Solicitar estatus de elector
Interacción nacionalCambiado en esta versión

Solicitar estatus de elector

request_elector_statusin_game/common/country_interactions/hre.txt:202

Solicitaremos el estatus de Elector en el Sacro Imperio Romano.

RequiereCondadoRango nacionalacceptMonarquíaTipo gubernamentalaccept, potentialTeocraciaTipo gubernamentalpotentialSacro Imperio RomanoOrganización internacionalaccept, allow, potentialArzobispo electorEstatus especialallow, effect, potentialPríncipe electorEstatus especialallow, effect, potentialExclusión del electoradoTipo de modificadorpotential

Definiciónin_game/common/country_interactions/hre.txt:202

203type = diplomacy
204category = CATEGORY_HRE_ACTIONS
205ai_limit_per_check = 1
206potential = {
207scope:actor = {
208is_member_of_international_organization = international_organization:hre
210OR = {
211government_type = government_type:monarchy
212government_type = government_type:theocracy
}
215OR = {
216AND = {
217num_countries_with_special_status(special_status:elector) < "max_countries_with_special_status(special_status:elector)"
218NOT = {
219country_has_special_status = {
221country = scope:actor
}
}
}
225AND = {
226num_countries_with_special_status(special_status:archbishop_elector) < "max_countries_with_special_status(special_status:archbishop_elector)"
227NOT = {
228country_has_special_status = {
230country = scope:actor
}
}
}
}
}
}
}
239allow = {
241OR = {
242AND = {
243num_countries_with_special_status(special_status:elector) < "max_countries_with_special_status(special_status:elector)"
244special_status_can_be_bestowed = {
246country = scope:actor
}
}
249AND = {
250num_countries_with_special_status(special_status:archbishop_elector) < "max_countries_with_special_status(special_status:archbishop_elector)"
251special_status_can_be_bestowed = {
253country = scope:actor
}
}
}
}
}
260select_trigger = {
261looking_for_a = country
262target_flag = recipient
263name = "choose_country" Elige el Country:
264column = {
265data = name
}
267visible = {
268is_emperor = yes
}
270enabled = {
}
}
274effect = {
276if = {
277limit = {
278special_status_can_be_bestowed = {
280country = scope:actor
}
}
283international_organization_add_special_status = {
285country = scope:actor
}
}
288if = {
289limit = {
290special_status_can_be_bestowed = {
292country = scope:actor
}
}
295international_organization_add_special_status = {
297country = scope:actor
}
}
}
301scope:actor = {
302add_opinion = {
302target = scope:recipient
302modifier = opinion_granted_electorship
}
}
}
305ai_will_do = {
306add = {
307desc = "TARGET_ACCEPTANCE"
308value = "scope:actor.country_interaction_acceptance(country_interaction:request_elector_status|scope:recipient)"
309subtract = 50
}
}
313accept = {
314add = {
315desc = "EMPIRE_NEED_ELECTORS" El imperio necesita electores
316value = 10
}
318if = {
319limit = {
319scope:recipient.antagonism(scope:actor) > 0
}
320subtract = {
321desc = "DIPLOREASON_ANTAGONISM" Antagonism
322value = "scope:actor.antagonism(scope:recipient)"
}
}
325if = {
326limit = {
326scope:actor = {
326government_type = government_type:monarchy
}
}
327if = {
328limit = {
329scope:actor = {
329total_population_in_international_organization = {
329international_organization = international_organization:hre
329value < 100
}
}
}
331subtract = {
332desc = "HRE_TINY_NATION" Nación minúscula en el imperio (Total Population por debajo de 100 mil)
333value = 100
}
}
336else_if = {
337limit = {
338scope:actor = {
338total_population_in_international_organization = {
338international_organization = international_organization:hre
338value < 250
}
}
}
340subtract = {
341desc = "HRE_SMALL_NATION" Nación pequeña en el imperio (Total Population por debajo de 250 mil)
342value = 50
}
}
345if = {
346limit = {
346scope:actor = {
346country_rank = country_rank:rank_county
}
}
347subtract = {
348desc = "rank_duchy" Ducado
349value = 75
}
}
352add = {
353desc = "DIPLOREASON_DYNASTIC_POWER_IN_HRE" Poder dinástico en el Sacro Imperio Romano
354value = "scope:actor.dynastic_power(international_organization:hre)"
355multiply = 1.5
}
}
358if = {
359limit = {
360scope:actor = {
361OR = {
362has_ruler = yes
363has_heir = yes
}
365ruler_or_heir_if_regent ?= {
366has_dynasty = yes
367dynasty ?= scope:recipient.ruler.dynasty
}
}
}
371add = {
372desc = "opinion_same_dynasty" Misma Dynasty
373value = 50
}
}
376if = {
377limit = {
378scope:actor.country_economical_base > 0
379scope:recipient.country_economical_base > 0
}
381if = {
382limit = {
382scope:actor.country_economical_base < scope:recipient.country_economical_base
}
383subtract = {}
}
403else = {
404add = {
405desc = "RELATIVE_ECONOMICAL_BASE"
406value = scope:recipient.country_economical_base
407divide = scope:actor.country_economical_base
408multiply = 100
409min = -50
410max = 50
}
}
}
414if = {
415limit = {
415scope:actor = {
415is_allied_with = {
415target = scope:recipient
}
}
}
416add = {
417desc = "game_concept_alliance" Alianza
418value = 20
}
}
421if = {
422limit = {
423scope:recipient = {
424is_rival_of = scope:actor
}
}
427add = {
428desc = "game_concept_rival" Rival
429value = -1000
}
}
432if = {
433limit = {
434scope:recipient = {
435NOT = {
435is_rival_of = scope:actor
}
436NOT = {
436is_enemy_of = scope:actor
}
437OR = {
438any_rival = {
439OR = {
440is_rival_of = scope:actor
441is_enemy_of = scope:actor
}
}
444any_enemy = {
445OR = {
446is_rival_of = scope:actor
447is_enemy_of = scope:actor
}
}
}
}
}
453add = {
454desc = "DIPLOREASON_THE_ENEMY_OF_MY_ENEMY" Es el enemigo de sus enemigos
455value = 100
}
}
458if = {
459limit = {
460scope:recipient = {
461is_enemy_of = scope:actor
}
}
464add = {
465desc = "game_concept_rival_enemy" Enemigo
466value = -100
}
}
469add = {
470desc = "DIPLOMATIC_REPUTATION" Reputación diplomática
471value = {
472value = scope:actor.modifier:diplomatic_reputation
473multiply = 3
}
}
476add = {
477desc = "THEIR_OPINION_TOOLTIP" Su opinión sobre nosotros
478value = "scope:recipient.opinion(scope:actor)"
479if = {
480limit = {
480scope:recipient.opinion(scope:actor) > 0
}
481divide = 4
}
}
484if = {
485limit = {
485scope:actor.culture.language = scope:recipient.culture.language
}
486add = {
487desc = "UPKEEP_SAME_LANGUAGE" Mismo Language
488value = 25
}
}
491add = {
492desc = "game_concept_trust" Confianza
493scope:recipient = {
494value = "trust(scope:actor)"
495divide = 5
}
}
}
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