Efecto de script
catastrophic_earthquake_damage
- La prosperity|el se reduce un 100 %
- Every popPierde
pop_size× 0,2 Concept('people', 'personas')|el - Ordered buildings in location (primero el mayor valor de
building_level)Ubicacióncatastrophic_destroy_building_levels_in_locationChange building level in location: Edificio: AnteriorTipo de edificioValue↗- Add: AnteriorBuilding level
- Multiply: -0,33
- Floor: yes
- Every unit in locationQueda fuera de combate
- Every neighbor location
- La prosperity|el se reduce un 30 %
- Every popPierde
pop_size× 0,1 Concept('people', 'personas')|el - Ordered buildings in location (primero el mayor valor de
building_level)Ubicaciónmajor_destroy_building_levels_in_locationChange building level in location: Edificio: AnteriorTipo de edificioValue↗- Add: AnteriorBuilding level
- Multiply: -0,25
- Floor: yes
- Every unit in location
- Damage unit percent
- Damage unit morale percent
Script exacto
Usado por 31
Acontecimientos
El terremoto de Target Location en Current Yearearthquake_events.58Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.59Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.60Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.61Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.62Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.63Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.64Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.65Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.66Opción 1, Opción 2
El terremoto de Target Location en Current Yearearthquake_events.67Opción 1, Opción 2
Scripts 4
Usa 2
- catastrophic_destroy_building_levels_in_locationOrdered buildings in location
- major_destroy_building_levels_in_locationEvery neighbor location
Hace referencia a 2
- prosperity_extreme_penaltyEvery neighbor location
- prosperity_radical_penaltyChange prosperity
every_pop = {
add_pop_size = {
value = pop_size
multiply = -0.2
}
}