Invitar príncipe
Interacción nacional

Invitar príncipe

invite_princein_game/common/country_interactions/invite_prince.txt:1

¡Invitaremos a uno de sus nobles más importantes para que se convierta en nuestro nuevo gobernante!

RequiereMonarquíaTipo gubernamentalselect trigger 1Potentado electivoLey sucesoriapotential, select trigger 1Selección del vecheLey sucesoriapotentialProhibición de interactuarTipo de modificadorselect trigger 2Prohibición para elegir líderes de la uniónModificador estáticoselect trigger 1veche_got_dismissedVariableselect trigger 1

Definiciónin_game/common/country_interactions/invite_prince.txt:1

2type = diplomacy
3category = CATEGORY_INFLUENCE_ACTIONS
5potential = {
6scope:actor = {
7OR = {
}
}
}
14allow = {
15scope:actor = {
16has_regent = yes
17has_heir = no
}
}
21select_trigger = {
22looking_for_a = country
23target_flag = recipient
24name = "choose_country" Elige el Country:
25column = {
26data = name
}
28visible = {
29government_type = government_type:monarchy
30has_ruler = yes
31trigger_if = {
32limit = {
33scope:actor = {
}
}
35capital ?= {
35region = scope:actor.capital.region
}
}
}
38enabled = {
39trigger_if = {
40limit = {
40scope:actor = {
40has_country_modifier = forbidden_from_joining_unions
}
}
}
43ruler ?= {
44custom_tooltip = {
45text = veche_has_not_been_dismissed_tt Actor no ha despedido a este personaje en el pasado
46NOT = {
46has_variable = veche_got_dismissed
}
}
}
}
}
52select_trigger = {
53looking_for_a = character
54source = recipient
55target_flag = target
56name = "invite_prince_SELECT_TITLE" Seleccionar Character para invitarlo a convertirse en nuevo gobernante
57none_available_msg_key = "invite_prince_no_characters"
58column = {
59data = character_info
}
61visible = {
62is_alive = yes
63trigger_if = {
64limit = {
65scope:recipient = {
66ruler ?= {
66has_dynasty = yes
}
}
}
69has_dynasty = yes
70dynasty = scope:recipient.ruler.dynasty
}
72is_adult = yes
73is_female = no
}
}
78effect = {
79if = {
80limit = {
80exists = scope:target
}
81scope:actor = {
82if = {
83limit = {
84scope:target = {
85OR = {
86is_ruler = yes
87is_heir = yes
}
}
}
91set_new_foreign_ruler = scope:target
}
93else = {
94set_new_ruler = scope:target
}
}
}
}
102block_when_at_war = yes
105diplo_chance = {
106base = -10
107rank = -2
108opinion = 0.2
109relative_strength = 200
110border_distance = -0.1
}
113ai_will_do = {
114add = {
115if = {
116limit = {
117scope:recipient = {
118is_rival_of = scope:actor
}
}
121value = -1000
}
}
124add = {
125value = "scope:recipient.opinion(scope:actor)"
126divide = 5
}
128add = {
129scope:recipient = {
130value = "trust(scope:actor)"
131divide = 5
}
}
}
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