Inspeccionar un área
Acción

Inspeccionar un área

cd_inspect_areain_game/common/generic_actions/decline_of_empire_actions.txt:1

Country Rank Spanish Article Actor Flavor Rank se ha dormido en los laureles durante demasiado tiempo. Es hora de recordar a las regiones dentro de nuestras fronteras que somos nosotros quienes tenemos el control, aplastando cualquier ambición que puedan albergar.

RequiereDeclive complacienteDesastreselect trigger 1Inspección recienteModificador estáticoselect trigger 2

Definiciónin_game/common/generic_actions/decline_of_empire_actions.txt:1

2type = disaster
4allow = {
5scope:actor = {
6at_war = no
7is_during_bankruptcy = no
}
}
11automation_tick = never
12automation_tick_frequency = 12
13price = price:complacent_decline_actions_price
15cooldown = {
16type = cd_inspect_area
17years = 1
}
20select_trigger = {
21looking_for_a = disaster
22name = "choose_disaster" Elegir el Disaster:
23target_flag = recipient
24column = {
25data = name
}
27visible = {
29disaster_is_active = yes
}
}
34select_trigger = {
35looking_for_a = area
36source = actor
37target_flag = target_area
38name = "choose_an_area" Elige una Area
39none_available_msg_key = "no_areas_available"
40column = {
40data = name
}
41column = {
41data = population
}
42column = {
42data = integration
}
43visible = {
44any_ownable_location_in_area = {
45owner ?= scope:actor
}
}
49enabled = {
50NOT = {
51any_province_in_area = {
51has_province_modifier = recent_inspection_modifier
}
}
}
}
56effect = {
57if = {
58limit = {
58exists = scope:target_area
}
59scope:actor = {
59trigger_event_silently = decline_of_empire.7
}
}
62custom_tooltip = selected_area_inspected_tt La Area seleccionada será sometida a una inspección que reducirá la Pop Satisfaction y la Complacency mientras aumenta el Control de Provinces clave en su interior.
La eficacia de esta inspección depende en gran medida de la Population del Area, así como de nuestra Eficiencia legislativa.
}
65ai_will_do = {
66add = {
67value = 15
68desc = BASE_VALUE
}
71if = {
72limit = {
72exists = scope:target_area
}
73add = {
74desc = "population divided by area control"
75value = scope:target_area.population
76if = {
77limit = {
78scope:target_area = {
79area_average_control(scope:actor) < 0.05
}
}
82divide = 0.05
}
84else = {
85scope:target_area = {
86divide = "area_average_control(scope:actor)"
}
}
89multiply = 0.01
}
92scope:target_area = {
93every_location_in_area = {
94limit = {
94owner ?= scope:actor
}
95add = 1
}
}
}
}
© 2026 Soft Santa Cruz, S.L.U.. Todos los derechos reservados. Proyecto no oficial de fans, sin afiliación con Paradox Interactive. Contenido del juego © Paradox Interactive. Acerca de · Privacidad · Aviso legal