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CapitalにTarget Characterが到着

fate_of_the_phoenix.18in_game/events/disaster/D008_fate_of_the_phoenix.txt:1056
… に … が到着

Target Countryの信頼すべき友人たちの勧めにより、Target CharacterがTarget Locationの Target Location Rankから、Target Cultureの地が誇る技と学識を携え到着した。異国の宮廷で経験を積み、半島の流儀で鍛えられたhe/sheは、我々のFlavor Rankにその奉仕を申し出ている。実に親切な申し出だ。

この来訪は実利を約束するのみならず、諸侯と皇帝の政務を形作りつづけるイタリアの同胞との結びつきを一層深めるものである。

必要Fate of the PhoenixDLCtrigger地方のイタリアの要塞静的補正option

定義in_game/events/disaster/D008_fate_of_the_phoenix.txt:1056

1057type = country_event
1058category = disaster_event
1059title = fate_of_the_phoenix.18.title CapitalにTarget Characterが到着
1060desc = fate_of_the_phoenix.18.desc Target Countryの信頼すべき友人たちの勧めにより、Target CharacterがTarget Locationの Target Location Rankから、Target Cultureの地が誇る技と学識を携え到着した。異国の宮廷で経験を積み、半島の流儀で鍛えられたhe/sheは、我々のFlavor Rankにその奉仕を申し出ている。実に親切な申し出だ。

この来訪は実利を約束するのみならず、諸侯と皇帝の政務を形作りつづけるイタリアの同胞との結びつきを一層深めるものである。
1061outcome = neutral
1063image = "gfx/interface/illustrations/disaster/fate_of_the_phoenix.dds"
1065trigger = {
}
1069immediate = {
1070scope:target_country = {
1072random_owned_location = {
1072save_scope_as = target_location
}
1074culture = {
1074save_scope_as = target_culture
}
1076random_list = {
10771 = {
1078create_character = {
1079adm = {
50
100
}
1080dip = {
25
100
}
1081mil = {
25
100
}
1082birth_location = scope:target_location
1084save_scope_as = target_character
}
}
10881 = {
1089create_character = {
1090adm = {
25
100
}
1091dip = {
50
100
}
1092mil = {
25
100
}
1093birth_location = scope:target_location
1095save_scope_as = target_character
}
}
10991 = {
1100create_character = {
1101adm = {
25
100
}
1102dip = {
25
100
}
1103mil = {
50
100
}
1104birth_location = scope:target_location
1106save_scope_as = target_character
}
}
}
}
1114random_list = {
11151 = {
1115set_variable = fate_of_the_phoenix_18_1
}
11161 = {
1116set_variable = fate_of_the_phoenix_18_2
}
11171 = {
1117set_variable = fate_of_the_phoenix_18_3
}
11181 = {
1118set_variable = fate_of_the_phoenix_18_4
}
11191 = {
1119set_variable = fate_of_the_phoenix_18_5
}
}
}
1218after = {
1219remove_variable = fate_of_the_phoenix_18_1
1220remove_variable = fate_of_the_phoenix_18_2
1221remove_variable = fate_of_the_phoenix_18_3
1222remove_variable = fate_of_the_phoenix_18_4
1223remove_variable = fate_of_the_phoenix_18_5
}

選択肢

Ahis/herの今後を注意深く見守ろう!
1126scope:target_character = {
1126move_country = root
}
1128switch = {
1129trigger = has_variable
1132add_country_modifier = {
1135mode = replace
}
}
1140add_country_modifier = {
1143mode = replace
}
}
1148ordered_owned_non_rural_location = {
1149order_by = {
1150value = development
1151add = proximity
}
1153check_range_bounds = no
1154max = 4
1156change_development = development_weak_bonus (0.25)
1157change_prosperity = prosperity_weak_bonus (0.1)
}
}
1162add_research_progress = research_progress_mild_bonus (5)
}
1166ordered_owned_location = {
1167order_by = {
1170if = {
1171limit = {
1171has_fort = yes
}
1173add = 1
}
1175if = {
1176limit = {
1177any_neighbor_location = {
1178owner ?= {
1179OR = {
1180is_rival_of = root
1181is_enemy_of = root
}
}
}
}
1187add = 1
}
1190if = {
1191limit = {
1191has_river = yes
}
1192add = 1
}
1195if = {
1196limit = {
1196has_location_modifier = local_italian_fortifications_modifier
}
1198multiply = 0.01
}
}
1202max = 3
1204check_range_bounds = no
1206add_location_modifier = {
1209mode = replace
}
1212change_control = control_extreme_bonus (0.33)
}
}
}
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