AcontecimientoCambiado en esta versión

La colonia de Target

colonial_charter.100in_game/events/colonization/colonial_charter.txt:547

La carta que fundamos para colonizar Target ya ha cumplido su función, y se ha convertido en una colonia plenamente funcional. Ahora tenemos que decidir cómo queremos manejar este territorio.

RequiereNación colonialTipo de súbditoimmediate

Cadena de acontecimientos

Cada acontecimiento lo activa aquel bajo el que está anidado; la línea de debajo indica qué elección lleva a él y cuándo.

  1. La colonia de Target
  2. Nuestra parte del mundo
    ↳ Tras cualquier elección · de inmediato
  3. Nuestra parte del mundo
    ↳ Tras cualquier elección · de inmediato

Definiciónin_game/events/colonization/colonial_charter.txt:547

548hide_portraits = yes
549type = country_event
551title = colonial_charter.100.title La colonia de Target
552desc = colonial_charter.100.desc La carta que fundamos para colonizar Target ya ha cumplido su función, y se ha convertido en una colonia plenamente funcional. Ahora tenemos que decidir cómo queremos manejar este territorio.
553outcome = neutral
555immediate = {
556save_scope_as = actor
558if = {
559limit = {
560scope:target = {
561any_location_in_province = {
562is_city = yes
563count = 0
}
}
}
567scope:target = {
568ordered_location_in_province = {
569max = 1
572save_scope_as = new_town
}
}
}
578ordered_subject = {
579limit = {
580is_subject_type = colonial_nation
581capital = {
582area = scope:target.area
}
}
586order_by = total_population
587max = 1
588save_scope_as = scope_area_subject
}
591ordered_subject = {
592limit = {
593is_subject_type = colonial_nation
594capital = {
595OR = {
596area = scope:target.area
597area = {
598any_neighbor_area = {
599this = scope:target.area
}
}
}
}
604NAND = {
604exists = scope:scope_area_subject
604this = scope:scope_area_subject
}
}
607order_by = total_population
608max = 1
609save_scope_as = scope_adjacent_area_subject
}
614if = {
615limit = {
616scope:target = {
617any_location_in_province = {
618any_coast_border_location = {
619has_owner = yes
620owner = {
621is_subject_of = ROOT
622is_subject_type = colonial_nation
623NAND = {
623exists = scope:scope_area_subject
623this = scope:scope_area_subject
}
624NAND = {
624exists = scope:scope_adjacent_area_subject
624this = scope:scope_adjacent_area_subject
}
}
}
}
}
}
630scope:target = {
631random_location_in_province = {
632limit = {
633any_coast_border_location = {
634has_owner = yes
635owner = {
636is_subject_of = ROOT
637is_subject_type = colonial_nation
638NAND = {
638exists = scope:scope_area_subject
638this = scope:scope_area_subject
}
639NAND = {
639exists = scope:scope_adjacent_area_subject
639this = scope:scope_adjacent_area_subject
}
}
}
}
643random_coast_border_location = {
644limit = {
645has_owner = yes
646owner = {
647is_subject_of = ROOT
648is_subject_type = colonial_nation
649NAND = {
649exists = scope:scope_area_subject
649this = scope:scope_area_subject
}
650NAND = {
650exists = scope:scope_adjacent_area_subject
650this = scope:scope_adjacent_area_subject
}
}
}
653owner = {
653save_scope_as = first_neighboring_country
}
}
}
}
}
660if = {
661limit = {
662scope:target = {
663any_location_in_province = {
664any_coast_border_location = {
665has_owner = yes
666owner = {
667is_subject_of = ROOT
668is_subject_type = colonial_nation
669NAND = {
669exists = scope:scope_area_subject
669this = scope:scope_area_subject
}
670NAND = {
670exists = scope:scope_adjacent_area_subject
670this = scope:scope_adjacent_area_subject
}
671NAND = {
671exists = scope:first_neighboring_country
671this = scope:first_neighboring_country
}
}
}
}
}
}
677scope:target = {
678random_location_in_province = {
679limit = {
680any_coast_border_location = {
681has_owner = yes
682owner = {
683is_subject_of = ROOT
684is_subject_type = colonial_nation
685NAND = {
685exists = scope:scope_area_subject
685this = scope:scope_area_subject
}
686NAND = {
686exists = scope:scope_adjacent_area_subject
686this = scope:scope_adjacent_area_subject
}
687NAND = {
687exists = scope:first_neighboring_country
687this = scope:first_neighboring_country
}
}
}
}
691random_coast_border_location = {
692limit = {
693has_owner = yes
694owner = {
695is_subject_of = ROOT
696is_subject_type = colonial_nation
697NAND = {
697exists = scope:scope_area_subject
697this = scope:scope_area_subject
}
698NAND = {
698exists = scope:scope_adjacent_area_subject
698this = scope:scope_adjacent_area_subject
}
699NAND = {
699exists = scope:first_neighboring_country
699this = scope:first_neighboring_country
}
}
}
702owner = {
702save_scope_as = second_neighboring_country
}
}
}
}
}
709ordered_subject = {
710limit = {
711is_subject_type = colonial_nation
712capital = {
712region = scope:target.region
}
713NAND = {
713exists = scope:scope_area_subject
713this = scope:scope_area_subject
}
714NAND = {
714exists = scope:scope_adjacent_area_subject
714this = scope:scope_adjacent_area_subject
}
715NAND = {
715exists = scope:first_neighboring_country
715this = scope:first_neighboring_country
}
716NAND = {
716exists = scope:second_neighboring_country
716this = scope:second_neighboring_country
}
}
718order_by = total_population
719max = 1
720save_scope_as = regional_subject
}
724scope:target = {
725capital = {
725save_scope_as = target_location
}
}
}
1095after = {
1096trigger_event_silently = treaty_of_tordesillas.1
}

