Activador de script
has_military_producing_building
Qué comprueba
Any buildings in locationProduce
Armamentoo
Armas de fuegoo
Cañones
Armamentoo
Armas de fuegoo
CañonesHace referencia a 3
CañonesAny buildings in location
Armas de fuegoAny buildings in location
ArmamentoAny buildings in location
Scripts 1
Usado por 1
- artillery_event_triggerHas military producing building
any_buildings_in_location = {
OR = {
}
}