
Acción
Purgar miembro del gabinete
El poder absoluto corrompe absolutamente, y los miembros de nuestro gabinete lo saben perfectamente. Si queremos combatir la decadencia, debemos realizar las purgas necesarias dentro de nuestro propio Gobierno.
Declive complacienteDesastreselect trigger 1Jefe de gabineteModificador estáticoeffect103type = disaster
105allow = {
106scope:actor = {
107at_war = no
108is_during_bankruptcy = no
110any_cabinet_character = {
111count > 0
}
}
}
116automation_tick = never
117automation_tick_frequency = 12
118price = price:complacent_decline_actions_price
120cooldown = {
121type = cd_purge_cabinet_member
122years = 1
}
125select_trigger = {
126looking_for_a = disaster
127name = "choose_disaster" Elegir el Disaster:
128target_flag = recipient
129column = {
130data = name
}
}
139select_trigger = {
140looking_for_a = character
141source = actor
142target_flag = target_character
143name = "choose_character" Elige el Character:
144none_available_msg_key = "no_characters_available"
145column = {
145data = character_info
}
146visible = {
147in_cabinet = yes
148is_ruler = no
149is_heir = no
150is_regent = no
151is_consort = no
}
}
155effect = {
157if = {
158limit = {
158exists = scope:target_character
}
160if = {
164custom_tooltip = removal_of_head_of_cabinet_takes_stab_tt Como Target Character nos sirve como Head Of The Cabinet, esta Action nos costará además stability mild penalty de Stability, mientras produce una mayor pérdida de Complacency
}
}
168custom_tooltip = selected_character_banned_or_executed_tt El Character seleccionado será eliminado de nuestro Cabinet sea como sea
}
171ai_will_do = {
172add = {
173value = scope:actor.complacency
174desc = "[complacency|e]"
}
177if = {
178limit = {
178exists = scope:target_character
}
179add = {
180value = scope:target_character.days_of_service_in_cabinet
181divide = 10
182desc = "days of service in cabinet divided by 10"
}
184if = {
185limit = {
185scope:target_character.total_abilities > 0
}
186add = {
187value = scope:target_character.total_abilities
188divide = -5
189desc = "[target_character.GetName] total abilities"
}
}
192else = {
193add = {
194value = 200
195desc = "incapable character"
}
}
198if = {
202add = 20
}
}
}