İtalya Seferi
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İtalya Seferi

plan_campaign_in_italyin_game/common/generic_actions/italian_wars.txt:532

İtalya bölgesindeki lüks ve varlıklı şehirlerinde Avrupa kıtasının en zengin insanları yaşıyor. Ordumuzun kudretini arkamıza alıp topraklarına hızlıca saldırı düzenlemeli ve bu ganimetin bir kısmını ele geçirmeliyiz!

GerektirirBalkan CemiyetiUluslararası TeşkilatpotentialFransız CemiyetiUluslararası TeşkilatpotentialKutsal Roma CemiyetiUluslararası Teşkilatpotentialİber CemiyetiUluslararası TeşkilatpotentialKüçük Ortağın Diplomasisi SınırlandıDiplomatik İlişkiallowİtalyan SavaşlarıDurumselect trigger 1

533type = situation
535potential = {
536scope:actor ?= {
537OR = {
538is_leader_of_international_organization = international_organization:foreign_league_balkan
539is_leader_of_international_organization = international_organization:foreign_league_france
540is_leader_of_international_organization = international_organization:foreign_league_hre
541is_leader_of_international_organization = international_organization:foreign_league_iberia
}
}
}
546allow = {
547scope:actor ?= {
548at_war = no
549has_raised_levies = no
550NOT = {
550receiving_scripted_relation_of_type = relation_type:rein_in_junior_diplomacy
}
}
}
554ai_tick = monthly
555ai_tick_frequency = 4
557automation_tick = never
558automation_tick_frequency = 12
560cooldown = {
561type = plan_campaign_in_italy
562years = {
563if = {
564limit = {
565scope:actor ?= {
566NOT = {
566has_variable = lower_cooldown_campaign_in_italy_variable
}
}
}
569value = 4
}
571else = {
572value = 3
}
574subtract = {
575value = situation:italian_wars.var:iw_tension
576multiply = 0.01
577desc = "[situation_tension|e]"
}
}
}
582price = price:plan_italian_campaign_wars_price
584select_trigger = {
585looking_for_a = situation
586interaction_source_list = {
588add_to_list = source
}
}
591target_flag = recipient
592name = "choose_situation" Concept seç:
593column = {
594data = name
}
596visible = {
598situation_is_active = yes
}
}
602select_trigger = {
603looking_for_a = province
604target_flag = target
605name = "choose_province_to_plan_campaign_text" Sefer hedefimiz olan vilayeti seç.
606none_available_msg_key = "plan_campaign_in_italy_no_provinces"
607pre_evaluation_sort_value = {
608add = {
609value = "border_distance_to(scope:actor)"
610multiply = -1
}
}
613pre_evaluation_number_to_evaluate_fully = 5
614column = {
614data = name
}
615column = {
615data = population
}
616visible = {
617region = region:italy_region İtalya
}
619enabled = {
620scope:actor = {
621can_declare_war_on = root.owner
622NOT = {
622has_truce_with = root.owner
}
}
}
}
626effect = {
627if = {
628limit = {
629exists = scope:target
}
631scope:actor ?= {
632add_casus_belli = {
634province = scope:target
635target = scope:target.owner
636years = 10
}
639if = {
640limit = {
641is_ai = yes
642NOT = {
642has_truce_with = scope:target.owner
}
}
644declare_war_with_cb = {
645target = scope:target.owner
}
}
}
}
}
654ai_will_do = {
655add = {
656value = 10
657desc = BASE_VALUE Temel: Valencia
}
659if = {
660limit = {
660exists = scope:target
}
661add = {
662value = {
663scope:target = {
664add = {
665value = "border_distance_to(scope:actor)"
666multiply = -0.5
}
}
}
670desc = "distance to [target.GetName]"
}
672if = {
673limit = {
674scope:actor.conquer_desire(scope:target.owner) > 0
}
676add = {
677desc = "we want their land"
678value = "scope:actor.conquer_desire(scope:target.owner)"
}
}
681else = {
682subtract = {
683value = 100
684desc = "no desire to conquer owner"
}
}
687if = {
688limit = {
689scope:actor = {
689wants_casus_belli_with = scope:target.owner
}
}
691add = {
692desc = "wants casus belli on target owner"
693value = 10
}
}
696if = {
697limit = {
698scope:actor = {
698is_neighbor_of = scope:target.owner
}
}
700add = {
701value = 50
702desc = "directly borders target owner"
}
}
705add = {
706desc = "RELATIVE_STRENGTH" Actor ülkesinin Recipient ülkesine karşı Göreceli Gücü
707value = 100
708multiply = "scope:actor.relative_strength(scope:target.owner)"
709divide = 5
}
711add = {
712desc = "CURRENT_MANPOWER_TOOLTIP"
713value = scope:actor.manpower_percentage
714multiply = 10
}
716add = {
717desc = "army_size" Ordu Boyutu
718value = scope:actor.army_size
}
720scope:target.owner = {
721subtract = {
722desc = "defensive alliance"
723value = this.defensive_alliance_strength
}
}
726add = {
727desc = "offensive alliance"
728value = scope:actor.offensive_alliance_strength
}
730if = {
731limit = {
732scope:actor = {
732has_truce_with = scope:target.owner
}
}
734add = {
735desc = "[truce|e]"
736value = -50
}
}
}
740add = {
741value = scope:actor.modifier:aggressiveness_modifier
742subtract = scope:actor.modifier:carefulness_modifier
743multiply = 50
744desc = "aggressiveness modifier minus carefulness modifier"
}
}
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