Herencia codificada
LeyCambiado en esta versión

Herencia codificada

union_codified_inheritance_lawin_game/common/laws/40_personal_unions.txt:170

Para asegurar la estabilidad de la Unión, las leyes hereditarias de cada miembro deben ser codificadas para que cada Estado tenga la misma línea sucesoria.

RequiereUniónOrganización internacionalpotentialFundación de la UniónLeyallowTesorería unificadaPolíticalocked

Políticas 2

Definiciónin_game/common/laws/40_personal_unions.txt:170

171type = international_organization
172law_category = centralization
173potential = {
174international_organization_type = international_organization_type:union
}
176allow = {
177international_organization_lifetime >= 10
179international_organization_has_law = law:union_foundation_law
}
181locked = {
182international_organization_has_policy = policy:union_unified_treasury_policy
}
184custom_tags = {
forbids_no_policy
}
186union_senior_succession_law = {
187allow = {
188is_same_ruler_personal_union = yes
189has_active_senior_partner = yes
190international_organization_has_policy = policy:union_establish_seniority_policy
}
192on_activate = {
193on_union_policy_change_effect = yes
194apply_same_inheritance_policy_effect = yes
195change_union_integration_level = {
195value = 1
}
}
197on_deactivate = {
198change_union_integration_level = {
198value = -1
}
}
200international_organization_modifier = {
201union_integration_level = 1
202enabled_negotiate_succession_law = yes
}
204country_modifier = {
205monthly_legitimacy = 0.05
}
207country_modifier = {
208potential_trigger = {
209NOT = {
210has_special_status_in_international_organization = {
211type = special_status:senior_partner
212international_organization = union
}
}
}
216blocked_from_changing_heir_selection = yes
}
218wants_propose_policy = {
219if = {
220limit = {
221scope:recipient = {
222country_is_senior_partner = {
222country = root
}
}
}
225add = {
226desc = "VOTE_BASE_VALUE"
227value = 50
}
}
230else = {
231add = {
232desc = "VOTE_BASE_VALUE"
233value = -50
}
}
}
237wants_this_policy_bias = {
238add = union_member_opinion_on_centralization
}
240wants_keep_policy = {
241if = {
242limit = {
243scope:recipient = {
244country_is_senior_partner = {
244country = root
}
}
}
247add = {
248desc = "VOTE_IS_SENIOR_PARTNER"
249value = 1000
}
}
252else = {
253subtract = {
254desc = "VOTE_IS_JUNIOR_PARTNER"
255value = 25
}
}
258add = {
259desc = "VOTE_CONSERVATIVE_CLIMATE"
260value = 50
}
}
}
265union_sovereign_succession_law = {
266on_activate = {
267on_union_policy_change_effect = yes
}
269country_modifier = {
270monthly_legitimacy = 0.05
}
272wants_this_policy_bias = {
273add = union_member_opinion_on_maintain
}
275wants_keep_policy = {
276add = {
277desc = "VOTE_CONSERVATIVE_CLIMATE"
278value = 50
}
}
}
© 2026 Soft Santa Cruz, S.L.U.. Todos los derechos reservados. Proyecto no oficial de fans, sin afiliación con Paradox Interactive. Contenido del juego © Paradox Interactive. Acerca de · Privacidad · Aviso legal