Relación diplomáticaCambiado en esta versión

Patrocinio de orden militar

military_sponsorshipin_game/common/scripted_relations/military_sponsorship.txt:1

Un Country patrocinará una orden militar, lo que le permitirá construir edificios de tipo Comandería de la orden dentro de sus fronteras y realizar diversas peticiones diplomáticas. A cambio, el país ganará Patrocinio de orden militar y tendrá el apoyo militar de la orden para las guerras contra los infieles.

RequiereRomaPaísbreak effect, cancel effect, offer effectPosible objetivo de patrocinios militaresTipo de modificadoroffer enabled, visible, will expire triggerProhibida la construcción en territorioRelación diplomáticaoffer enabled, will expire trigger

2type = diplomacy
3relation_type = oneway
4break_on_war = yes
5uses_diplo_capacity = receiving
6diplomatic_capacity_cost = military_sponsorship_upkeep_cost
7break_on_becoming_subject = yes
8receiving_color = rgb {
60
120
0
}
9giving_color = rgb {
40
100
0
}
10institution_spread_to_second = monthly_institution_spread_weak (0.1)
11gold_to_second = {
12value = scope:first.monthly_income_trade_and_tax
13multiply = 0.1
14max = {
15value = scope:second.monthly_income_trade_and_tax
16multiply = 0.5
}
18min = 0
}
20receiving_modifier_scale = {
21add = {
22desc = "BASE" Cantidad base
23value = 1
}
}
27relation_type_for_ai = friendly
28category = {
29offer = CATEGORY_ECONOMY_ACTIONS
30request = CATEGORY_ECONOMY_ACTIONS
31cancellation = CATEGORY_ECONOMY_ACTIONS
32break = CATEGORY_ECONOMY_ACTIONS
}
35visible = {
36scope:actor = {
37has_limited_diplomacy = no
}
40scope:recipient = {
}
43scope:actor.religion = scope:recipient.religion
}
46offer_enabled = {
47trigger_if = {
48limit = {
49scope:actor = {
}
}
51scope:recipient = {
}
}
53trigger_if = {
54limit = {
55scope:actor = {
}
}
57scope:recipient = {
}
}
59scope:recipient = {
60religion = scope:actor.religion
61not = {
62giving_scripted_relation = {
64target = scope:actor
}
}
67not = {
68any_related_country = {
69type = military_sponsorship
70count >= {
71value = 2
72add = country_rank_level
}
}
}
}
}
79offer_effect = {
80if = {
81limit = {
82country_exists = c:PAP
83scope:actor = {
84not = {
84tag = PAP
}
}
}
87c:PAP = {
88add_opinion = {
89target = scope:actor
90modifier = opinion_sponsoring_military_order
}
}
}
}
95cancel_effect = {
96if = {
97limit = {
98scope:actor = {
98not = {
98tag = PAP
}
}
99country_exists = c:PAP
100scope:actor = {
101NOT = {
102has_scripted_relation_of_type = relation_type:military_sponsorship
}
}
}
106c:PAP = {
107remove_opinion = {
108target = scope:actor
109modifier = opinion_sponsoring_military_order
}
}
}
}
114break_effect = {
115if = {
116limit = {
117scope:actor = {
117not = {
117tag = PAP
}
}
118country_exists = c:PAP
119scope:actor = {
120NOT = {
121has_scripted_relation_of_type = relation_type:military_sponsorship
}
}
}
125c:PAP = {
126remove_opinion = {
127target = scope:actor
128modifier = opinion_sponsoring_military_order
}
}
}
}
134will_expire_trigger = {
135OR = {
136scope:first = {
137OR = {
138giving_scripted_relation = {
140target = scope:first
}
142not = {
142religion = scope:second.religion
}
144has_limited_diplomacy = yes
}
