
Tipo de súbdito
Prónoia
Los prónoiai, un componente crucial de la organización administrativa de Bizancio, eran originalmente recaudadores fiscales nombrados de forma temporal. Sin embargo, el cambio de los tiempos los obligó a modificar también sus obligaciones. Convertidos ahora en cargos hereditarios que proporcionan asistencia militar además de extraer dinero del territorio, siguen sirviendo como una extensión de la voluntad del emperador.
Feudalismo sāmantaAvancecreation visible
BizancioPaíscreation visible
Sogunato japonésOrganización internacionalvisible through diplomacy, visible through treaty
TennōEstatus especialvisible through diplomacy, visible through treaty
Permitir súbditos PrónoiaTipo de modificadorcreation visible
Nanbokuchō JidaiSituaciónvisible through diplomacy, visible through treatyModificadores
Overlord modifier
Subject modifier
Soldadesca+10%
Definiciónin_game/common/subject_types/D008_pronoia.txt:1
2content_priority = 300
3subject_pays = subject_pays_pronoia
4color = subject_pronoia
5level = 3
6visible_through_diplomacy = {
7country_rank_level >= scope:target.country_rank_level
9OR = {
}
23trigger_if = {
24limit = {
}
28NOT = {
29scope:target = {
30has_special_status_in_international_organization = {
}
}
}
}
}
39visible_through_treaty = {
40country_rank_level >= scope:target.country_rank_level
42OR = {
}
56trigger_if = {
57limit = {
}
61NOT = {
62scope:target = {
63has_special_status_in_international_organization = {
}
}
}
}
}
72creation_visible = {
74OR = {
}
}
87release_country_enabled = {
89OR = {
}
}
102join_offensive_wars_always = {
103NOT = {
103scope:actor ?= {
103is_subject_of = scope:recipient
}
}
}
105join_offensive_wars_can_call = {
106scope:actor ?= {
106is_subject_of = scope:recipient
}
107NOT = {
107scope:target ?= {
107is_subject_of = scope:recipient
}
}
}
109join_defensive_wars_always = {
110always = yes
}
113diplomatic_capacity_cost_scale = 0.75
116strength_vs_overlord = -0.5
118has_overlords_ruler = no
119annexation_speed = 0.5
120annexation_min_years_before = 20
121annexation_min_opinion = 190
122annexation_stall_opinion = 175
123subject_can_cancel = no
124overlord_can_cancel = no
125overlord_inherit_if_no_heir = yes
127can_overlord_build_roads = yes
128can_overlord_build_buildings = yes
129can_overlord_build_rgos = yes
131has_limited_diplomacy = yes
133fleet_basing_rights = yes
134food_access = yes
136can_change_rank = no
137can_change_heir_selection = yes
139minimum_opinion_for_offer = 150
141great_power_score_transfer = 0.25
146overlord_modifier = {
}
156on_enable = {
}
159on_disable = {
}
162diplo_chance_accept_subject = {
163base = -90
164current_strength = 0.2
165border_distance = -0.3
166negative_opinion = -5
167positive_opinion = 0.25
168rank_difference = -5
169giving_defensive_support = 2
170receiving_defensive_support = 5
171royal_ties = 1
173num_of_limited_subjects = -5
174culture_war = 3
175diplomatic_reputation = 1
176different_religion = -100
177same_common_language = 10
178same_court_language = 20
179different_culture = -50
180different_government_type = -25
181actor_at_war = -20
182competing_power = -200
183tax_base = -0.25
185reject_subjugation_reasons = -1
186accept_subjugation_reasons = 1
}
189diplo_chance_accept_overlord = {
190base = -50
191border_distance = -0.3
192negative_opinion = -5
193positive_opinion = 0.25
194same_common_language = 10
195same_court_language = 20
196different_culture = -50
197different_government_type = -25
198actor_at_war = -20
199competing_power = -200
}
202ai_wants_to_be_overlord = {
203scope:subject = {
204add = {
205desc = "COALITION_GRADE_ANTAGONISM_TOWARDS_THEM_SUBJECT" Subject es un objetivo probable para una coalición.
206value = {
207every_country_with_coalition_grade_antagonism_against_us = {
208add = {
209value = -10
}
}
}
}
}
}

