Événement

Fortification de Target Location

flavor_dlh.21in_game/events/DHE/flavor_DLH.txt:2094
Fortification de …

Target Location manque de fortifications ces derniers temps. Notre Court Title suggère que nous investissions une partie de nos fonds actuels pour renforcer les fortifications du Target Location Rank.

RequiertChâteauBâtimentoption 1, option 3DelhiPaysdynamic historical event.tagPlanificateur défensifTraitoption 3

Définitionin_game/events/DHE/flavor_DLH.txt:2094

2095type = country_event
2096title = flavor_dlh.21.title Fortification de Target Location
2097desc = flavor_dlh.21.desc Target Location manque de fortifications ces derniers temps. Notre Court Title suggère que nous investissions une partie de nos fonds actuels pour renforcer les fortifications du Target Location Rank.
2098outcome = neutral
2100illustration_tags = {
210110 = exterior
210210 = regular
}
2105dynamic_historical_event = {
2106tag = DLH
2107from = 1360.1.1
2108to = 1420.1.1
2109monthly_chance = 2
}
2112fire_only_once = yes
2114trigger = {
2115location:jaunpur.owner ?= root
}
2118immediate = {
2120location:jaunpur = {
2121save_scope_as = target_location
}
2124ruler_or_regent ?= {
2125save_scope_as = target_character
}
}

Options

ATransférons-y quelques ressources.
2132scope:target_location = {
2133if = {
2134limit = {
2135has_building = building_type:castle
}
2137change_development = development_mild_bonus (0.5)
2138change_prosperity = prosperity_mild_bonus (0.15)
2139owner ?= {
2140add_gold = {
2141value = root.monthly_income_trade_and_tax
2142multiply = -0.5
}
}
}
2146else = {
2147construct_building = {
2148building_type = building_type:castle
2149cost_multiplier = 0.75
2150cost_multiplier_reason = military_cheap_sponsorship
}
}
}
BPas besoin de fortifications quand nous sommes sur l'offensive.
2159add_prestige = prestige_mild_penalty (-10)
2160scope:target_location = {
2161change_control = control_mild_penalty (-0.1)
}
2164change_societal_value = {
}
CTarget Character va planifier ce nouveau fort.
2173trigger = {
2174ruler_or_regent ?= {
2175has_trait = defensive_planner
}
}
2179scope:target_location = {
2180if = {
2181limit = {
2182has_building = building_type:castle
}
2184change_development = development_mild_bonus (0.5)
2185change_prosperity = prosperity_mild_bonus (0.15)
2186add_gold = {
2187value = root.monthly_income_trade_and_tax
2188multiply = -0.25
}
}
2191else = {
2192construct_building = {
2193building_type = building_type:castle
2194cost_multiplier = 0.6
2195cost_multiplier_reason = military_cheap_sponsorship
}
}
}
2200change_societal_value = {
}
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