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Actor Adjective軍の改革

fate_of_the_phoenix.20in_game/events/disaster/D008_fate_of_the_phoenix.txt:1289
… 軍の改革

長年の放置と財政難により、Flavor Rankの軍は待ち受ける試練に対する備えを欠いている。Target Characterの権威のもと、新たな規則を制定すれば、規律を回復し、指揮系統を再編し、かつてCapitalの軍をはるか遠くの地でも恐れられる存在たらしめた伝統を復活させることができるだろう。費用はかかるが、この改革は軍事力の衰退を食い止められるかもしれない。

必要Fate of the PhoenixDLCtriggercount_military_reforms_variable変数option 1flavor_byz_15_variable変数option 1reform_army変数immediatereform_cavalry_variable変数immediatereform_galley_variable変数immediatereform_infantry_variable変数immediatereform_merchant_fleet_variable変数immediatereform_navy変数immediatereform_school_of_admirals_variable変数immediatereform_thema_headquarters_variable変数immediate

定義in_game/events/disaster/D008_fate_of_the_phoenix.txt:1289

1290type = country_event
1291category = disaster_event
1292title = fate_of_the_phoenix.20.title Actor Adjective軍の改革
1293desc = {
1294first_valid = {
1295triggered_desc = {
1296trigger = {
1296has_variable = reform_army
}
1297desc = fate_of_the_phoenix.20.desc_a 長年の放置と財政難により、Flavor Rankの軍は待ち受ける試練に対する備えを欠いている。Target Characterの権威のもと、新たな規則を制定すれば、規律を回復し、指揮系統を再編し、かつてCapitalの軍をはるか遠くの地でも恐れられる存在たらしめた伝統を復活させることができるだろう。費用はかかるが、この改革は軍事力の衰退を食い止められるかもしれない。
}
1299triggered_desc = {
1300trigger = {
1300always = yes
}
1301desc = fate_of_the_phoenix.20.desc_b 海は長きにわたりFlavor Rankの盾であり生命線であった。しかしいま、わが国の艦隊の慣習は時代遅れになり、専門知識は失われつつある。Target Characterの指導のもと、海軍指揮系統の刷新、訓練の改善、そして海洋力を支える制度の近代化に向けた取り組みを進められるだろう。成功すれば、Country Adjective海軍は再びあらゆる敵から沿岸と交易を守り抜けるようになるかもしれない。
}
}
}
1305outcome = neutral
1306image = "gfx/interface/illustrations/disaster/fate_of_the_phoenix.dds"
1308trigger = {
}
1312immediate = {
1313random_list = {
13141 = {
1315trigger = {
1316regular_army_size > 0
1317OR = {
1318NOT = {
1318has_variable = reform_infantry_variable
}
1319NOT = {
1319has_variable = reform_cavalry_variable
}
1320NOT = {
}
}
}
1323set_variable = reform_army
1325if = {
1326limit = {
1327any_character = {
1327is_general = yes
}
}
1330ordered_character = {
1331limit = {
1331is_general = yes
}
1332order_by = total_abilities
1333max = 1
1334check_range_bounds = no
1336save_scope_as = target_character
}
}
1340else = {
1341ruler_or_regent = {
1341save_scope_as = target_character
}
}
}
13451 = {
1346trigger = {
1347navy_size > 0
1348OR = {
1349NOT = {
1349has_variable = reform_galley_variable
}
1350NOT = {
}
1351NOT = {
}
}
}
1354set_variable = reform_navy
1356if = {
1357limit = {
1358any_character = {
1358is_admiral = yes
}
}
1361ordered_character = {
1362limit = {
1362is_admiral = yes
}
1363order_by = total_abilities
1364max = 1
1365check_range_bounds = no
1367save_scope_as = target_character
}
}
1371else = {
1372ruler_or_regent = {
1372save_scope_as = target_character
}
}
}
}
1377if = {
1378limit = {
1378has_variable = reform_army
}
1380random_list = {
13811 = {
1382trigger = {
1383NOT = {
1383has_variable = reform_infantry_variable
}
}
}
13891 = {
1390trigger = {
1391NOT = {
1391has_variable = reform_cavalry_variable
}
}
}
13971 = {
1398trigger = {
1399NOT = {
}
}
}
}
}
1407else_if = {
1408limit = {
1408has_variable = reform_navy
}
1409random_list = {
14101 = {
1411trigger = {
1412NOT = {
1412has_variable = reform_galley_variable
}
}
1415set_variable = start_reform_galley_variable
}
14181 = {
1419trigger = {
1420NOT = {
}
}
}
14261 = {
1427trigger = {
1428NOT = {
}
}
}
}
}
}
1747after = {
1748hidden_effect = {
1749remove_variable = reform_army
1750remove_variable = reform_navy
1751remove_variable = start_reform_infantry_variable
1752remove_variable = start_reform_cavalry_variable
1754remove_variable = start_reform_galley_variable
}
}

