Efecto de script

catastrophic_earthquake_damage

  • La prosperity|el se reduce un 100 %
  • Every pop
    Pierde pop_size × 0,2 Concept('people', 'personas')|el
  • Ordered buildings in location (primero el mayor valor de building_level)
    Ubicación
    catastrophic_destroy_building_levels_in_location
    Change building level in location: Edificio: AnteriorTipo de edificio
    Value
    • Add: AnteriorBuilding level
    • Multiply: -0,33
    • Floor: yes
    ↗
  • Every unit in location
    Queda fuera de combate
  • Every neighbor location
    • La prosperity|el se reduce un 30 %
    • Every pop
      Pierde pop_size × 0,1 Concept('people', 'personas')|el
    • Ordered buildings in location (primero el mayor valor de building_level)
      Ubicación
      major_destroy_building_levels_in_location
      Change building level in location: Edificio: AnteriorTipo de edificio
      Value
      • Add: AnteriorBuilding level
      • Multiply: -0,25
      • Floor: yes
      ↗
    • Every unit in location
      • Damage unit percent
      • Damage unit morale percent
Script exacto

change_prosperity = prosperity_radical_penalty (-1)
every_pop = {
add_pop_size = {
value = pop_size
multiply = -0.2
}
}

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