
MisiónCambiado en esta versión
Esfuerzos en infraestructuras

Asamblea republicanaAvancemission assembly halls
Corte realAvancemission assembly halls
Asamblea republicanaEdificiomission assembly halls, on start
Corte realEdificiomission assembly halls, on start
MonarquíaTipo gubernamentalmission assembly halls
La repúblicaTipo gubernamentalmission assembly halls
CiudadRango de ubicaciónmission capital city, mission capital city2, mission capital town, on start
MegalópolisRango de ubicaciónmission capital city, mission capital city2, mission capital town, on start
PuebloRango de ubicaciónmission capital town, on start
Progreso mensual hacia la centralizaciónTipo de modificadormission push for centralization
Progreso mensual hacia la descentralizaciónTipo de modificadormission push for centralization
BurguesesClase socialmission capital city, mission capital city2Definiciónin_game/common/missions/generic_infrastructure_mission_pack.txt.txt:1
2icon = generic_infrastructure
3repeatable = yes
4chance = 3600
5player_playstyle = administrative
7visible = {
10num_provinces > 1
}
12on_start = {
13set_variable = {
15value = {
16add = average_control_in_home_region
17multiply = 1.1
18max = 0.9
}
}
21if = {
22limit = {
23capital = {
24any_neighbor_location = {
25is_ownable = yes
26has_owner = yes
27owner ?= root
28NOT = {
28has_latest_road_to = prev
}
}
}
}
36capital = {
37every_neighbor_location = {
38limit = {
39is_ownable = yes
40has_owner = yes
41owner ?= root
42NOT = {
42has_latest_road_to = prev
}
}
}
}
}
53if = {
54limit = {
55capital = {
56province = {
56province_food > 0
}
}
}
59set_variable = {
61value = {
62add = capital.province.province_food
63add = {
64value = capital.province.province_food
65multiply = 0.1
}
}
}
}
70if = {
71limit = {
71capital.total_building_levels > 0
}
72set_variable = {
74value = {
75value = capital.total_building_levels
76add = 4
77max = 70
}
}
}
87if = {
88limit = {
89capital = {
90OR = {
}
}
}
}
98set_variable = {
100value = {
101add = capital.province.province_prosperity
102add = 0.2
103max = 1
}
}
106set_variable = {
108value = {
109add = capital.province.province_average_control
110add = 0.1
111max = 0.9
}
}
114if = {
115limit = {
116capital = {
117NOR = {
}
}
}
}
126else_if = {
}
}
136on_abort = {
141if = {
}
145if = {
}
149if = {
}
153if = {
}
157if = {
}
}
165on_completion = {
170if = {
}
174if = {
}
178if = {
}
182if = {
}
186if = {
}
}
194a_great_capital = {
195icon = cas_repoblaciones
196enabled = {
197capital.total_building_levels >= root.var:target_building_levels_variable
}
201duration = 0
203on_completion = {
204if = {
205limit = {
205capital.total_building_levels < 5
}
}
208else = {
209capital = {
210change_development = {
211value = this.total_building_levels
212divide = 25
213round = yes
214max = 2
}
}
217custom_tooltip = this_will_depend_on_how_many_buildings_our_capital_has_in_total_tt El Development obtenido depende en parte del número total de Buildings que haya en nuestra Capital.
}
}
}
222mission_assembly_halls = {
223icon = distribution_of_power_advance
224visible = {
225OR = {
}
230OR = {
}
}
235requires = {
a_great_capital
}
236enabled = {
237capital = {
238OR = {
}
}
}
246duration = 0
248on_completion = {
}
}
257mission_capital_province_prosperity = {
258icon = debt_and_loans
259requires = {
a_great_capital
}
260enabled = {
261capital = {
262province = {
262province_prosperity >= root.var:target_capital_province_prosperity_variable
}
}
}
267duration = 0
269on_completion = {
270custom_tooltip = {
271text = artist_events.5.tt Todas las Pops que residan en la Province de nuestra Capital obtendrán un pop satisfaction weak bonus de Pop Satisfaction.
