
Interacción nacionalCambiado en esta versión
Imponer religión
Exigiremos que adopten el Actor Religion.
Socio principalEstatus especialselect trigger
Prohibición de convertirseTipo de modificadorselect trigger
Acciones de imposición de la unión habilitadasTipo de modificadorpotential, select triggerDefiniciónin_game/common/country_interactions/union_enforcements.txt:1
2type = union
3category = CATEGORY_UNION_ACTIONS
11allow = {
}
13select_trigger = {
14looking_for_a = country
15interaction_source_list = {
16scope:actor = {
17union = {
18if = {
19limit = {
}
26every_international_organization_member = {
27limit = {
27NOT = {
27this = scope:actor
}
}
28add_to_list = source
}
}
}
}
}
34target_flag = recipient
35name = "choose_country" Elige el Country:
36column = {
37data = name
}
39visible = {
40not = {
40religion = scope:actor.religion
}
}
42enabled = {
47trigger_if = {
48limit = {
50has_reform = government_reform:military_order_reform
}
52overlord = {
52has_reform = government_reform:military_order_reform
}
}
}
}
59effect = {
64scope:recipient = {
65add_opinion = {
66target = scope:actor
67modifier = opinion_enforced_religion
}
}
}
71reject_effect = {
72scope:recipient = {
73add_opinion = {
74target = scope:actor
75modifier = opinion_tried_enforced_religion
}
}
}
80block_when_at_war = yes
82ai_will_do = {
83subtract = {
84desc = "VOTE_BASE_VALUE"
85value = 100
}
87add = {
88desc = "TARGET_ACCEPTANCE"
89value = "scope:actor.country_interaction_acceptance(country_interaction:negotiate_succession_law|scope:recipient)"
}
}
93accept = {
94value = "scope:actor.country_interaction_acceptance(country_interaction:negotiate_succession_law|scope:recipient)"
}