rgo_workers:clay mesh_list = @clay_mesh_list scale = 2.0 size = small filter = replace_raw_resource_filter scale = 1 }
# misc
load_template rgo_generic { rgo_contributor = rgo_workers:pearls mesh_list = @pearls_mesh_list scale = 1.0 filter = next_to_water_filter }
load_template rgo_generic { rgo_contributor = rgo_workers:fish mesh_list = @fish_mesh_list scale = 1.0 filter = next_to_water_filter }
load_template rgo_generic { rgo_contributor = rgo_workers:wool mesh_list = @wool_mesh_list filter = next_to_anything_filter scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:livestock mesh_list = @livestock_mesh_list filter = closest_to_center_tile_filter scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:horses mesh_list = @horses_mesh_list filter = next_to_anything_filter scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:wild_game mesh_list = @wild_game_mesh_list filter = next_to_anything_filter scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:ivory mesh_list = @ivory_mesh_list filter = next_to_anything_filter scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:lumber mesh_list = @lumber_mesh_list filter = next_to_anything_filter scale = 1.0 }
load_template rgo_generic { rgo_contributor = rgo_workers:beeswax mesh_list = @beeswax_mesh_list filter = next_to_anything_filter scale = 1.0 }
# Raw resources (natural)
#plants
load_template raw_resource_seeded { contributor = raw_resource:millet mesh_list = raw_millet_mesh_list scale = 0.05 size = small }
load_template raw_resource_seed { contributor = raw_resource:millet mesh_list = raw_millet_mesh_list scale = 0.01 size = small }
load_template raw_resource_seeded { contributor = raw_resource:rice mesh_list = raw_rice_mesh_list scale = 0.03 size = small }
load_template raw_resource_seed { contributor = raw_resource:rice mesh_list = raw_rice_mesh_list scale = 0.01 size = small }
load_template raw_resource { contributor = raw_resource:fiber_crops mesh_list = raw_fiber_crops_mesh_list scale = 0.05 size = small }
load_template raw_resource_seeded { contributor = raw_resource:tea mesh_list = raw_tea_mesh_list scale = 0.10 size = small }
load_template raw_resource_seed { contributor = raw_resource:tea mesh_list = raw_tea_mesh_list scale = 0.01 size = small }
load_template raw_resource { contributor = raw_resource:amber mesh_list = raw_amber_mesh_list scale = 0.05 size = small }
load_template raw_resource { contributor = raw_resource:medicaments mesh_list = raw_medicaments_mesh_list scale = 0.05 size = small }
load_template raw_resource { contributor = raw_resource:potato mesh_list = raw_potato_mesh_list scale = 0.05 size = small }
load_template raw_resource { contributor = raw_resource:incense mesh_list = raw_incense_mesh_list scale = 0.08 size = small }
load_template raw_resource { contributor = raw_resource:tobacco mesh_list = raw_tobacco_mesh_list scale = 0.04 size = small can_build_over = no}
load_template raw_resource { contributor = raw_resource:cocoa mesh_list = raw_cocoa_mesh_list scale = 0.05 size = small can_build_over = no}
load_template raw_resource { contributor = raw_resource:coffee mesh_list = raw_coffee_mesh_list scale = 0.07 size = small }
load_template raw_resource_seeded { contributor = raw_resource:dyes mesh_list = raw_dyes_mesh_list scale = 0.25 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:dyes mesh_list = raw_dyes_mesh_list scale = 0.05 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:legumes mesh_list = raw_legumes_mesh_list scale = 0.04 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:legumes mesh_list = raw_legumes_mesh_list scale = 0.02 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:cotton mesh_list = raw_cotton_mesh_list scale = 0.1 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:cotton mesh_list = raw_cotton_mesh_list scale = 0.02 size = small can_build_over = yes }
load_template raw_resource_seeded { contributor = raw_resource:silk mesh_list = raw_silk_mesh_list scale = 0.07 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:silk mesh_list = raw_silk_mesh_list scale = 0.03 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:saffron mesh_list = raw_saffron_mesh_list scale = 0.03 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:saffron mesh_list = raw_saffron_mesh_list scale = 0.01 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:chili mesh_list = raw_chili_mesh_list scale = 0.06 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:chili mesh_list = raw_chili_mesh_list scale = 0.02 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:pepper mesh_list = raw_pepper_mesh_list scale = 0.4 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:pepper mesh_list = raw_pepper_mesh_list scale = 0.1 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:sugar mesh_list = raw_sugar_mesh_list scale = 0.1 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:sugar mesh_list = raw_sugar_mesh_list scale = 0.05 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:olives mesh_list = raw_olives_mesh_list scale = 0.1 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:olives mesh_list = raw_olives_mesh_list scale = 0.05 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:fruit mesh_list = raw_fruit_mesh_list scale = 0.15 size = small }
