Prónoia
Tipo de súbdito

Prónoia

pronoiain_game/common/subject_types/D008_pronoia.txt:1

Los prónoiai, un componente crucial de la organización administrativa de Bizancio, eran originalmente recaudadores fiscales nombrados de forma temporal. Sin embargo, el cambio de los tiempos los obligó a modificar también sus obligaciones. Convertidos ahora en cargos hereditarios que proporcionan asistencia militar además de extraer dinero del territorio, siguen sirviendo como una extensión de la voluntad del emperador.

RequiereFeudalismo sāmantaAvancecreation visibleBizancioPaíscreation visibleSogunato japonésOrganización internacionalvisible through diplomacy, visible through treatyTennōEstatus especialvisible through diplomacy, visible through treatyPermitir súbditos PrónoiaTipo de modificadorcreation visibleNanbokuchō JidaiSituaciónvisible through diplomacy, visible through treaty

Modificadores

Definiciónin_game/common/subject_types/D008_pronoia.txt:1

2content_priority = 300
3subject_pays = subject_pays_pronoia
4color = subject_pronoia
5level = 3
6visible_through_diplomacy = {
7country_rank_level >= scope:target.country_rank_level
8NOT = {
8has_advance = samanta_advance
}
9OR = {
10AND = {
11has_or_had_tag = BYZ
}
14AND = {
15country_exists = c:BYZ
16is_subject_of = c:BYZ
17is_subject_type = pronoia
}
}
20scope:target = {
}
23trigger_if = {
24limit = {
25is_member_of_international_organization = international_organization:japanese_shogunate
26is_situation_active = situation:nanbokuchou
}
28NOT = {
29scope:target = {
30has_special_status_in_international_organization = {
}
}
}
}
}
39visible_through_treaty = {
40country_rank_level >= scope:target.country_rank_level
41NOT = {
41has_advance = samanta_advance
}
42OR = {
43AND = {
44has_or_had_tag = BYZ
}
47AND = {
48country_exists = c:BYZ
49is_subject_of = c:BYZ
50is_subject_type = pronoia
}
}
53scope:target = {
}
56trigger_if = {
57limit = {
58is_member_of_international_organization = international_organization:japanese_shogunate
59is_situation_active = situation:nanbokuchou
}
61NOT = {
62scope:target = {
63has_special_status_in_international_organization = {
}
}
}
}
}
72creation_visible = {
73NOT = {
73has_advance = samanta_advance
}
74OR = {
75AND = {
76has_or_had_tag = BYZ
}
79AND = {
80country_exists = c:BYZ
81is_subject_of = c:BYZ
82is_subject_type = pronoia
}
}
}
87release_country_enabled = {
88NOT = {
88has_advance = samanta_advance
}
89OR = {
90AND = {
91has_or_had_tag = BYZ
}
94AND = {
95country_exists = c:BYZ
96is_subject_of = c:BYZ
97is_subject_type = pronoia
}
}
}
102join_offensive_wars_always = {
103NOT = {
103scope:actor ?= {
103is_subject_of = scope:recipient
}
}
}
105join_offensive_wars_can_call = {
106scope:actor ?= {
106is_subject_of = scope:recipient
}
107NOT = {
107scope:target ?= {
107is_subject_of = scope:recipient
}
}
}
109join_defensive_wars_always = {
110always = yes
}
113diplomatic_capacity_cost_scale = 0.75
116strength_vs_overlord = -0.5
118has_overlords_ruler = no
119annexation_speed = 0.5
120annexation_min_years_before = 20
121annexation_min_opinion = 190
122annexation_stall_opinion = 175
123subject_can_cancel = no
124overlord_can_cancel = no
125overlord_inherit_if_no_heir = yes
127can_overlord_build_roads = yes
128can_overlord_build_buildings = yes
129can_overlord_build_rgos = yes
131has_limited_diplomacy = yes
133fleet_basing_rights = yes
134food_access = yes
136can_change_rank = no
137can_change_heir_selection = yes
139minimum_opinion_for_offer = 150
141great_power_score_transfer = 0.25
143institution_spread_to_overlord = monthly_institution_spread_mild (0.2)
144institution_spread_to_subject = monthly_institution_spread_mild (0.2)
152subject_modifier = {
}
156on_enable = {
}
159on_disable = {
}
162diplo_chance_accept_subject = {
163base = -90
164current_strength = 0.2
165border_distance = -0.3
166negative_opinion = -5
167positive_opinion = 0.25
168rank_difference = -5
169giving_defensive_support = 2
170receiving_defensive_support = 5
171royal_ties = 1
173num_of_limited_subjects = -5
174culture_war = 3
175diplomatic_reputation = 1
176different_religion = -100
177same_common_language = 10
178same_court_language = 20
179different_culture = -50
180different_government_type = -25
181actor_at_war = -20
182competing_power = -200
183tax_base = -0.25
185reject_subjugation_reasons = -1
186accept_subjugation_reasons = 1
}
189diplo_chance_accept_overlord = {
190base = -50
191border_distance = -0.3
192negative_opinion = -5
193positive_opinion = 0.25
194same_common_language = 10
195same_court_language = 20
196different_culture = -50
197different_government_type = -25
198actor_at_war = -20
199competing_power = -200
}
202ai_wants_to_be_overlord = {
203scope:subject = {
204add = {
205desc = "COALITION_GRADE_ANTAGONISM_TOWARDS_THEM_SUBJECT" Subject es un objetivo probable para una coalición.
206value = {
207every_country_with_coalition_grade_antagonism_against_us = {
208add = {
209value = -10
}
}
}
}
}
}
© 2026 Soft Santa Cruz, S.L.U.. Todos los derechos reservados. Proyecto no oficial de fans, sin afiliación con Paradox Interactive. Contenido del juego © Paradox Interactive. Acerca de · Privacidad · Aviso legal