272capital.province = {
273every_location_in_province = {
274limit = {
274owner ?= root
}
275every_pop = {
276limit = {
276owner = root
}
}
}
}
}
}
}
285mission_capital_province_control = {
286icon = smooth_administration
287requires = {
a_great_capital
}
288enabled = {
289capital = {
290province = {
290province_average_control > root.var:target_capital_province_control_variable
}
}
}
293duration = 0
294on_completion = {
295capital.province = {
}
}
}
305mission_capital_town = {
306icon = city_building_advance
308requires = {
a_great_capital
}
309enabled = {
310capital = {
311OR = {
}
}
}
320duration = 0
322on_completion = {
}
}
332mission_capital_city = {
333icon = defenses_of_novgorod
337requires = {
mission_capital_town
}
340enabled = {
341capital = {
342employment_percentage > 0.75
}
}
350duration = 0
351on_completion = {
352if = {
353limit = {
354capital = {
}
}
362capital = {
363random_pop = {
364limit = {
}
370add_pop_size = {
371value = pop_size
372multiply = {
0.05
0.15
}
}
}
}
}
377else = {
377custom_tooltip = burghers_capital_grow_tt Las Pops de Burgueses de nuestra Capital aumentarán en número.
}
379if = {
380limit = {
381NOT = {
381OR = {
}
}
}
383custom_tooltip = if_we_complete_as_city_we_gain_x_tt En caso de que cumplamos esta Mission Task con nuestra Capital teniendo el Location Rank de ciudad, esta obtendrá el Modifier Centro de urbanización durante 10 años.
}
385else = {
386capital = {
387add_location_modifier = {
390mode = extend
}
}
}
}
}
397mission_capital_city2 = {
398icon = defenses_of_novgorod
402requires = {
a_great_capital
}
405enabled = {
406capital = {
407employment_percentage > 0.75
}
}
416duration = 0
417on_completion = {
418capital = {
419if = {
420limit = {
}
427random_pop = {
428limit = {
}
434add_pop_size = {
435value = pop_size
436multiply = {
0.05
0.15
}
}
}
}
440else = {
440custom_tooltip = burghers_capital_grow_tt Las Pops de Burgueses de nuestra Capital aumentarán en número.
}
442add_location_modifier = {
445mode = extend
}
}
}
}
451mission_food_investment = {
452icon = expanded_supply_trains
454requires = {
mission_capital_province_control
}
455enabled = {
456capital.province.province_food >= root.var:target_province_food_level
457capital ?= {
458market ?= {
458market_monthly_food_balance > 0
}
}
}
463duration = 0
465on_completion = {
466custom_tooltip = {
467text = every_location_in_cap_prov_food_provisions_modifier Toda Location que tengamos en propiedad en la Province de nuestra Capital obtendrá Provisiones de comida durante 5 años.
468capital = {
469province = {
470every_location_in_province = {
471add_location_modifier = {
}
}
}
}
}
}
}
483mission_build_roads = {
484icon = road_building
485requires = {
mission_capital_province_control
}
486enabled = {
487trigger_if = {
489capital = {
490any_neighbor_location = {
491has_latest_road_to = prev
492count >= {
493value = {
494add = root.var:num_connected_locations_to_cap_variable
495divide = 2
496ceiling = yes
}
}
}
}
}
502trigger_else = {
503custom_tooltip = {
504text = mission_task_will_be_bypassed_tt Esta Mission Task se omitirá.
505always = no
}
}
}
510bypass = {
511OR = {
}
}
518duration = 0
520on_completion = {
521change_societal_value = {
}
}
}
528mission_push_for_centralization = {
529icon = glorious_arms
530requires = {
mission_capital_province_control
}
531enabled = {
}
535modifier_while_progressing = {
}
540duration = 730
542on_start = {
542custom_tooltip = monthly_events_about_centralization_tt Pueden producirse Events mensuales relativos a nuestros intentos de centralización mientras esta Mission Task progrese de manera activa.
}
544on_monthly = {
545random_list = {
55282 = {
}
}
}
}
557mission_home_region_control = {
558final = yes
559icon = government_size_renaissance
560requires = {
mission_push_for_centralization
}
561enabled = {
562average_control_in_home_region >= root.var:target_home_region_control_variable
}
564duration = 0
565on_completion = {
566ruler_or_regent ?= {
567add_adm = {
568value = {
569add = 15
570multiply = root.average_control_in_home_region
571ceiling = yes
}
}
574add_dip = {
575value = {
576add = 15
577multiply = root.average_control_in_home_region
578ceiling = yes
}
}
581add_mil = {
582value = {
583add = 15
584multiply = root.average_control_in_home_region
585ceiling = yes
}
}
}
589custom_tooltip = will_scale_with_average_home_region_control_tt Esto aumentará con la media de Control en nuestra Region natal.
}
}