El Mercado de …
Tarea de misión

El Mercado de Capital

mission_marketplace_of_capitalin_game/common/missions/generic_trade_mission_pack.txt:415

¡Nuestra capital puede ser insuperable! Si queremos alcanzar la riqueza a través de los negocios, debemos convertirla en un centro glorioso y vibrante para el comercio de todos los rincones de la Tierra.

RequiereCentro de comercioAvanceenabledGran mercadoAvanceenabledBarrios comercialesAvanceenabledMercadoEdificioon completiontotal_marketplace_levels_variableVariableenabled

  1. 451if = {
    452limit = {
    452total_effective_building_levels:marketplace > 0
    }
    453ordered_owned_non_rural_location = {
    454limit = {
    454has_building_with_at_least_one_level = marketplace
    }
    455order_by = {
    456value = development
    457multiply = {
    458value = market_access
    459add = local_control
    }
    }
    462max = {
    463value = "estate_power(estate_type:crown_estate)"
    464multiply = 4
    465ceiling = yes
    }
    467change_development = {
    468value = 0.05
    469multiply = "location_building_level(building_type:marketplace)"
    470max = 1
    }
    472change_prosperity = {
    473value = 0.0025
    474multiply = "location_building_level(building_type:marketplace)"
    475max = 0.05
    }
    }
    }
    479custom_tooltip = marketplace_amount_of_impacted_locations_depends_on_crown_power_tt Hasta 4 Urban Locations con un Mercado pueden ganar un 0,25 % de Prosperity y 0,05 de Development por nivel de edificio, que aumenta con nuestro Crown Power.

416icon = banking_advance
417requires = {
}
419enabled = {
420trigger_if = {
421limit = {
421has_advance = commerce_center_advance
}
422total_effective_building_levels:commerce_center >= {
424min = num_of_non_rural
}
}
427trigger_else_if = {
428limit = {
428has_advance = grand_marketplace_advance
}
429total_effective_building_levels:grand_marketplace >= {
431min = num_of_non_rural
}
}
434trigger_else_if = {
435limit = {
}
436total_effective_building_levels:merchants_quarters >= {
438min = num_of_non_rural
}
}
441trigger_else = {
442total_effective_building_levels:marketplace >= {
444min = num_of_non_rural
}
}
}
449duration = 0
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