
Tratado de paz
Imponer conversión de TARGET COUNTRY al COUNTRY Religion
La gloria de nuestra religión debe extenderse, ¡aunque sea con la espada!
BohemiaPaíscost
Prohibición de convertirseTipo de modificadorpotential
CatolicismoReligióncost, effect, potential
HusitismoReligióncost, effect, potential
Guerras HusitasSituacióncost, effect, potentialDefiniciónin_game/common/peace_treaties/force_convert.txt:1
2cost = {
3add = {
4desc = "DIPLOREASON_COUNTRY_COST" Coste de War Score del país
5value = 60
}
7if = {
8limit = {
9AND = {
}
}
15add = {
16desc = "hussite_wars" Guerras Husitas
17value = 10
}
19if = {
21add = {
22desc = "[loser.GetAdjective] [ShowReligionName('hussite')] [population|e]"
23value = {
24add = "scope:loser.religion_percentage_in_country(religion:hussite)"
25multiply = 50
}
}
}
29else = {
30add = {
31desc = "[loser.GetAdjective] [ShowReligionName('hussite')] [population|e]"
32value = {
33add = "scope:loser.religion_percentage_in_country(religion:hussite)"
34multiply = 25
}
}
}
}
}
40base_antagonism = 1
41antagonism_type = antagonism_force_convert
42potential = {
46OR = {
50AND = {
}
}
}
58allow = {
59scope:winner.religion != scope:loser.religion
60trigger_if = {
66scope:winner.religion.group = scope:loser.religion.group
}
}
70effect = {
72if = {
73limit = {
}
}
}
81ai_desire = {
82if = {
83limit = {
84scope:winner = {
85government_type = government_type:theocracy
}
}
88add = {
89desc = "is_theocracy"
90value = 100
}
}
93if = {
94limit = {
95scope:winner = {
96ruler_or_regent ?= {
97has_trait = zealot
}
}
}
101add = {
102desc = "is_zealot"
103value = 50
}
}
106if = {
112add = {
113desc = "religious_war"
114value = 200
}
}
}