}
147scope:second = {
148OR = {
149has_limited_diplomacy = yes
151not = {
151religion = scope:first.religion
}
}
}
}
}
156wants_to_give_diplo_chance = {
157base = -60
158trust_in_actor = 1
159positive_opinion = 0.5
160negative_opinion = -1
161border_distance = -0.01
162strategic_interest = 1
163common_threat = 3
164relative_strength = 40
165too_many_loans = -1000
}
167wants_to_give = {
168if = {
169limit = {
170scope:recipient = {
}
}
174add = {
175desc = "DIPLOREASON_GOOD_FOR_US" Bueno para nosotros
176value = 100
}
}
179else = {
180add = {
181desc = "THEIR_OPINION_TOOLTIP" Su opinión sobre nosotros
182value = "scope:recipient.opinion(scope:actor)"
183divide = 2
}
185add = {
186desc = "DIPLOREASON_DIPLOMATIC_REPUTATION" Reputación diplomática
187scope:actor = {
189multiply = 5
}
}
192add = {
193desc = "DISTANCE_TO_TARGET" Distancia
194scope:recipient = {
195value = "border_distance_to(scope:actor)"
196multiply = -0.02
}
}
199if = {
200limit = {
201scope:recipient = {
202any_neighbor_country = {
203expected_army_size >= scope:recipient.expected_army_size
204NOT = {
204religion = scope:recipient.religion
}
205NOT = {
205is_subject_of = scope:recipient
}
206NOT = {
206is_subject_of = scope:actor
}
207NOT = {
207is_allied_with = {
207target = scope:recipient
}
}
}
}
}
211add = {
212desc = "THEY_THREATENED_BY_RELIGIOUS_ENEMIES" Están amenazados por infieles
213add = 50
}
}
}
217add = {
218desc = "game_concept_rival" Rival
219if = {
220limit = {
221scope:recipient = {
222is_rival_of = scope:actor
}
}
225value = -1000
}
}
228add = {
229desc = "WOULD_PUT_US_INTO_DEFICIT" Nos dejaría en déficit.
230if = {
231limit = {
232scope:recipient = {
233monthly_balance < {
234value = scope:recipient.monthly_income_trade_and_tax
235multiply = 0.05
236max = scope:actor.monthly_income_trade_and_tax
}
}
}
240value = -1000
}
}
}
244wants_to_receive = {
245if = {
246limit = {
247scope:recipient = {
}
}
251add = {
252desc = "DIPLOREASON_GOOD_FOR_US" Bueno para nosotros
253value = 100
}
}
256else = {
257add = {
258desc = "THEIR_OPINION_TOOLTIP" Su opinión sobre nosotros
259value = "scope:recipient.opinion(scope:actor)"
260divide = 2
}
262add = {
263desc = "THEIR_TRUST_TOOLTIP" Su Trust en nosotros
264value = "scope:recipient.trust(scope:actor)"
265divide = 5
}
267add = {
268desc = "DIPLOREASON_DIPLOMATIC_REPUTATION" Reputación diplomática
269scope:actor = {
271multiply = 5
}
}
274add = {
275desc = "DISTANCE_TO_TARGET" Distancia
276scope:recipient = {
277value = "border_distance_to(scope:actor)"
278multiply = -0.02
}
}
281if = {
282limit = {
283scope:recipient = {
284any_neighbor_country = {
285expected_army_size >= scope:recipient
286NOT = {
286religion = scope:recipient.religion
}
287NOT = {
287is_subject_of = scope:recipient
}
288NOT = {
288is_subject_of = scope:actor
}
289NOT = {
289is_allied_with = {
289target = scope:recipient
}
}
}
}
}
293add = {
294desc = "THEY_THREATENED_BY_RELIGIOUS_ENEMIES" Están amenazados por infieles
295add = 50
}
}
}
299add = {
300desc = "game_concept_rival" Rival
301if = {
302limit = {
303scope:recipient = {
304is_rival_of = scope:actor
}
}
307value = -1000
}
}
}
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