
Material de unidad
cloth_quilted_raw_base_aztec
Sin enlaces a otros conceptos.
diffuse = "gambeson_pattern/unit_material_quilted_aztec_base_diffuse.dds"
normal = "gambeson_pattern/unit_material_quilted_aztec_raw_normal.dds"
properties = "gambeson_pattern/unit_material_quilted_aztec_raw_properties.dds"
mask_texture = "country0_mask.dds"
repaint = {
input_name = primary_color
mask = {
color = {
1.0
0.0
0.0
}
tolerance = 0.8
hardness = 0.8
output = 1.0
}
}