Opciones

AFormemos un nuevo súbdito colonial.
731trigger = {
732scope:target = {
732is_overseas_for_owner = yes
}
}
735if = {
736limit = {
737exists = scope:new_town
}
739scope:new_town = {
740location_rank = location_rank:town
}
}
}
744scope:target = {
745create_location_country_from_province = {
748hidden_effect = {
}
}
}
754ai_will_select = {
755value = 0
756if = {
757limit = {
758scope:target = {
}
}
762if = {
763limit = {
764exists = scope:scope_area_subject
}
766add = -1000
}
768else = {
770add = 10000
}
}
774if = {
775limit = {
776exists = scope:scope_adjacent_area_subject
}
778add = -1000
}
780else = {
781add = 1000
}
}
BQue se una a Scope Area Subject.
788trigger = {
789exists = scope:scope_area_subject
}
792if = {
793limit = {
794exists = scope:new_town
}
796scope:new_town = {
}
}
802scope:target = {
803change_province_owner = scope:scope_area_subject
}
806ai_will_select = {
807value = 3000
}
CQue se una a Scope Adjacent Area Subject.
813trigger = {
814exists = scope:scope_adjacent_area_subject
}
817if = {
818limit = {
819exists = scope:new_town
}
821scope:new_town = {
}
}
827scope:target = {
828change_province_owner = scope:scope_adjacent_area_subject
}
831ai_will_select = {
832value = 2000
833if = {
834limit = {
835scope:target = {
}
}
839if = {
840limit = {
841scope:scope_adjacent_area_subject = {
842capital.area = scope:target.area
}
}
845value = 2000
}
847else = {
849value = -2000
}
}
853else_if = {
854limit = {
855scope:scope_adjacent_area_subject.capital = {
}
}
859value = -2000
}
}
DQue se una a First Neighboring Country.
866trigger = {
867exists = scope:first_neighboring_country
}
870if = {
871limit = {
872exists = scope:new_town
}
874scope:new_town = {
}
}
880scope:target = {
881change_province_owner = scope:first_neighboring_country
}
884ai_will_select = {
885if = {
886limit = {
887scope:target = {
}
}
891if = {
892limit = {
893scope:first_neighboring_country = {
894capital.area = scope:target.area
}
}
897value = 3000
}
899else = {
901value = -1000
}
}
905else_if = {
906limit = {
907scope:first_neighboring_country.capital = {
}
}
911value = -1000
}
914else_if = {
915limit = {
916scope:first_neighboring_country = {
917capital = {
918area = {
919OR = {
920this = scope:target.area
921any_neighbor_area = {
922this = scope:target.area
}
}
}
}
}
}
929value = 3000
}
931else = {
932value = -1000
}
}
EQue se una a Second Neighboring Country.
939trigger = {
940exists = scope:second_neighboring_country
}
943if = {
944limit = {
945exists = scope:new_town
}
947scope:new_town = {
}
}
953scope:target = {
954change_province_owner = scope:second_neighboring_country
}
957ai_will_select = {
958if = {
959limit = {
960scope:target = {
}
}
964if = {
965limit = {
966scope:second_neighboring_country = {
967capital.area = scope:target.area
}
}
970value = 2500
}
972else = {
974value = -500
}
}
978else_if = {
979limit = {
980scope:second_neighboring_country.capital = {
}
}
984value = -500
}
987else_if = {
988limit = {
989scope:second_neighboring_country = {
990capital = {
991OR = {
992area = scope:target.area
993area = {
994any_neighbor_area = {
995this = scope:target.area
}
}
}
}
}
}
1002value = 2500
}
1004else = {
1005value = -500
}
}
FQue se una a Regional Subject.
1013trigger = {
1014exists = scope:regional_subject
}
1017if = {
1018limit = {
1019exists = scope:new_town
}
1021scope:new_town = {
1022location_rank = location_rank:town
}
}
}
1027scope:target = {
1028change_province_owner = scope:regional_subject
}
1031ai_will_select = {
1032value = -250
}
G¡Que siga siendo parte de Country por ahora!
1039scope:target = {
1040every_location_in_province = {
1041limit = {
1042integration_level = colonized
}
1044change_integration_level = integrated
}
}
1049ai_chance = {
1050factor = 1
1051modifier = {
1052trigger = {
1053scope:target = {
1053is_overseas_for_owner = yes
}
}
1055factor = -1
}
}
H¿Por qué no empezar una nueva vida en las colonias?
1062high_risk_option = yes
1063trigger = {
1064is_human = yes
1065scope:target = {
1065is_overseas_for_owner = yes
}
}
1067if = {
1068limit = {
1069exists = scope:new_town
}
1071scope:new_town = {
1072location_rank = location_rank:town
}
}
}
1075scope:target = {
1076create_location_country_from_province = {
1077subject_type = subject_type:colonial_nation
1078hidden_effect = {
}
1081save_scope_as = target_country
}
}
1084custom_tooltip = {
1085text = colonial_charter.100.e.tt Pasar a jugar como el nuevo súbdito colonial.
1086change_player = scope:target_country
}
1090ai_chance = {
1091factor = -1
}
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