load_template raw_resource_seed { contributor = raw_resource:fruit mesh_list = raw_fruit_mesh_list scale = 0.05 size = small }
load_template raw_resource_seeded { contributor = raw_resource:wine mesh_list = raw_wine_mesh_list scale = 0.03 size = small }
load_template raw_resource_seed { contributor = raw_resource:wine mesh_list = raw_wine_mesh_list scale = 0.01 size = small }
load_template raw_resource_seeded { contributor = raw_resource:wheat mesh_list = raw_wheat_mesh_list scale = 0.65 size = small can_build_over = yes }
load_template raw_resource_seed { contributor = raw_resource:wheat mesh_list = raw_wheat_mesh_list scale = 0.05 size = small can_build_over = yes }
load_template raw_resource { contributor = raw_resource:cloves mesh_list = raw_cloves_mesh_list scale = 0.05 size = small can_build_over = yes }
#grounds
load_template raw_resource_seeded { contributor = raw_resource:alum mesh_list = raw_alum_mesh_list scale = 0.03 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:alum mesh_list = raw_alum_mesh_list scale = 0.1 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:coal mesh_list = raw_coal_mesh_list scale = 0.01 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:coal mesh_list = raw_coal_mesh_list scale = 0.05 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:copper mesh_list = raw_copper_mesh_list scale = 0.1 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:copper mesh_list = raw_copper_mesh_list scale = 0.03 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:gems mesh_list = raw_gems_mesh_list scale = 0.1 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:gems mesh_list = raw_gems_mesh_list scale = 0.03 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:goods_gold mesh_list = raw_goods_gold_mesh_list scale = 0.1 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:goods_gold mesh_list = raw_goods_gold_mesh_list scale = 0.03 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:iron mesh_list = raw_iron_mesh_list scale = 0.03 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:iron mesh_list = raw_iron_mesh_list scale = 0.01 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:lead mesh_list = raw_lead_mesh_list scale = 0.03 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:lead mesh_list = raw_lead_mesh_list scale = 0.01 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:marble mesh_list = raw_marble_mesh_list scale = 0.03 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:marble mesh_list = raw_marble_mesh_list scale = 0.01 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:silver mesh_list = raw_silver_mesh_list scale = 0.03 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:silver mesh_list = raw_silver_mesh_list scale = 0.1 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:stone mesh_list = raw_stone_mesh_list scale = 0.03 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:stone mesh_list = raw_stone_mesh_list scale = 0.01 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:saltpeter mesh_list = raw_saltpeter_mesh_list scale = 0.03 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:saltpeter mesh_list = raw_saltpeter_mesh_list scale = 0.01 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:tin mesh_list = raw_tin_mesh_list scale = 0.02 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:tin mesh_list = raw_tin_mesh_list scale = 0.01 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:mercury mesh_list = raw_mercury_mesh_list scale = 0.02 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:mercury mesh_list = raw_mercury_mesh_list scale = 0.01 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:sand mesh_list = raw_sand_mesh_list scale = 0.04 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:sand mesh_list = raw_sand_mesh_list scale = 0.01 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:salt mesh_list = raw_salt_mesh_list scale = 0.03 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:salt mesh_list = raw_salt_mesh_list scale = 0.01 size = small can_build_over = no}
