Variación de textura de unidad
metal_leathers_cloth_chainmail_gold
## RENAISSANCE_NOBLES_TEXTURES ###
Scripts 8
Hace referencia a 8
Materiales de unidades
no_texture_color_materialno_texture_color_material
Grupos de materiales de unidades
- chainmail_groupchainmail_group
- cloth_country_medievalcloth_country_medieval
- cloth_white_groupcloth_white_group
- gold_groupgold_group
- iron_plain_groupiron_plain_group
- leather_dark_brown_groupleather_dark_brown_group
- skin_groupskin_group
mask = {
color = {
0.0
1.0
0.5
}
tolerance = 0.7
hardness = 0.7
}
repaint = {
10 = {
primary_color = color_leather_whitened
}
10 = {
primary_color = hair_color
}
}
}
mask = {
color = {
0.0
1.0
0.0
}
tolerance = 0.15
hardness = 0.5
}
repaint = {
primary_color = unit_color0
secondary_color = unit_color1
}
}
mask = {
color = {
1.0
0.0
0.0
}
tolerance = 0.2
hardness = 0.5
}
repaint = {
primary_color = skin_color
secondary_color = unit_color0
}
}
assets = {
unit_hat_soldier_helmet_renaissance_mesh
unit_hat_helmet_cuirassier_mesh
unit_hat_helmet_metal_mesh
unit_hat_helmet_metal_brass_mesh
unit_legs_pants_steel_bronze_mesh
unit_torso_armor_cuirass_striped_undershirt_mesh
unit_torso_armor_iron_breastplate_mesh
}