選択肢

A衰退と戦うために必要な一歩だ。
1440ai_will_select = {
1440value = 1
}
1442add_gold = {
1443value = scope:actor.monthly_income_total
1444multiply = -4
}
1447switch = {
1448trigger = has_variable
1453hidden_effect = {
1453set_variable = reform_infantry_variable
}
1455add_country_modifier = {
1458mode = replace
1459size = {補正の倍率
1460add = {
1461value = 1
1462desc = BASE_VALUE 基本値:ヴァレンシア
}
1464if = {
1465limit = {
1465exists = scope:target_character
}
1466add = {
1467desc = target_character_total_abilities Target Characterの能力
1468value = scope:target_character.total_abilities
1469multiply = 0.002
}
}
}
}
1475add_army_tradition = army_tradition_extreme_bonus (10)
}
1480hidden_effect = {
1480set_variable = reform_cavalry_variable
}
1482add_country_modifier = {
1485mode = replace
1486size = {補正の倍率
1487add = {
1488value = 1
1489desc = BASE_VALUE 基本値:ヴァレンシア
}
1491if = {
1492limit = {
1492exists = scope:target_character
}
1493add = {
1494desc = target_character_total_abilities Target Characterの能力
1495value = scope:target_character.total_abilities
1496multiply = 0.002
}
}
}
}
1502add_army_tradition = army_tradition_extreme_bonus (10)
}
1507hidden_effect = {
}
1509add_country_modifier = {
1512mode = replace
1513size = {補正の倍率
1514add = {
1515value = 1
1516desc = BASE_VALUE 基本値:ヴァレンシア
}
1518if = {
1519limit = {
1519exists = scope:target_character
}
1520add = {
1521desc = target_character_total_abilities Target Characterの能力
1522value = scope:target_character.total_abilities
1523multiply = 0.002
}
}
}
}
1529add_army_tradition = army_tradition_extreme_bonus (10)
}
1534hidden_effect = {
1534set_variable = reform_galley_variable
}
1536if = {
1537limit = {
1537has_variable = flavor_byz_15_variable
}
1541add_country_modifier = {
1544mode = replace
1545size = {補正の倍率
1546add = {
1547value = 1
1548desc = BASE_VALUE 基本値:ヴァレンシア
}
1550if = {
1551limit = {
1551exists = scope:target_character
}
1552add = {
1553desc = target_character_total_abilities Target Characterの能力
1554value = scope:target_character.total_abilities
1555multiply = 0.002
}
}
1558add = {
1559value = 0.25
1560desc = because_we_reformed_our_navy_in_DHE_desc わが国がイベント「Ruler Or Regentの海軍改革」において自らの海軍を改革したことにより
}
}
}
1565add_navy_tradition = navy_tradition_ultimate_bonus (25)
1566hidden_effect = {
1566remove_variable = flavor_byz_15_variable
}
}
1569else = {
1570add_country_modifier = {
1573mode = replace
1574size = {補正の倍率
1575add = {
1576value = 1
1577desc = BASE_VALUE 基本値:ヴァレンシア
}
1579if = {
1580limit = {
1580exists = scope:target_character
}
1581add = {
1582desc = target_character_total_abilities Target Characterの能力
1583value = scope:target_character.total_abilities
1584multiply = 0.002
}
}
}
}
1590add_navy_tradition = navy_tradition_extreme_bonus (10)
}
}
1597hidden_effect = {
