Efecto de script
major_earthquake_damage
- La prosperity|el se reduce un 50 %
- Every popPierde
pop_size× 0,1 Concept('people', 'personas')|el - Ordered buildings in location (primero el mayor valor de
building_level)Ubicaciónmajor_destroy_building_levels_in_locationChange building level in location: Edificio: AnteriorTipo de edificioValue↗- Add: AnteriorBuilding level
- Multiply: -0,25
- Floor: yes
- Every unit in location
- Damage unit percent
- Damage unit morale percent
- Every neighbor location
- La prosperity|el se reduce un 20 %
- Every popPierde
pop_size× 0,05 Concept('people', 'personas')|el - Ordered buildings in location (primero el mayor valor de
building_level)Ubicaciónmajor_destroy_building_levels_in_locationChange building level in location: Edificio: AnteriorTipo de edificioValue↗- Add: AnteriorBuilding level
- Multiply: -0,25
- Floor: yes
- Every unit in location
- Damage unit percent
- Damage unit morale percent
Script exacto
Usado por 38
Acontecimientos
El terremoto de Target Location en Current Yearearthquake_events.22Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.23Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.24Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.25Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.26Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.27Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.28Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.29Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.30Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.31Opción 1, Opción 2
Scripts 3
Usa 1
- major_destroy_building_levels_in_locationEvery neighbor location, Ordered buildings in location
Hace referencia a 2
- prosperity_severe_penaltyEvery neighbor location
- prosperity_ultimate_penaltyChange prosperity
every_pop = {
add_pop_size = {
value = pop_size
multiply = -0.1
}
}