
Misión
Desarrollar una Economía del capital

La riqueza de nuestro Estado reside en los recursos de nuestros pueblos y ciudades. Debemos aprovecharlos al máximo y crear una industria que genere una economía sin parangón.
Habilitado
CapitalMercado existe
Objetivo
Selecciona un Market para la Mission
Capacidad comercial
- País: Actor
- Value > 0
Condiciones exactas
Arrastra para moverte; usa la rueda o pellizca para hacer zoom.
- Has game rule: NoMisiones desactivadas↗
- Tiene > 0 towns_and_cities|El
- NO tiene variable:↗
disabled_mission_generic_capital_economy - Tiene el estate|El
De la burguesía - NO tiene variable: recently_had_generic_capital_economy_variable
Condiciones exactas
- Estamento (
De la burguesía)RaízSet variable- Name: mission_task_privilege_amount
- Value
- Value: 2
- Add: AnteriorNum privileges
- Set variable
- Name: mission_target_market
- Value: Mission target market
Script exacto
- Set variable
- Name: recently_had_generic_capital_economy_variable
- Years: 10
- Remove variable: mission_task_privilege_amount
- Remove variable: mission_task_burghers_increase_amount
- Remove variable: mission_task_control_increase_to_max
- Remove variable: mission_target_market
- Remove variable: mission_target_goods
- Remove variable: mission_task_construction_material_output
- Remove variable: mission_construct_additional_goods_producing_buildings
- Remove variable: mission_profit_to_beat
- Remove variable: mission_task_merchant_capacity_increase
- Remove variable: mission_task_merchant_power_increase
- Remove variable: mission_task_total_goods_value_increase
- Remove variable: mission_task_num_of_markets
- Remove variable: mission_task_trade_income_to_beat
Script exacto
- Set variable
- Name: recently_had_generic_capital_economy_variable
- Years: 25
- disable_mission_effect: Type:
generic_capital_economySet variable:disabled_mission_generic_capital_economy↗ - Remove variable: mission_task_privilege_amount
- Remove variable: mission_task_burghers_increase_amount
- Remove variable: mission_task_control_increase_to_max
- Remove variable: mission_target_goods
- Remove variable: mission_target_market
- Remove variable: mission_task_construction_material_output
- Remove variable: mission_construct_additional_goods_producing_buildings
- Remove variable: mission_profit_to_beat
- Remove variable: mission_task_merchant_capacity_increase
- Remove variable: mission_task_merchant_power_increase
- Remove variable: mission_task_total_goods_value_increase
- Remove variable: mission_task_num_of_markets
- Remove variable: mission_task_trade_income_to_beat
Script exacto
- Set variable
Requiere 1
De la burguesíaVisible
Hace referencia a 1
De la burguesíaAl empezar
Scripts 20
Requiere 1
Otorga 3
- mission_target_marketAl empezar
- mission_task_privilege_amountAl empezar
- recently_had_generic_capital_economy_variableAl abortar, Al cumplirse
Elimina 13
Variables
- mission_construct_additional_goods_producing_buildingsAl abortar, Al cumplirse
- mission_profit_to_beatAl abortar, Al cumplirse
- mission_target_goodsAl abortar, Al cumplirse
- mission_target_marketAl abortar, Al cumplirse
- mission_task_burghers_increase_amountAl abortar, Al cumplirse
- mission_task_construction_material_outputAl abortar, Al cumplirse
- mission_task_control_increase_to_maxAl abortar, Al cumplirse
- mission_task_merchant_capacity_increaseAl abortar, Al cumplirse
- mission_task_merchant_power_increaseAl abortar, Al cumplirse
- mission_task_num_of_marketsAl abortar, Al cumplirse
Usa 3
Efectos de script
- disable_mission_effecttype = generic_capital_economyAl cumplirse
Activadores de script
- game_has_missions_enabledVisible
- has_enabled_mission_triggertype = generic_capital_economyVisible
icon = generic_capital_economy
repeatable = yes
player_playstyle = administrative
enabled = {
exists = capital.market
}
chance = 3600














