Ascenso de Timur
SituaciónCambiado en esta versión

Ascenso de Timur

rise_of_timurin_game/common/situations/rise_of_timur.txt:1

Con la ambición de seguir los pasos de Genghis Khān y los califas, Tim Founding Father Character arengó a sus soldados y partidarios para fundar lo que sería un imperio asentado sobre los cimientos de una expansión despiadada y tácticas brillantes. Para Tim Founding Father Character, las tierras de Asia Central, Oriente Medio y la India ya están listas para caer bajo su poder, lo que cambiará de forma permanente estas regiones en los siglos venideros...

RequiereChinaPaíson monthlyJochiPaíson monthlyTerritorio timúridaPaíscan start, on ended, on monthly, on start, visibleRebeliones de los Turbantes RojosSituaciónon monthlyAscenso de los turcosSituaciónon monthlyRegión nuclearModificador estáticoon endedrise_of_the_ottomans_winner_variableVariableon monthlyrise_of_the_timur_event_cooldownVariableon monthlyrise_of_the_timur_unique_event_cooldownVariableon monthlyrtr_is_new_chinaVariableon monthlystrongest_beylik_variableVariableon monthlytimur_characterVariablecan start

Definiciónin_game/common/situations/rise_of_timur.txt:1

2monthly_spawn_chance = monthly_spawn_chance_unique (1)
3hint_tag = hint_rise_of_timur
4can_start = {
5type = rise_of_timur
}
6country_exists = c:TIM
7has_global_variable = timur_character
8is_alive = yes
}
}
10can_end = {
}
13visible = {
14OR = {
15tag = TIM
16is_neighbor_of = c:TIM
17is_subject_of = c:TIM
18is_enemy_of = c:TIM
19is_rival_of = c:TIM
20capital ?= {
21OR = {
22sub_continent = sub_continent:central_asia
23sub_continent = sub_continent:middle_east
24sub_continent = sub_continent:south_asia
}
}
}
}
29on_start = {
30set_variable = {
32value = 0
}
34set_variable = {
36value = 0
}
38set_variable = {
39name = rise_of_the_timur_event_cooldown Rise Of The Timur Event Cooldown
40value = 0
}
42set_variable = {
43name = rise_of_the_timur_unique_event_cooldown Rise Of The Timur Unique Event Cooldown
44value = 0
}
46every_country = {
47limit = {
48NOT = {
48tag = TIM
}
49OR = {}
}
59trigger_event_non_silently = rise_of_timur.2
}
61c:TIM = {
62add_country_modifier = {
62years = -1
62mode = add
}
63trigger_event_non_silently = rise_of_timur.1
64add_area_preference = timurids_timur_conquests
65set_personality = ai_personality:ai_expansionist
}
}
68on_monthly = {
69change_variable = {
69name = rise_of_the_timur_event_cooldown Rise Of The Timur Event Cooldown
69add = 1
}
70change_variable = {
70name = rise_of_the_timur_unique_event_cooldown Rise Of The Timur Unique Event Cooldown
70add = 1
}
71if = {
73set_variable = {
73name = rise_of_the_timur_event_cooldown Rise Of The Timur Event Cooldown
73value = 1
}
74random_list = {
7620 = {
77trigger = {
78c:TIM ?= {
79has_ruler = yes
80months_since_war > 12
81at_war = no
82has_ruler = yes
83any_neighbor_country = {
84NOT = {
84has_truce_with = c:TIM
}
85NOT = {
85has_target_casus_belli_on_us = c:TIM
}
86NOT = {
86target = c:TIM
}
}
87NOT = {
87is_subject_of = c:TIM
}
88is_rebel_country = no
89can_declare_war_on = c:TIM
}
}
}
93c:TIM ?= {
94trigger_event_non_silently = rise_of_timur.100
}
}
9820 = {
99trigger = {
100c:TIM ?= {
101has_ruler = yes
102OR = {
103war_exhaustion >= war_exhaustion_mild_penalty (2)
104has_countries_with_timed_antagonism = yes
}
}
}
108c:TIM ?= {
109trigger_event_non_silently = rise_of_timur.101
}
}
11320 = {
114trigger = {
115c:TIM ?= {
116has_ruler = yes
117war_exhaustion < HIGH_WAR_EXHAUSTION (10)
118manpower_percentage < 1
119monthly_manpower > 0
}
}
122c:TIM ?= {
123trigger_event_non_silently = rise_of_timur.102
}
}
12720 = {
}
}
}
131if = {
133set_variable = {
133name = rise_of_the_timur_unique_event_cooldown Rise Of The Timur Unique Event Cooldown
133value = 1
}
134c:TIM ?= {
135if = {
136limit = {
138situation = root
139event = rot_had_glh_alliance
}
142situation = root
143event = rot_had_glh_alliance_break
}
145country_exists = c:GLH
146has_ruler = yes
147military_strength < c:GLH.military_strength
148NOT = {
148is_allied_with = {
148target = c:GLH
}
}
}
150trigger_event_non_silently = rise_of_timur.1000
}
152else_if = {
153limit = {
155situation = root
156event = rot_had_glh_alliance
}
159situation = root