load_template raw_resource { contributor = raw_resource:clay mesh_list = raw_clay_mesh_list scale = 0.07 size = small can_build_over = no}
#animals
#load_template raw_resource { contributor = raw_resource:pearls mesh_list = raw_pearls_mesh_list scale = 0.02 size = small can_build_over = no clear_map_objects = yes}
#load_template raw_resource { contributor = raw_resource:fish mesh_list = raw_fish_mesh_list scale = 0.02 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:wool required_contributor = continent:europe mesh_list = raw_wool_mesh_list scale = 0.02 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:wool required_contributor = continent:europe mesh_list = raw_wool_mesh_list scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:wool required_contributor = continent:oceania mesh_list = raw_wool_mesh_list scale = 0.02 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:wool required_contributor = continent:oceania mesh_list = raw_wool_mesh_list scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:wool required_contributor = continent:africa mesh_list = raw_wool_mesh_list scale = 0.02 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:wool required_contributor = continent:africa mesh_list = raw_wool_mesh_list scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:wool required_contributor = continent:asia mesh_list = raw_wool_mesh_list scale = 0.02 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:wool required_contributor = continent:asia mesh_list = raw_wool_mesh_list scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:wool required_contributor = continent:america mesh_list = raw_llama_wool_mesh_list scale = 0.02 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:wool required_contributor = continent:america mesh_list = raw_llama_wool_mesh_list scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:livestock required_contributor = continent:europe mesh_list = @pork_livestock_override_meshlist scale = 0.03 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:livestock required_contributor = continent:europe mesh_list = @pork_livestock_override_meshlist scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:livestock required_contributor = continent:asia mesh_list = @pork_livestock_override_meshlist scale = 0.15 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:livestock required_contributor = continent:asia mesh_list = @pork_livestock_override_meshlist scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:livestock required_contributor = continent:africa mesh_list = @pork_livestock_override_meshlist scale = 0.15 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:livestock required_contributor = continent:africa mesh_list = @pork_livestock_override_meshlist scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:livestock required_contributor = continent:oceania mesh_list = @pork_livestock_override_meshlist scale = 0.03 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:livestock required_contributor = continent:oceania mesh_list = @pork_livestock_override_meshlist scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:fur required_contributor = continent:europe mesh_list = raw_fur_mesh_list scale = 0.15 size = small can_build_over = yes }
load_template raw_resource_seed { contributor = raw_resource:fur required_contributor = continent:europe mesh_list = raw_fur_mesh_list scale = 0.1 size = small can_build_over = yes }
load_template raw_resource_seeded { contributor = raw_resource:fur required_contributor = continent:asia mesh_list = raw_fur_mesh_list scale = 0.05 size = small can_build_over = yes }
load_template raw_resource_seed { contributor = raw_resource:fur required_contributor = continent:asia mesh_list = raw_fur_mesh_list scale = 0.02 size = small can_build_over = yes }
load_template raw_resource_seeded { contributor = raw_resource:fur required_contributor = continent:america mesh_list = raw_fur_mesh_list scale = 0.05 size = small can_build_over = yes }
load_template raw_resource_seed { contributor = raw_resource:fur required_contributor = continent:america mesh_list = raw_fur_mesh_list scale = 0.02 size = small can_build_over = yes }