}
1599if = {
1600limit = {
1600has_variable = flavor_byz_15_variable
}
1602add_country_modifier = {
1605mode = replace
1606size = {補正の倍率
1607add = {
1608value = 1
1609desc = BASE_VALUE 基本値:ヴァレンシア
}
1611if = {
1612limit = {
1612exists = scope:target_character
}
1613add = {
1614desc = target_character_total_abilities Target Characterの能力
1615value = scope:target_character.total_abilities
1616multiply = 0.002
}
}
1619add = {
1620value = 0.25
1621desc = because_we_reformed_our_navy_in_DHE_desc わが国がイベント「Ruler Or Regentの海軍改革」において自らの海軍を改革したことにより
}
}
}
1625add_navy_tradition = navy_tradition_ultimate_bonus (25)
1627hidden_effect = {
1627remove_variable = flavor_byz_15_variable
}
}
1629else = {
1630add_country_modifier = {
1633mode = replace
1634size = {補正の倍率
1635add = {
1636value = 1
1637desc = BASE_VALUE 基本値:ヴァレンシア
}
1639if = {
1640limit = {
1640exists = scope:target_character
}
1641add = {
1642desc = target_character_total_abilities Target Characterの能力
1643value = scope:target_character.total_abilities
1644multiply = 0.002
}
}
}
}
1649add_navy_tradition = navy_tradition_extreme_bonus (10)
}
}
1655hidden_effect = {
}
1657if = {
1658limit = {
1658has_variable = flavor_byz_15_variable
}
1660add_country_modifier = {
1663mode = replace
1664size = {補正の倍率
1665add = {
1666value = 1
1667desc = BASE_VALUE 基本値:ヴァレンシア
}
1669if = {
1670limit = {
1670exists = scope:target_character
}
1671add = {
1672desc = target_character_total_abilities Target Characterの能力
1673value = scope:target_character.total_abilities
1674multiply = 0.002
}
}
1677add = {
1678value = 0.25
1679desc = because_we_reformed_our_navy_in_DHE_desc わが国がイベント「Ruler Or Regentの海軍改革」において自らの海軍を改革したことにより
}
}
}
1684add_navy_tradition = navy_tradition_ultimate_bonus (25)
1686hidden_effect = {
1686remove_variable = flavor_byz_15_variable
}
}
1689else = {
1690add_country_modifier = {
1693mode = replace
1694size = {補正の倍率
1695add = {
1696value = 1
1697desc = BASE_VALUE 基本値:ヴァレンシア
}
1699if = {
1700limit = {
1700exists = scope:target_character
}
1701add = {
1702desc = target_character_total_abilities Target Characterの能力
1703value = scope:target_character.total_abilities
1704multiply = 0.002
}
}
}
}
1709add_navy_tradition = navy_tradition_extreme_bonus (10)
}
1712custom_tooltip = reformation_of_the_school_of_admirals_better_stats_tt この補正が有効なあいだは、アクション「提督の養成」を使用すると、全体的に優れた能力をもつキャラクターが得られる
}
}
1716hidden_effect = {
1717if = {
1718limit = {
}
1719change_variable = {
1721add = 1
}
}
1724else = {
1725set_variable = {
1727value = 1
}
}
}
Bいまはまだその時ではない。
1736ai_will_select = {
1736value = 0
}
1738add_cooldown = {
1739type = reform_imperial_armies
1740years = 2
}
1743add_government_power = government_power_mild_bonus (5)
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