160event = rot_had_glh_alliance_break
}
162has_ruler = yes
163country_exists = c:GLH
164is_allied_with = {
164target = c:GLH
}
165military_strength > c:GLH.military_strength
}
167trigger_event_non_silently = rise_of_timur.1010
}
169else_if = {
170limit = {
172situation = root
173event = rot_claim_turkoman
}
175region:anatolia_region = {
176any_location_in_region = {
177owner ?= {
178OR = {
179tag = TIM
180is_subject_of = c:TIM
}
}
}
}
}
186trigger_event_non_silently = rise_of_timur.1020
}
188else_if = {
189limit = {
191situation = root
192event = rot_prepare_conquest_of_china
}
194country_exists = c:CHI
195is_neighbor_of = c:CHI
196OR = {
197is_situation_active = situation:red_turban_rebellions
198c:CHI = {
198has_variable = rtr_is_new_china
}
}
}
201trigger_event_non_silently = rise_of_timur.12
}
203if = {
204limit = {
206situation = root
207event = rot_right_to_conquer
}
}
210trigger_event_non_silently = rise_of_timur.13
}
212if = {
213limit = {
215situation = root
216event = rot_prepare_conquest_of_persia
}
218country_exists = c:TIM
219region:persia_region = {
220any_location_in_region = {
220owner ?= c:TIM
}
}
}
223trigger_event_non_silently = rise_of_timur.14
}
225if = {
226limit = {
228situation = root
229event = rot_prepare_conquest_of_anatolia
}
231country_exists = c:TIM
232region:persia_region = {
233any_location_in_region = {
234owner ?= c:TIM
235percent >= 0.7
}
}
238any_neighbor_country = {
239capital = {
240region = region:anatolia_region
}
}
}
244trigger_event_non_silently = rise_of_timur.15
}
246else_if = {
247limit = {
249situation = root
250event = rot_claim_turkoman
}
253situation = root
254event = rot_tim_in_anatolia
}
256any_neighbor_country = {
257OR = {
258AND = {
260situation_is_active = yes
261has_variable = strongest_beylik_variable
}
}
}
}
}
269c:TIM ?= {
269trigger_event_non_silently = rise_of_timur.1030
}
}
}
}
}
274on_ended = {
275remove_variable = rot_conquest_ambition
276c:TIM ?= {
277remove_country_modifier = rise_of_timur_impact
278if = {
279limit = {
}
280trigger_event_non_silently = rise_of_timur.7
}
}
283every_country = {
284limit = {
285this != c:TIM
286OR = {}
}
296trigger_event_silently = rise_of_timur.8
}
298remove_global_variable = timur_character
299c:TIM ?= {
300every_owned_location = {
301limit = {
301has_location_modifier = rot_timurs_core_region
}
302remove_location_modifier = rot_timurs_core_region
}
}
}
306tooltip = {
307if = {
308limit = {
308owner = c:TIM
}
309custom_tooltip = ROT_TIMURIDS
}
311else_if = {
312limit = {
312owner ?= {
312is_allied_with = {
312target = c:TIM
}
}
}
313custom_tooltip = ROT_TIMURS_ALLIES
}
315else_if = {
316limit = {
316owner ?= {
316is_subject_of = c:TIM
}
}
317custom_tooltip = ROT_TIMURS_SUBJECTS
}
319else_if = {
320limit = {
320owner ?= {
320is_at_war_with = c:TIM
}
}
321custom_tooltip = ROT_CURRENTLY_INVADED
}
323else_if = {
324limit = {
324owner ?= {
324has_target_casus_belli_on_us = c:TIM
}
}
325custom_tooltip = ROT_FUTURE_INVASION_TARGET
}
}
328map_color = {
329if = {
330limit = {
330owner ?= c:TIM
}
331value = map_TIM
}
333else_if = {
334limit = {
335OR = {
336owner ?= {
336is_allied_with = {
336target = c:TIM
}
}
337owner ?= {
337is_subject_of = c:TIM
}
}
}
340value = blue
}
342else_if = {
343limit = {
343owner ?= {
343is_at_war_with = c:TIM
}
}
344value = map_serbian
}
346else_if = {
347limit = {
347owner ?= {
347has_target_casus_belli_on_us = c:TIM
}
}
348value = orange
}
350else = {
351value = define:NMapColors|DEFAULT_COLOR
}
}
354secondary_map_color = {
355if = {
356limit = {
357scope:target = {
357has_variable = rot_conquest_ambition
}
358region = scope:target.var:rot_conquest_ambition
}
360value = purple
}
}
364legend_key = {
365desc = "TIM"
366color = map_TIM
367require_color_on_map = yes
}
369legend_key = {
370desc = "game_concept_ally"
371color = blue
372require_color_on_map = yes
}
374legend_key = {
375desc = "game_concept_rival_enemy"
376color = map_serbian
377require_color_on_map = yes
}
379legend_key = {
380desc = "game_concept_casus_belli"
381color = orange
382require_color_on_map = yes
}
385legend_key = {
386desc = "ROT_CONQUEST_AMBITION"
387color = purple
}
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