load_template raw_resource_seeded { contributor = raw_resource:livestock required_contributor = continent:america mesh_list = raw_turkey_mesh_list scale = 0.05 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:livestock required_contributor = continent:america mesh_list = raw_turkey_mesh_list scale = 0.02 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:horses mesh_list = raw_horses_mesh_list scale = 0.05 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:horses mesh_list = raw_horses_mesh_list scale = 0.01 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:wild_game required_contributor = continent:asia mesh_list = raw_wild_game_mesh_list scale = 0.05 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:wild_game required_contributor = continent:asia mesh_list = raw_wild_game_mesh_list scale = 0.02 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:wild_game required_contributor = subcontinent:north_america mesh_list = raw_wild_game_america_mesh_list scale = 0.05 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:wild_game required_contributor = subcontinent:north_america mesh_list = raw_wild_game_america_mesh_list scale = 0.02 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:wild_game required_contributor = subcontinent:south_america mesh_list = raw_wild_game_southamerica_mesh_list scale = 0.05 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:wild_game required_contributor = subcontinent:south_america mesh_list = raw_wild_game_southamerica_mesh_list scale = 0.02 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:wild_game required_contributor = continent:africa mesh_list = raw_wild_game_africa_mesh_list scale = 0.02 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:wild_game required_contributor = continent:oceania mesh_list = raw_wild_game_oceania_mesh_list scale = 0.05 size = small can_build_over = no}
load_template raw_resource_seed { contributor = raw_resource:wild_game required_contributor = continent:oceania mesh_list = raw_wild_game_oceania_mesh_list scale = 0.02 size = small can_build_over = no}
load_template raw_resource_seeded { contributor = raw_resource:ivory required_contributor = climate:continental mesh_list = raw_ivory_walrus_mesh_list scale = 0.1 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:ivory required_contributor = climate:continental mesh_list = raw_ivory_walrus_mesh_list scale = 0.05 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:ivory required_contributor = climate:arctic mesh_list = raw_ivory_walrus_mesh_list scale = 0.1 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:ivory required_contributor = climate:arctic mesh_list = raw_ivory_walrus_mesh_list scale = 0.04 size = small can_build_over = yes}
load_template raw_resource { contributor = raw_resource:ivory required_contributor = climate:oceanic mesh_list = raw_ivory_walrus_mesh_list scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:ivory required_contributor = climate:arid mesh_list = raw_ivory_elephant_mesh_list scale = 0.05 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:ivory required_contributor = climate:arid mesh_list = raw_ivory_elephant_mesh_list scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:ivory required_contributor = climate:subtropical mesh_list = raw_ivory_elephant_mesh_list scale = 0.05 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:ivory required_contributor = climate:subtropical mesh_list = raw_ivory_elephant_mesh_list scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:ivory required_contributor = climate:cold_arid mesh_list = raw_ivory_elephant_mesh_list scale = 0.05 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:ivory required_contributor = climate:cold_arid mesh_list = raw_ivory_elephant_mesh_list scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:ivory required_contributor = climate:tropical mesh_list = raw_ivory_elephant_mesh_list scale = 0.05 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:ivory required_contributor = climate:tropical mesh_list = raw_ivory_elephant_mesh_list scale = 0.01 size = small can_build_over = yes}
load_template raw_resource { contributor = raw_resource:elephants mesh_list = raw_elephant_mesh_list scale = 0.01 size = small can_build_over = yes}
load_template raw_resource_seeded { contributor = raw_resource:beeswax mesh_list = raw_beeswax_mesh_list scale = 0.05 size = small can_build_over = yes}
load_template raw_resource_seed { contributor = raw_resource:beeswax mesh_list = raw_beeswax_mesh_list scale = 0.01 size = small can_build_over = yes}
load_template lions {}
load_template lions_seeded {}
load_template platypus {}
load_template platypus_seeded {}
load_template wolfs {}
load_template wolfs_seeded {}
load_template bear {}
load_template bear_seeded {}
load_template parrots {}
load_template deer {}
load_template elk {}
#load_template raw_resource { contributor = raw_resource:lumber mesh_list = raw_lumber_mesh_list scale = 0.01 size = small can_build_over = no}"