Efecto de script
minor_earthquake_damage
- La prosperity|el se reduce un 20 %
- Every popPierde
pop_size× 0,05 Concept('people', 'personas')|el - Ordered buildings in location (primero el mayor valor de
building_level)Ubicaciónminor_destroy_building_levels_in_locationChange building level in location: Edificio: AnteriorTipo de edificioValue↗- Add: AnteriorBuilding level
- Multiply: -0,1
- Floor: yes
- Every unit in location
- Damage unit percent
- Damage unit morale percent
- Every neighbor location
- La prosperity|el se reduce un 10 %
- Every popPierde
pop_size× 0,05 Concept('people', 'personas')|el - Ordered buildings in location (primero el mayor valor de
building_level)Ubicaciónminor_destroy_building_levels_in_locationChange building level in location: Edificio: AnteriorTipo de edificioValue↗- Add: AnteriorBuilding level
- Multiply: -0,1
- Floor: yes
- Every unit in location
- Damage unit percent
- Damage unit morale percent
Script exacto
Usado por 23
Acontecimientos
El terremoto de Target Location en Current Yearearthquake_events.10Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.11Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.12Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.13Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.14Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.15Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.16Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.17Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.18Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.19Opción 1, Opción 2
Scripts 3
Usa 1
- minor_destroy_building_levels_in_locationEvery neighbor location, Ordered buildings in location
Hace referencia a 2
- prosperity_severe_penaltyChange prosperity
- prosperity_weak_penaltyEvery neighbor location
every_pop = {
add_pop_size = {
value = pop_size
multiply = -0.05
}
}